ZBrushCentral

AlphaCentury, a Terrain Creation Tutorial

I have been to China already but I never saw
such a nice place : fantastic dreamland
Juandel :eek:

Hi,

Good to be back after all this time. I’m looking this thread with envy for some time now. I couldn’t figure out how this kind of image could be done in ZBrush before and I was badly missing it. Many many thanks Pixolator for this great tut’ !!! :+1: :+1: :+1: :+1:

Juandel, your images are real real great. Lot of colours, lot of joy. A pleasure when I see a new one. :slight_smile: But your last one is really the one I prefer. Amazing !! :grimacing: I couldn’t dream of doing so beautiful sceneries. I’ll give it a try soon.

When I see what all of you, ZBrushers, have made in this thread, I think that ZBrush is a great tool that can really be adapted to anyone needs.

Many thanks to all of you, and keep up with the good work !!

Emmanuel

ha! thank you all for the kind comments, my friends! :smiley:

your feedback is as comforting as a hot bath-tub - which i prefer to

HOT SPRINGS :smiley:

not a gentle one, i’m afraid, Digits, and not a good one, either - but as it is my first attempt to make a partially z-fire-scene i decided to upload it anyway, hoping that one or a few of you get(s) inspired to do further z-pyrotechnical research :slight_smile:

i think that a clever made alpha in combination with modifying deformations, a glow-material (i used it just for the sparkles and down there in front of the main spring) and with either TextureMaster or one of the Gradient-scripts might do the trick, but this are just ideas. any additions, be they theoretical or via contributions would be most appreciated!

  • juandel

Juandel, you really have the ability to grasp a new concept and take off with it!
VERY nicely done! Many, Many :+1: :+1: :+1: 'S!

This is where I end up when I wander in ZBrushland. I started making tools for an image, then started the figure for it. The head turned out pretty cool, but didn’t fit the image. Next thing you know I was playing around and ended up with this image.

These images deserve to placed in a gallery… and they are now! :slight_smile:

The top of this thread has been updated to include a direct link to the AlphaCentury gallery at Pixologic Home Page.

This gallery will be updated when new images are added.

WOW! thank you, Pixolator! :smiley: that’s a fantastico gallery… though i miss a few wonderful vistas that have been posted outside of this thread ;): c’mon ZB-gals y guys, (re)post your :+1: :+1: :+1: terrains + scripts + tips into here :smiley:

  • juandel :smiley:

two images for the pixologic gallery from me… thanks to all… forgot about this one…

a repost :slight_smile:

  • juandel :smiley:

Just a quick image:
The Pleasant Lake

Great images everyone, old and new! :slight_smile:


Thank Juandel for posting a tip on water and thank pix for the Terrain method.
i have 3 differnt 3d plane Terrain on the bottom.
1 water
2 mountain
3 another mountain with differnt material on it.
and then i tip it up for the background
and then i tip it upside down for the clouds.
never used no render on this though

ah, so many unbelievably beautifullies here… Tami, your 'fujiyama is gorgeous, i part. love that tree… a very much alive landscape, fantastico and full of atmosphere… Doc, these are my favorites, too, up to now, that is ;), Muvlo: superb… a very detailed and lovely z-scape this is!!! wonderful! moremoremore, please! EZ: beautiful!!! mysterious and gloomy… i think there are millions of alphas to simulate water… for instance you could give the simple brush with stroke:linear at varying brushsizes a try, or use the 3d-terrain-tool instead of a plane to apply the alpha and z-offset to! furthermore i suggest you activate that fog-icon in the render-window, which stays active in preview-rendermode and mayhaps play with the fog-depths and colors a bit… i love the fog, as it adds “realism” and allows to hide a few flaws at the same time :smiley:

  • juandel

with the help of Davey and Muvlo i was able to produce a script… i do not like the result

but i hope you will find this or that helpful for your own projects! :smiley:

a terrainscript

hope it works!

  • juandel


yup, it’s getting cold over here :frowning: at least i got inspired to do the above one.
if you care, i recorded a winterscapescript of the session, including the making of a tree tool and all, but be warned, that it is :ex: very long, :ex: without notes and probably most important :ex: unchecked, so you are kind of an omega-tester :smiley: i did not find time to check it, as i am off to other projects i want to finish tonite. hope you like the pic :smiley:

  • juandel

long time no scape… have to get into it again :smiley: so here is the last one for 2001, probably, another try at a bambooscenery:

hope you’ll like it!

  • juandel

That’s beautiful, my friend. Completely natural-looking. You’ve really mastered the art of creating expansive vistas with a lot of depth to them. The haze, the water, the vegetation: all :+1:

wowzer juandel these last two are my favorite… great job on the new scenes… i give it 1 hundred :+1: 's

thank you amigos! :smiley:

haha, i thought that would be it for 2001, but then i did this today:

it started with an idea about doing a vast stretch of pebbles the easy way. for that purpse i created a few pebbles and distributed them via free hand and a few other strokes so the the canvas was covered with them, grabbed an alpha, applied it to a terraintool, which i had initialized in that way, that one axis-profile was set to flat and the other got rippled about 6 times, applied z-offset and argh! i did not like it at all: no matter which values i made the z-offset with, it got either too flat or too spikelike. so i positioned the terrain, snapshot it once, put the new one further down z-axis and placed pebbles including the big rocks for the “shores” manually. on another layer i had created a neato water-alpha using alphabrush 22 very often, rotating it a lot. this alpha was grabbed and applied to a plane, low offset, gelshader-material, transparency 91. behind that i did another plane, flatcolor, to mimick a sky to shine through the water-surface. to get depth/the right light i had to apply the fog using a grabbed alpha, so the layers containing the sky and the transparent water were rendered un-fogged resp. fog only below of them, and the riverbed-layer was rendered with full fog… which was no problem as i had to turn flatten layers off anyway to make the gel-shader of the water transparent. the poor pixologic-fishes were put into a reimported version of the whole pic to make it more vivid and then i started using shading-enhancer (i overdid it trying to do the waves with very high rgb-settings), blurbrush, smudging here and there and so on.

sorry for the long blahblah… i did not press the end record button as i had zoomed in and out several times… a script would have made explanations much more easier. hope you’ll like it anyway! :slight_smile:

  • juandel

red mountains, somewhere in z-world :slight_smile:

  • juandel

very cool juandel… the king if terrains has come back to the post that he built…lol… juandel you have made this a famous post…congrats…