mustan9 - poly painting is painting the actual pixols of the mesh, I think of it like very high poly res gouraud shading - and the plus side of this is that you dont need u.v's. this is great for trying stuff quickly with out the need to go through an unwrap which can sometimes take as long as modelling the object its self.
to activate go into the tools>texture sub menu and click colorize - this activate poly painting.
another small update - added an eye material and tweaked the eyelids a little.
going to move onto and finish up the suit and should be done.