looks awsome man cant wait till see it totally done.
Great design and detail.
This is a fabulous design. Wish I could animate this guy with morphs simulated with multi-displacement maps tied to a texture deformer effect.
Whats the lowest and highest poly count on this fella?
Looks evil indeed.
I am attempting to do a short of a Hi-res ninja fighting a demon and this would be keen to use, its a bummer I cant make use of him.
Great work my friend, great work indeed.
Going to texture him?
Best of care,
Cypher