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    Thanks for your reply, does this mean you unwrapped the high poly?

    (if not, could you please break down your workflow please?)

    Portfolio website: www.ThijsdeBruijn.com
  2. cherub_rock's Avatar

    No problem. The way I've created the head is polysphere sculpting then retopo, and I've made the uv layout on the lowest subd level. Then exported the highest subd level to keyshot and applied a color map to it. The same goes for the hand except I didn't retopo it but used the lowest level dynamesh automatically generated. Hope this helps if not please ask and I'll do the best I can to explain Cheers