XSI Foundation is a great package and the best character animation package around. And I tried pretty much every one.
However, animating a character is an art. And it is NOT easy or simple.
BUT if you wish to ‘rig’ a character/beastie to pose it, and maybe wiggle it’s tail or some simple animation like that. Then you can do that within minutes in XSI if it is a biped or quadped.
XSI has ready made ‘guides’. A Guide is a structure which you can pose into your mesh. Once done you can convert that into a fully functioning rig with the push of a button.
Then with another push of a button you can envelope your selected character with that rig.
After that the mesh is controled by the rig. You can grab handles and lift a foot while the leg follows correctly or select the hip controller and laugh your a** off while you make your character dance the hulla hopp…
With XSI foundation you would also get a really cool render engine. Cinema quality. Maya and Max ues that as well.
In any case… be forewarned… there is no simple button within XSI. It will take a bit time to get used to things. But a simple geometry import and riging it so you can pose the thingy. That is REALLY easy.
Creating materials with the render tree, and then creating sophisticated animations and then tuning that is not easy. But there is no other program which supports you better than XSI in performing that animation task.
If you can wait a while and you are not under pressure. I would wait and see what the Luxology guy’s are up to. Brad Peebler is usually a very verbal character in the scene and lately they have been awkwardly silent regarding Modo compared to previous activities. Due to the fact that I saw animation with Modo life on screen in late 2005 I am sure that they will have something in a ‘resonably’ short period of time. Looking at the inovative modeler and renderer I am sure that it would be something to consider. However, those are only speculations.
If you need something now go for XSI.
Cheers
Lemo
PS:Once you enter the realms of animation the whole game becomes expensive as you need more and more tools to be efficient. And you will have to calculate in a steep learning curve as the game changes from still pictures to animations. Lighting starts to flicker all of a sudden, textures start to shift, geometry deforms oddly, materials behave badly, and your dead lines switch from goose bumps to crushing panic attacks… Which means you invest a multiple than the license cost in tutorials and third party advice. Don;t consider animation a hobby unless you try to switch from your frequent domina visits to something more painfull.
PPS:Houdini… yes… nice… but once you import your mesh you cannot export it again to ZBrush or another format with the free aprentice edition. It’s one way. Still… might be interesting to explore if you can spend the time and you can stay in the houdini environment which they give to you to explore.