ZBrushCentral

Alien Strogg

i’m sure figuring out the normal map stuff took some time today. and yeah i feel like i’m badgering you on it. so i didn’t say it before but i agree, i’d love to see you push the texture even further. it’s your project though! :wink:

Ok, I can do that.

neuroticgothguy, do you mean the head needs more color to it? Is it too grey? I know this may sound like a stupid question, but like I said, I’m not much of a texture artist, and the subtleties of doing flesh textures are kinda tough for me to grasp.

Here’s an update of the skin texture. I made some more tonal changes to his head, and added some more smaller skin detail to all the fleshy parts. I also gave him the strogg tattoo. :wink:

[EDIT] I forgot to mention, yes I do see that giant seem running along his shoulder. I plan on fixing the in ZB, since ZB is awesome at removing that kinda thing. :smiley:

now you’re cookin with gas! :+1:

whoa!!!

Thanks, guys. :smiley:

I’m doing another little experiment. I’m using ZB to try and clean up some of the normalmaps seams, as well as the texture seems. The textures seems were very easy, ZB rules over those! But with normal maps, it’s a different story, cause you HAVE TO get those colors right, or it changed that part of the model entirely. It’s pretty touchy work, but so far it’s working great. I was able to get rid of those dark spots across the shoulder area, and smooth out the transition from shoulder to pec, and it’s working quite nicely.

Hopefully, I’ll have an update soon that will show what I’m talking about. Till then, back to work :smiley:

Alrighty, my little experiment works!! YAY. I was able to clean up the shoulder seems, and some other areas that weren’t readily visible in his static pose, but would have been painfully obvious when he moved.

Anyway, here’s that update. I think I might fianlly be ready to start rigging. :smiley:

dude! that rocks! :+1: :+1: :+1: :+1: :+1:

hey weather that tatoo in a little. looks pasted on. sorry! i’ll quit nit picking so you can finally rig him - promise! if i could do half as good a job, i’d be a happy guy! :smiley:

you gotta put him in a mod… :wink:

Hey rep,

It’s looking good mate. I didn’t say anything earlier because I thought you already had it in mind to do, but before you move on to rigging, I really think it would be nice if you put some stress texturing on the mechnical parts of the model. Right now it just looks too clean and unused. A little stress texturing on all of the parts or the model would be nice, but especially adding it to the mechnical parts would really help invoke the strogg’s twisted guts fused with machinary feeling.

All in all, It’s looking great though mate. Can’t wait to see this one in-game.

by the way, i’m in the process of making a mod for Quake4/Doom3 myself, so don’t get mad if I ask you for a few pointers concerning he modelling/texturing here and there. :wink:

Thanks! I’m glad to be taking it this far. Honestly, I don’t mind if you “nit-pick”, I’m still learning most of this stuff, well, specifically textures, and I’d love to get honest crits on my work so I can grow as a texture artist (and grow as an artist in all areas). But, real crits are not “that sucks” or, “I don’t like it”. I can understand the occasional, “there’s something wrong with it, but I don’t know what it is” crit, though. :smiley:

pete330, when I figure out how to get models into Doom3, he’s going in. I’ll post a screenshot when it happens. :smiley: As for the rest of your comments, see above. :wink: I really don’t mind it when people gimme crits, and I never take offense to them… anymore :stuck_out_tongue:

abxy, more stress on the metal, you’re absolutely right. Honestly, I didn’t notice that there’s a lot of areas on the metal that don’t have stress, or scratches or anything till you said it. I’ll get to work on those parts, and try to stress 'em out nice. :wink:

[EDIT] abxy, I promise not to get to mad if you ask for pointers. I’ve been asked via email about things many times, and even though it can take a while for me to respond, I always give help as best I can. So, ask away anytime you need a hand.

Ok, I’ve dinged up the metal a bit. I actually dinged it up a lot, but for some reason it doesn’t seem to be showing up as much as I’d like it to.

Anyway, here’s the update. Enjoy. :wink:

Rigging’s almost done, there’s just a few key places that need some tweaking (mainly around the neck area). Other than that, it’s been a LOT easier than I thought it would be.

Here’s a temp pose for an example of the rigging so far.

[EDIT] Yes, I know the pose is pretty goofy, I just wanted to post him in some sort of pose for all to see. :smiley:

congrats friend !!

thi is really cool and well done! I wish you good luck with your work !
keep it up :slight_smile: :+1:

outstanding work, very nicely done.

Thanks guys! :smiley:

Drummer, thanks a lot for the comments, I always feel just that much better when you nice things about my work. :smiley:

Neurotic, thanks a lot for that. I wasn’t sure how I’d do it, but the rigging was the easiest rigging job I’ve ever done. The joints in the right place helped, and having all those mech bits helped as well since they got full influence from the corresponding bone, which meant not much tweaking necessary.

I’ve been having technical problems with my computer, so I haven’t had a chance to go in and edit the skin modifier that much yet. With the rigging going as fast as it did, I’m thinking about maybe doing a short little animation with him. Not sure though, so don’t be mad at me if it never happens (I’m still not much of an animator).

Ok, I think this pose looks significantly better. He’s kinda got that comic book hero swagger to his stance.

Anyway, I’m gonna go find out how to get models into D3, and get a screencap. Till then, enjoy this one. :wink:

Well, I found out how hard it can be to get models into D3 when you don’t follow decent naming conventions with your textures. I’ll get it though, and post the results. Thanks everyone for your help, comments, and suggestions. This one was a bit of a challenge, but with your guys help, it made it much easier.

Till next time… :wink:

way to go! been out of town for the weekend. happy to come back and see he’s rigged! nice job my friend!