ZBrushCentral

AH Intro and sculpts

<iframe src=“http://p3d.in/e/idGzU/spin” frameborder=“0” allowtransparency=“true” width=“100%” height=“400px”></iframe>
I think I found out that P3D uses the normal map as a bump and not a correct tangent space calculation.
This causes artifacts on the UV seams.

The only reason I think this is the case is because it does the exact same thing in Maya if I don’t select tangent space, I could be wrong though. You can clearly see where I cut the UV on the knee, the shoulder, around the collar bone, the elbow, the hips, every seam is visible.

Why I didn’t do this sooner, I have no idea. This is my new favorite toy.

It is like starting over from scratch in some ways (going to take some practice). I’m still faster with a mouse for things like the move brush.
I am really impressed by the tablet so far though, it has made such a difference in the level of control. Especially with things like Trim Dynamic and H-Polish.
I can’t put it into words how much fun this thing is!

To anyone contemplating getting a tablet, it was worth every penny!

grats on tablet! i want a cintiq :frowning:

Yeah, maybe someday we could both be so lucky.
Those thing are so expensive, I think I might be afraid to draw on it :confused:

Hey, good for you! Going from a mouse to a tablet in Zbrush is HUGE. I was stubborn when I first started using ZB and kept using a mouse for about 6 months.
Now I wont even touch Zbrush if I dont have a tablet.

Thanks, nice gallery btw! I have seen your work before.

This is an update of the guy I was working on when I got the wacom and another fun bust I did today.

I used the zbro skinshader2 on the human, you can find his blog on google where he drops materials from time to time.

The human looking guy is no photoshop. The alien looking dude has a photoshop filter.

Crits welcome on the human! I’m still studying the face. I think I need to work on the eyes some.

Having a blast with the wacom! Still not all the way there yet on the human but I decided to take a break.



<iframe frameborder=“0” height=“480” width=“854” allowfullscreen="" webkitallowfullscreen=“true” mozallowfullscreen=“true” src=“http://skfb.ly/lk4ih2fa?autostart=0&transparent=0&autospin=0&controls=1&watermark=1”></iframe>
Here’s some invisible text

Hey, thank you.

And you have some cool looking stuff coming along here. I really like that last planar style sculpt you did. And I can see the wacom you got is really opening new doors for your Zbrush art.

It sure is a lot of fun and I am not even really good with it yet.

I actually saved that guy as “planarface.zpr” so its cool that you mentioned him like that. I recently heard an artist, I don’t remember who or where, talking about “art is just a bunch of simplifications”.

I’ve always been a fan of art that is not sloppy, but simple and looks like it was created with ease.

I spent at least two full days on this and I’m not even happy with the topology.
I made her with dynamesh and I used the insert hands to help save time, the rest is from reference photos.
I will probably spend some time in Maya fixing some of the stuff as well as UVing.

I decided to make a female base mesh and somewhere I started getting too concerned about the elbows and knees. I wanted to make sure it would deform well with a rig.

This is my first crack at a female base mesh, anyways, here she is so far.

The knees and shoulders really bother me but it shouldn’t be too hard to fix. I also want to do a cavity for the mouth.

Hi Recorgasm.

Good start on the female base! Topology can be a tough nut to crack. I find as with most things, its best to keep it as simple as possible at the start and then slowly build it up to what you need.

That way you’ll avoid unnecessary poles and edge loops and also have a mesh thats easier to edit. It also spills over into having better options for your UV layout, rigging, etc.

You may already know of these sites, but I’ll post links just in case.

Got Wires? Be sure to check the different sub categories off to the side.

Topology research @ CGTalk. Its a lengthy thread so you may want to skip ahead, but there is a lot of valuable info.

I really learned a lot from these. I got my models looking better with less polys and I was working faster. Even helped me with my hard surface stuff!

femalebase1.jpg

She’s not perfection, but I think she’ll make a good starting point.

Man, thats looking nice! Especially in the face, its much cleaner now that you got rid of those troublesome poles.

There’s still some poles but it doesn’t come out too bad when sub divided. The model also is UV’d and has a mouth cavity but I might make some teeth and refine it in another revision.

I started out making some teeth and got side tracked.

I have to admit I was inspired by rossonerixx moose.




Nice texturing and composing good job men!
also good female model!:+1:

Thanks, I made the model yesterday and comped it today.

edit: it is actually the first time I painted some drool with photoshop so I’m glad it turned out alright