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  1. DefaultToy Design with ZBrush - Fine Art Collectibles, Vinyl, and Random Candy



    You could say I'm an old school game developer, although I haven't produced game art in quite some time. The skills that were honed from years of game dev, however, came in handy when I made the transition to toy design. Sculpting, 3d modeling, UV mapping, projection mapping, everything has a place somewhere, somehow, when designing toys.

    ZBrush has become an indispensable and powerful tool around these parts. Here are a few projects that benefited tremendously from a bouncy, flexible digital process.

    Mad Battle Man - designed by Mike Sutfin, produced by Reckless Toys.

  2. chalkman's Avatar

    Wicked model, I would buy one of those! Really nice work, more please! Cheers, David

    And so we came forth and once again beheld the stars.
    - William Styron, Darkness Visible

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