thanks Lexx69 and Bbyrnes!
and yes the render is just a few layered BPR renders with some photoshop tweaks
Pretty sculpt and lovely use of colors.
I really like your work and I actually have a question. How do you keep your mesh so smooth at high sub division levels. I find I have to run over a surface a lot with the smooth brush if I'm using the clay brushes at that high poly.
The cave you fear to enter hides the treasure you seak
Hey thanks JL-Art, gbhering, davorek, and ChristophS
And Christoph, you're right about the smoothness. I've been told that a lot, but I still feel like my meshes aren't all that smooth. I do use the smooth brush heavily, also really using the move brush a lot to avoid messing up the surface too much with other brushes unless they're necessary. Other than that I think my sculpting style is pretty normal, so it may actually just be an illusion based on the compression of the videos!
Thanks for the info, I appreciate it.
I always admire your sculpting
Looks like its influenced by the opening animation from Diebuster (Gun Buster 2)