Hey, I actually did it!! 8 hours later, and it ainât perfect but it is my first decent one after about 12 failures. Here it is. It is called Underground Quartz Mine, (fitting since I live in mining country)
Comments are welcome, how else will I learn?
Hey Got to start some wereâs
and thats a Pretty Good start
Great first landscape. i am pleased you stuck with it. youwill see that things will just take off now.
Looking forward to more, more, more
Thank you both for the encouragement! I noticed something that I may have to overcome. I tend to apply the same techniques in my digital work as I do in my oil paintings. Thatâs why everything kind of comes out sort of surreal. I did that subconciously. Hmmm. :eek:
very good one, northstarr!
first vista i did with premiere 1.5 - and the 1st 4 legged animal i managed to create thanks to zspheres. itâs a cow, btw
- juandel
Very very nice Juandel! I love the vegetation and your cow is terrific!
Great looking mountains. Sort of like Machu Pichu !
I am sorry but at first glance I thought it was a cat ! I think it was because the tail is up in the air. But, it works either way
Terrific work.
lol, WushuGuy! ya, it looks like a cat
ok, here is a quick lunchbreak upload of what i did this morning: an alphacentury water (alpha done with fiberbrushed aplpha, one transparent layer above bottom) and some 1.5 premiere spraybrush-spray (done with new tool paintbrush!)
hope youâll like it!
- juandel
Jaundel you have me salivating Great stuff. Thank you for sharing your exploits with 1.5. Looking forward to seeing more.
XX
My Terrain experience:
I like this It has great depth of field. It could easily be an impressive underwater image.
Congratulations X
Jaundel there is something I always wanted to ask you, Is it very foggy where you live? I notice that a vast number of your images have a large amout of fog.
DeeVee,
Joe.
Juandel, that water looks awesome!
Oh yes I like that very much! You managed to get the fog to work for you very well. Congratulations!
that is a truly magic experience you are sharing with us, Vincent!
i particularily like the bright green glow there and there and there⊠merveiloso!
thank you, Joe and WingedOne this was very unplanned water, i originally sat out to do some trees with the fiberbrush, goofed up and decided to mrgbz-grab the screen just for fun - from there on zbrush took over
DeeVee: it can get âprettyâ foggy over here, especially in winter, but other than you i am not trying to depict my âworldâ in my landscapes: that would be cityscapes, all of them. in most cases i used the fog mainly to hide flaws, especially when i was snapshotting and moving a terrain several times in a pic for depths sake and ran into problems connecting them
below is a fogless one in which i made little use of alphacentury only, in fact just the plain is terrained that way. the ârocksâ (i know i should have taken more time with them) and cacti are two tools created the superneato new alpha-skinning way, which will help 1.5 users creating props within a minute or even less i hope this is not regarded to be off-topic anyway
- juandel
Thanks for the answer Jaundel. I like this image. It brings back fond memories of a trip made to Arizona for US Hydroponic Society meeting. That was the type of landscape we saw for miles and miles. I think you captured the desert very well.
well, since today this isnt the longest thread on the forum anymore - looks like its time to catch up and add a little alpha centauring
in the premiere version (i havent downloaded the full one yet, but i guess its the same there) i found - with a lil help of some friends -an option to make polygons visible other than in dots mode. of course, this feauture is a major modelling help, but why not trying to make a mask from it? you will probably know this by now, but here is what to do to make the polyframes show up:
:b4: preferences->switch on: quick edit + pf
:b4: preferences->modifiers->draw: choose polyframe colour and opacity if needed
this done i created a sphere, and in edit-move-mode distorted it a lil bit, in edit-scale i blew one part up. with the default mrgbz-grabber i picked both alpha and texture. i did the alphacentury-move by applying the alpha to a plane and z-offsetting it. as step 2 i converted the grabbed texture into an alpha as well, applied it to the already deformed plane and did an z-offset with the same value as the first one. well, thats it basically⊠hope you will like
- juandel
zspheristan
making use of Mentatâs fabuloso GreyscaleBaseMaterial - and what comes up when i run his doubtlessly wonderful poseable figure script (whacky abstract :() for creating the terrain-alpha
- juandel
Very nice and abstract.
I like it
stargo
i like it