ZBrushCentral

AlphaCentury, a Terrain Creation Tutorial

:smiley:
Hey, I actually did it!! 8 hours later, and it ain’t perfect but it is my first decent one after about 12 failures. Here it is. It is called Underground Quartz Mine, (fitting since I live in mining country)
Comments are welcome, how else will I learn?

Hey Got to start some were’s
and thats a Pretty Good start :+1:

Great first landscape. i am pleased you stuck with it. youwill see that things will just take off now.
Looking forward to more, more, more :warning: :warning: :+1: :+1: :smiley:

Thank you both for the encouragement! I noticed something that I may have to overcome. I tend to apply the same techniques in my digital work as I do in my oil paintings. That’s why everything kind of comes out sort of surreal. I did that subconciously. Hmmm. :eek:

very good one, northstarr!

first vista i did with premiere 1.5 - and the 1st 4 legged animal i managed to create thanks to zspheres. it’s a cow, btw :slight_smile:

  • juandel

Very very nice Juandel! I love the vegetation and your cow is terrific! :smiley:

Great looking mountains. Sort of like Machu Pichu !
I am sorry but at first glance I thought it was a cat ! I think it was because the tail is up in the air. But, it works either way :smiley: :smiley: Terrific work.

lol, WushuGuy! ya, it looks like a cat :slight_smile:

ok, here is a quick lunchbreak upload of what i did this morning: an alphacentury water (alpha done with fiberbrushed aplpha, one transparent layer above bottom) and some 1.5 premiere spraybrush-spray (done with new tool paintbrush!) :slight_smile:

hope you’ll like it!

  • juandel

Jaundel you have me salivating :warning: Great stuff. Thank you for sharing your exploits with 1.5. Looking forward to seeing more.
XX :+1: :smiley: :smiley:

My Terrain experience:

I like this :warning: It has great depth of field. It could easily be an impressive underwater image.
Congratulations :warning: X :+1:

Jaundel there is something I always wanted to ask you, Is it very foggy where you live? I notice that a vast number of your images have a large amout of fog.

DeeVee,
Joe.

Juandel, that water looks awesome! :+1: :+1:

Oh yes I like that very much! You managed to get the fog to work for you very well. Congratulations!

:+1: :+1: :+1:

that is a truly magic experience you are sharing with us, Vincent! :+1: :+1: :+1: i particularily like the bright green glow there and there and there
 merveiloso!

thank you, Joe and WingedOne :slight_smile: this was very unplanned water, i originally sat out to do some trees with the fiberbrush, goofed up and decided to mrgbz-grab the screen just for fun - from there on zbrush took over :wink:

DeeVee: it can get “pretty” foggy over here, especially in winter, but other than you i am not trying to depict my “world” in my landscapes: that would be cityscapes, all of them. in most cases i used the fog mainly to hide flaws, especially when i was snapshotting and moving a terrain several times in a pic for depths sake and ran into problems connecting them :smiley:

below is a fogless one in which i made little use of alphacentury only, in fact just the plain is terrained that way. the “rocks” (i know i should have taken more time with them) and cacti are two tools created the superneato new alpha-skinning way, which will help 1.5 users creating props within a minute or even less :smiley: i hope this is not regarded to be off-topic anyway :wink:

  • juandel

Thanks for the answer Jaundel. I like this image. It brings back fond memories of a trip made to Arizona for US Hydroponic Society meeting. That was the type of landscape we saw for miles and miles. I think you captured the desert very well. :+1: :smiley: :+1: :+1: :+1:

well, since today this isnt the longest thread on the forum anymore - looks like its time to catch up and add a little alpha centauring :slight_smile:

in the premiere version (i havent downloaded the full one yet, but i guess its the same there) i found - with a lil help of some friends :slight_smile: -an option to make polygons visible other than in dots mode. of course, this feauture is a major modelling help, but why not trying to make a mask from it? you will probably know this by now, but here is what to do to make the polyframes show up:

:b4: preferences->switch on: quick edit + pf
:b4: preferences->modifiers->draw: choose polyframe colour and opacity if needed

this done i created a sphere, and in edit-move-mode distorted it a lil bit, in edit-scale i blew one part up. with the default mrgbz-grabber i picked both alpha and texture. i did the alphacentury-move by applying the alpha to a plane and z-offsetting it. as step 2 i converted the grabbed texture into an alpha as well, applied it to the already deformed plane and did an z-offset with the same value as the first one. well, thats it basically
 hope you will like :slight_smile:


  • juandel

zspheristan :slight_smile:

making use of Mentat’s fabuloso GreyscaleBaseMaterial - and what comes up when i run his doubtlessly wonderful poseable figure script (whacky abstract :() for creating the terrain-alpha :smiley:

  • juandel

Very nice and abstract.
I like it :+1: :+1: :+1:

stargo

i like it :slight_smile: