Nice work Hansl, that water is excellent, you really are doing some great landscape work in Z.
Dave
Excellent water and rocks in the latest Hansl. I shall look at your script as soon as i’ve installed the new version, hopefully tomorrow.
really nice water juandel
i am about to try that script … like right now
That’s a gorgeous looking water effect. With this new refraction feature its time to rethink this whole water thing and as usual you lead the way. Nice work
The water in image 2 is really good, great images.
You own this thread!
Wonderful image! I like the foreground water best of all, those small stones showing through the water makes this image for me.
When I first saw your clifside landscape, I thought it was a reference photo. Very well done!
Thank You for the script for the water refraction.
Hallo,
This is my first post.
I followed this thread and tried the technic.
For some reason my mountains always lean forward when I offset it with Z. I always have to use Y too to rectify it.
In the included image I left it at an angle (Z offset only), but rotated it till the mountains looked realistic.
thanks for all the compliments, my friends - and thank you for displaying this terrifico pic in here, Andreas! the theme is topnotch as is its execution… i love the atmosphere, depth (the faraway hazy mountains are absolutely wowzers), textures, part. the vegetation on the mountains -
the terrain is extremely nice, i love the steep cliffs and edgylooking rocks - and am pretty sure that mother earth wears skinfolds like that somewhere
as for your offset conundrum: i dunno - never had that. the only reasons i can think of are that you either do the offset with z and x active (which i do not believe, as you seem to have a great grip of this technique and it would look different, i think) or that your grabbed alpha tends towards one side would you mind posting the alpha here?
a fabulous first post and a joy to see you joining me in here!
- juandel
Great work on the landscaping Andreas, fantastic first post. I can see you will turn out some great stuff, given what you can do already.
Dave
Thank you Juandel and DM for the compliments. Zbrush must be one of the most accomplished programs available.
I did not save the alpha at the time, but I include here a picture of the original mountain. The txtr is Txtr01 and not my own.
I also found the offset problem; I rotated the preview window before offsetting.
One can actually make a terrain without drawing anything self.
Here’s an example to show the possibilities:
Material > Flat color
Draw > Height = 50
Tool = Plane3D
Draw a rectangle to suit
Tool Modifiers> Initialize > HDevide = 320, Vdevide = 240
Put Transform on M, S or R
Alpha > Brush 32 (or any other one)
Tool > Selection > Alp (Alpha masking)
Tool > Deformation > Offset -20Z
Rotate/Move/Scale drawing on canvas to suit, but don’t rotate Modifiers preview window!
Alpha > Rot (Rotate) and Invr (Invert Alpha)
Tool > Selection > Alp
Tool > Deformation > Offset +20Z
Alpha > Brush 09
Tool > Selection > Alp
Tool > Inflate xyz +20 (For instance)
Texture > Reflect3 > Rot and Invr. (Or any other texture)
Texture > MakeAlpha
Tool > Selection > Alp
Tool > Deformation > Offset -15Z
Apply other alphas and modifications as needed.
Selection > Clear (masking)
Texture > Txtr01 > Flpv and/ or Invr (Try other Textures too)
Rotate/Move/Scale drawing on canvas, change material, edit some more or do anything else to taste.
The Flat Color gives a nice backdrop image.
mucho frio , Andreas :)! what i like best is the rotate in preview window move - sounds (and looks) great to add another dimension… handy for waves
for instance, methinks. here is a quick try i gave this
method before going to bed:
- juandel
here’s an unchecked script.
Very well done
my first experiment at using variations of the fabulous material and light-settings © Pixolator in landscaping - and at far-distance forestry for those interested, here is the little tree i grew there via spray-stroke:
edit: a wip done the same way, i am still playing with positioning the terrain and lights:
and the alpha it was created from (all spraystroke with square-alpha except “gorges”)
- juandel
painterly outcome of above wip (using contrastbrush at mucho reduced rgb and hi sample size + render-adjustments):
heres the final pre-postwork render:
- juandel
You never cease to amaze me with the way you push the boundaries with this technique, Hansl. Yet more superb examples of what it is capable of.
Hansl these are very excellent.You have made this type of lanscape your own personal playground.Wonderful.
thanks, Bill and Kirby
whenever i havent zbrushed for a while i try to get back on track doing something the good old alpha-century way, so here is the one i did today:
4 daadoos looking for the doodah or maybe eastereggs.
hope you bear with me
- juandel
on topic plug: a way to use alpha century for certain architectural projects was posted into the making a castle thread
started as a low-poly (8x8) plane, preshaped in edit-move mode - deformations>divide - furter moves and so on. i created an alpha by mrgbz-grabbing a few quickly drawn cubes and spraystroked a filled layer with simple brush keeping the preshaped plane in mind to grab yet another alpha, which was applied to the plane the alpha-century-way.
no texturing. except 2d-painting the sky. everything else is material-settings, light, fog-colours plus postwork (inhouse zbrush, via render-adjustments).
hope you will like!
- juandel
very nice work Hansl!!! and great to see you alive and well and creatively active…