ZBrushCentral

AH Intro and sculpts

Ditto. That’s why I love this forum

that tiled texture is great! do you have a tutorial or steps for your workflow?

I’ll see if I can throw something together for your viewing pleasure.

//youtu.be/gq5L5AVXGvQ

Sorry about the audio quality… As an audio professional this is not the way I like to do things but my audio is on a different OS and I couldn’t rig up a good microphone without over-complicating things.

It is really a condensed version of what I saw on http://eat3d.com/free/zbrush_tile

composite1.jpg

nice work! and thank you for posting the texture tutorial!

omg im loving the engineer design love to see it once its finsihed

Thanks a bunch. I am not sure if I will go any further on it. I’m glad you like it though.

texture WIN

Why just normal map when you can Parallax Occlude?!

//youtu.be/XbteJLog5NA

I’m looking to get on a team for 3D art or audio art.
www.recorgasm.com

Cyborg2.jpg

Nice, but a bit overused. You can clearly see seams lines and the texture gets stretched .

Yeah, it was a bit of a joke I guess and I was just testing it out. The seams are only there because I used a tileable texture I made, not a propper texture map to UV’d, imported model.

SpeedsculptmanBPR3FINAL_CROP.jpg

arabbuilding.jpg

I originally made this object in maya and sent it to zbrush as a .obj
From there I sculpted the high poly with some textures in spotlight and added a few quick wears and tears on corners.

Attachments

Arab_building_making.jpg

Just barely getting blocked in. Pretty soon will be time for retopology and more details. Not sure about the ****pit but the legs are completed for the most part.