Man! That’s inspiring! Love your works!
The folds a little to sharp…but nice model overall .
Waw man thats so amazing , detail, anatomy , design, i like all your stuff there is too much artist i saw but this is a great piece, i liek also your tutorila of hair and fur, i am just start to learn this piece of god ZBRUSH what i can say it’s waaaw, imagine anything.
i wan tto know how it took you time to work on kenshiro from scratch untill end
Keep it goign i liek to see more stuff maybe dragon ball or gundam cuz i am planning to create one
Keep it cheers
skdzines : feathers are done through a xsi plugin and customized by riggers and hair td at Blur.
Alessandro, thanks for the reply! I know it may be a long shot, but do you think the person who did the feathers for the chicken might be willing to do a tutorial? I’m working on a dodo bird and would really like to know how to do realistic feathers like that.
Thanks again!
Hey long time im not posting, wanted to share a couple pieces i
ve done in my spare time, both renders are made in Max + Vray and the shaded renders are zbrush best renders ,
The crab dude is an illustration based on the char design of my buddy Francisco Ruiz
the tall gentleman is something i did for the short film project of another buddy of mine
Cheers
Ale
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Crab looks excellent.Great render too.
Nice models. Victor came out a bit creepy looking.
It would be great to see some Vray shader or render set ups or tips.
Very cool models.
More another great jobs. Very nice modeling and execution… congrats top row
Crabman is beyond awesome!
Love it.
Thanks guys, happy you appreciate
Thank you guys !
Both are max scenes rendered in Vray, actually no displacement or normal maps have been harmed in the process .
On the crabman I wanted to try this workflow…generate UVs in zbrush, decimate the geometry with decimation master and then import it into max. Then do the bulk of the texturing on the very same high density pieces of geometry,focusing the detail on what you actually see on camera . it worked surprisingly well for my needs...relatively fast and straight to the point. Then i built a few vray shaders...my main light is a vray sun with a few fill lights which also act as reflectors. Here
s some screenshots to make some clarity. Background is clearly a matte painting derived from different photo sources.
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Very good this workflow. As you said … straight to the point. To make a 3d illustration is perfect … streamlines the process too. Thanks for sharing.
Thanks for the breakdown. The decimation with ‘keep UVs’ method is a great way to make fast renders in Vray for illustrations.
Awesome work as usual Ale ! love the details on the crab sculpt
Great work on both characters. I would love to see your crab man animated hehe.
love it, you always have great work!
-Matt
Edit: Nevermind, looking at wrong post. Great additions!
Hi, i´ve seen your web site and i am delighted by all the extraordinary work in there. I just wanna to ask you about how you achieve those realistic hair results on models like sabretooth, the model looks iluminated with a base of GI (maybe i am wrong) and the hair too, how you do it?, which render engine and hair system you use?. I guess my main question here is, GI and hair or scanline hair as a separate pass?.
Fantastic work! Always look forward to your new posts…and scour the old ones for reference and inspiration A true master artist and craftsman!!!
You are one of my favorite artist.
Loved your works
Amazing