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    Nice modelling and texturing. I love the colours.

    What I do with using 32bit displacement maps in maya/mental ray is convert the poly model to Subd. Attach the disp map to the Displacement Mat in the Shading Group Attributes section of the ShadingEngine node of the material. In the file node for the disp map set the Alpha Gain to 2 and the Alpha Offset to -1.

    Iíve been told that itís best to use the Approximation Editor on the polygon model but Iíve had limited success with that and displacement maps.
  2. Great looking work!