ZBrushCentral

A rigging software

At SIG SoftImage showed a group of 6Mio Polygon models animated with reasonable performance on a 32Bit system… So… yes… with 5.x you can pose your 2.2 Mio Mesh. HOWEVER, you will need to max ot your Memory (32 Bit = 4GB on board).

Lemo

PS:With the 64Bit system I did some REALLY insane renders.

PPS:Yes Tez. But if your Geometry is ok, then you can paint the weights in XSI in ‘realtime’. I animated a Bird and to fine tune the mesh was not a big deal. If you have the Essentials Version, then you can also use ‘GATOR’ to transfer a lot of information from one mesh to a completely different mesh. THAT saves time. Check out GATOR at the Softimage Website.

Now I dont have even 2 gb of ram.

So displacement maps are required, meaning more work- time consuming, :confused:

One more reason Zbrush 2.5 is required to be launched sooner. :wink:

Thanks for posting this Lemo. We Mac users are (well, a lot of us, anyway) very excited about finally being able to run XSI on our Macs.

I remember when Softimage only ran on SGI or Alphas. (Back in the Jurassic Park production days).

It was then, and looks like it remains to this day, the best rigging/animation package for humanoid posing and movement. I like Messiah, but for this thread topic, it’s a bit pricey.

Although Lightwave is still the best ‘‘bang for the buck’’. all-around value when comparing complete 3D suites. (Max, Maya, C4D, Messiah Studio, etc.).

I’m still partial to Cinema 4D, myself.

The only downside to XSI, as I understand it, is that there is no upgrade path to the complete system, from Foundation. Maybe that has changed.

Well, to keep on topic, thanks again Lemo, for posting all this good information about XSI and ZB :+1:

lemo just wondered if you would be so good as to make a small video on weighting in XSI. It apears that it may be faster than when I tryed it in 3ds max.

Id like to see the common problems ironed out like joint folds armpit bad deformations e.c.t. I was once looking at getting xsi and still would if I could see that the weighting system wasnt a nightmare as I may have thought.

Personly I always thought that zbrush created meshes didnt have good enougth topology to be succesfully riged for animation? As we can see in the 2.5 update ryan showd how he had to add edge loops in certain places for correct deformation for animation. Of corse a base mesh can be made in xsi anyways so thats not a problem.

Thanks.

In the meantime I have a complete seat for C4D. It has more over all power than XSI and I get faster where I want to get with it. BUT, it is pricey. The animation part however is nill compared to XSI. It does not even come close. It is possible to animate in C4D, don’t get me wrong. But the precision and the ease, the corve editors and anything around it are way more pronounced in XSI. C4D’s strength lies in it’s rock solid stability and it’s generalized functions. Hair and other cool components are affordable.

I had no problems in upgrading from Fnd to Essentials and did that within the first year. The reason why I upgraded was the addition of rigid body physics compared to Fnd and the Compositing Software which saves one from buying After Effects or a similar program. Also certain expressions can only be created in Ess but that was not my concern. I pretty much did it because of the compositing software which is a tree based compositor and can be used for stills as well as for animateions/movies.

But Softimage is definitely NOT cheap when you look past the Fnd license.

I can barely justify my Essentials License.

Cheers
Lemo

PS:If I have am moment I’ll post a short weight paint mov. It’s as easy as vertex painting in ZBrush. The smoothing brush is great.

lemo only a quote ----no reply:roll_eyes:small_orange_diamond:grimacing:small_orange_diamond:grimacing:small_orange_diamond:grimacing:small_orange_diamond:grimacing:small_orange_diamond:grimacing:

Give an old man time to finish… will ya :wink:
Lemo