ZBrushCentral

AlphaCentury, a Terrain Creation Tutorial

He,he inspiration come back :slight_smile:
The King Kong isle for sure !
Good multi-reflection clouds+landsape !
A little paradise :cool:
Pilou

<font color="#949494" size=“1”> December 05, 2002 Message edited by: Frenchy Pilou </font>

Welcome back Janudel. Nice image. Thanks for sharing :+1: :+1: :+1: :+1:

Your hopes are realised - I like it a lot. Excellent work. :+1: :+1: :+1:

Beautiful work Juandel, it looks lovely! :slight_smile:

Really nice work Juandel, first class. :+1: :+1: :+1: :+1:
Dave

<font color="#949494" size=“1”> December 06, 2002 Message edited by: DM </font>

Very top notch work especially on that glorious water! :+1:

thank you, ZBs! that was a fun one to do and even more fun to find it as appreciated and welcome! Digits - i might return there to add a bronto or two, neck reaching out of water :slight_smile:

well, after trying my luck at something located in less favorable climate for the winter challenge yesterday, i returned to a warmer beach for the below one :slight_smile: :

i am trying to create an oceanic alpha including surf with the help of the filterbrush and this is one of the results. alpha (done at double size) was applied to a wavy terrain tool. though its far from perfection i like the foreground - i was kind of lucky to achieve some specularity where the water flows back while smudging but am unsure if i could reproduce the effect. to show you the effect i decided to upload at almost original size, so its a somewhat larger file, sorry for that. a lil contrast brush was used for the front surf. hope you’ll like this one too :slight_smile:

  • juju

I am sure your snow image will be just as awesome Juju but I am with you, when the coconut oil starts freezing (around 61 degs) it is time to head on down south!

you have definetely captured the power and force of the sea in this one. The spray and whitecaps generated by a brisk wind, time to get out there sailing! :+1: :+1: :+1:

thanks, Digits :smiley:

still freezing cold over here, but with bright days - brisk air!

another study of surf below… wavey terraintool, manually applied mask, bluewhite colours, y-offset only for a basic shape followed by an incomplete yet strenuous smudgejob :slight_smile:

  • juandel

<font color="#949494" size=“1”> December 11, 2002 Message edited by: juandel </font>

nice work as usual jaundel. I like the surf image a lot.
Joe.

Jaundel ,your seascape from the previous page
is a wonderful piece of artwork ,Kudos Bro !

Stevie_rae.

I have to agree with the last two posts - the seascape is excellent, and this latest surf study is also top notch. :+1: :+1: :+1:

Wow, that is one of the the best surfs I have seen and it looks so photo real awesome work Juandel :smiley: :+1: :+1: :grimacing:

I have always liked all of your vistas in this gallery. :slight_smile: :+1:

thanks, guys :smiley: - and now for something completely different: listen to the stars (can you hear alpha century? :))

  • juandel

two i did this evening:

i started by applying alphabrush18 to a default 3d-plane and z-offsetting it with rather high values. i pushed this pyramid into a wavelike form in move-mode. in gyro-rotation-mode i typed 0-0-0 into the transformations-info sliders and took an mrgbz-grab.

when waves dream…

… they probably have wet dreams :smiley:

for the above one i applied the gained alpha to a hi-res-plane (512x512), which made the grid show up^after z-offsetting. material is doublesphericalintensity (the last in the default material palette of 1.51) with texture15 in shaders 1 and 2.

for the below mucho kitschig one, i filled a canvas with a multitude of (the same) wavealpha-simplebrush drag-rectangle strokes, made another mrgbz-grab and applied the alpha to a hi-res-plane. this looked kind of oceanic, but i finally ended up with this very low alpha-century-effect :smiley:

[img]http://www.cyber-webs.com/zbrush/juandel/auww.jpg[/img]

hope you’ll like!

  • juandel

Great work as usual! It is nice to see you posting again!

Kind of hard to believe either of these would come from the Alpha Century technique! I prefer number two - just the sort of place I like to go hunting flies - but both are very good. You really are the king of this method! :+1: :+1: :+1:

Yes, I agree juandel you are great with using this method. Just great pictures you turn out. I really like the views. :+1: :+1: :slight_smile:

thank you, ZBs! :slight_smile: i just hoped someone would join me here! as mentioned before, this isnt a one-man-show :wink: and as we can see with Sarum’s :+1: :+1: :+1: explorations for instance others can definitely do better than me!

with :+1: :+1: :+1: :+1: cubical skinning at hand now, it is very easy to create cityscapes… the below one took me about 15 minutes - the basic alpha came from a few spherebrush-strokes, made 3d with mesh 0… which was placed on a new layer, that i filled with snapshots of the new tool. mrgbz-grab. hi-res-plane. alphacentury-technique. playing with materials and lights made the top parts/roofs look white, while the vertical areas remained dark, which gave me the idea to make it a winterscape (an additional inspiration was todays real life view when i looked out of the window - virgin snow! :D) to add the snowflakes took almost as long as creating the city. fog for faking the sky i saw today over here - voila - a 30 minutes blizzard!

  • juandel

Very nice image - captures the feel of a snow storm very effectively. :+1: :+1: :+1:

And the view from your window sure beats mine - all too familiar virgin rain here! :wink: