very nice work Marco, really natural!
Did you do everything in ZBrush?
Hey Thomas! When I do an humanoid anatomy like this one, I always start from a basemesh I made a while ago in 3ds max. The hair was done with shadowbox thought!
Talking about exclusive Zbrush models, in a week or so I’ll be posting a new polypainted model soon: it’s a monster completely done in Zbrush from basemesh to render!