Great sculpts -> thanks so much for taking the time to do the timelapse did you use the custom topology on the Dragon to morph between human and Dragon (with layers) ? Would be cool to see that morph though
Etcher thanks for stopping by man!
I'm stitching some more timelapses together to share soon.
And I'll post up a morphing video using layers just for you. The Dragon (Fred) was done back in ZBrush 4r2 I think, so there wasn't access to the snazzy new topology tools.
He took a lot of pre-planning. I sculpted the actor's head using my basemesh first. I GoZ'd the model to Maya and began blocking in where the horns would form. Extrude was used heavily to add more and more faces as I went inward. It was tough to figure out how much geometry I would need bunched up in one horn zone to make a successful cone shaped morph both in ZBrush and down the line in production. As well as awkward because I still needed to retain the human forms with all this new dense geometry. After a few failed attempts I got all the horns planned out and the model sent back to ZBrush.
I then had to re-sculpt the actors face in all the newly dense areas, as extruding in Maya tends to flatten everything.
Once I had smooth shapes again, I went on a PolyGrouping spree and made it way easier to work with all the horns areas.
Creating a new layer I started on the Dragon morph.
Masking off everything but what I wanted to work on, and pulling each horn out one by one.
Storing Morph Targets and using the Morph brush to my advantage was pretty pivotal with this guy,
and he easily took the most time in R&D both for me and for our Rigging TD.
He ended up making it so our animators could control the morph in multiple zones, which was REALLY cool.
It's still easily one of my favorites from Season 1.
Originally Posted by majid_smiley
Great works dude ! i love the first one !!
Originally Posted by alshakno
Very Nice bro
keep it up
I appreciate that, thank you!
Here are some Production stills that were used for Promo.