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Getting Started with Sculptris Pro
This 3 part Workshop hosted by Paul Gaboury will get you up and running on everything Sculptris Pro, from UI and usage, customization, and combining it with other ZBrush features.
Getting Started with...Using Tessimate
Learn to manipulate topology to your needs with the Tessimate feature. Your host Paul will show multiple examples of how to use this powerful feature with the addition of explaining the difference between Tessimate and Decimate.
Using TessimateThe Basics of PolyGroupIt
In this 2 part Workshop, Paul Gaboury will give you a full run down of how to use PolyGroupIt, then in part 2 we'll show you how PolyPaint and PolyGroupIt can be utilized together.
The Basics of...Using Elastic & Liquid Curve Mode
This Lesson will show multiple Curve Mode examples including IMM Curves, the elastic option, the liquid option, Lock Start, Lock End, Rotate Curve, and Smooth Curve. Now let's go make some Curves!
Using Elastic &...Discovering Groups by Normals
Creating PolyGroups can be very useful when modeling and or sculpting in ZBrush. In this Lesson, we'll demonstrate how to create new PolyGroups on a hard surface model using it's normals and edge degrees.
Discovering Groups by...Deformers
A Workshop focused on the powerful wide spectrum of ZBrush's Deformers. Buckle in as your host Solomon Blair takes you through each Deformer and their abilities.
Deformers
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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10-21-14

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an old soldier

  • Diablo
    10-21-14
    This looks great. Like it.
09-01-14

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update_1
Getting worse as doing details and polypaint. it was looking Cersain in the early stages but it's very different from her now.

08-29-14

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GOT Ladies
wip

04-02-14

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04-14-12

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Thanks KC, Yes eyeballs are a bit big. I have adjusted them in update Here is a quick update.

04-10-12

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sorry I forget to submit the reference image

  • KC-Production
    04-10-12
    Great face to study human anatomy! I think you did a nice job on your likeness sculpt! texturing looks accurate aswell! One thing that looks a little off are his eyes, seem a little big eyeball. normally 1 to 1 and half eye balls between each other...
04-10-12

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Updates Still WIP but you can give feedback

  • digital_3d
    04-02-14
    done some work 3 years ago. forget to post.
04-10-12

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Anna Hazare Ji
Hello Folks, After long time it's time to submit a WIP although zbrush community forget me. I am making an Indian Socialist Anna Hazare bust. Here are some starting WIP images. Need feedback for further progress. I also tried some polypaint and bpr in this wip.

06-30-11

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Female Concept
I am working on a female concept. Here is the first look in zbrush. WIP images are here. z1.jpg f1.jpg f2.jpg

  • pixelato7
    07-01-11
    coming out nice bro !! proportions are really neat and face has come out beautiful. . . keep up the good work bro !!
05-31-11

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Head Bust
Did some headbust in free time. Head bust.jpg Headbust2.jpg

11-07-10

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f.jpg s.jpg Something like this?

10-02-10

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Something like this?

08-04-10

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old stuff
Thanks Mandance.. Here is one of my old Sculpt. Basemesh is done in maya after that everything is done in Zbrush. I didn't shared it on Zbrush central yet. Orc's Daemon.jpg

  • steventaylor
    10-01-10
    dude keep working that ecorche. it is turning out well, try some poses as well, it a great exercise
08-01-10

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Update
Thanks for critics. @ Ioster: I adjust the head according to proportion of rest of the body. And now the topology is almost completed (just hands remains). I didn't get proper time for work at home so very slow updates on thread. Here is one recent image. After full topology I will work on sculpting again. and make some extra mesh according to my character. It's gonna be a Indian Comic Character (because I didn't see any Indian Comic Character on Zbrush Central). I tried sculptris It's really nice Zbrush shuld implement there realtime subdivision theory in there next (after zbrush 4) version. Here is the image Workflow.jpg

  • Mandance
    08-01-10
    That Zsphere sketch is pretty awesome. I like it. Keep on goin!
07-18-10

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Stage 2 sculpt
Hi Guys, Here is the second stage of my workflow pipeline. Just fill the gaps and make rough shapes. Hope the proportions are right. C&C are most welcome. f.jpg s.jpg b.jpg a1.jpg a2.jpg

  • z_hunter
    07-18-10
    going good. keep it up.
07-04-10

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Thanks Framedworld, Here are some more shots of WIP. front.jpg Side.jpg Back.jpg Hand.jpg Hand 2.jpg C&C Most Welcomes.

07-03-10

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Digital's Sketchbook
Hi guys, Got new Wacom at home... So now time to post something. Today I just started the first thing. Human male anatomy. Here is the first shots. Welcome for C&C... front.jpg side.jpg Back.jpg

  • art15
    07-04-10
    Hi digital_3d very good work so far, keep it up
03-26-08

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Hi guys Here is Final Lowpoly Character. I will start work on Orc Sculpting from tomorrow. I hope you like it and tell me where I made Mistakes so I can tweak them. 1.jpg 2.jpg 3.jpg

  • kogen
    03-26-08
    Hei, the idea with the scull coming out of the fleshy body of the dog is great. The sculpting of the dog is in most areas very well done. But the texture map needs some work. When you take a look from far away there's no tonal variation in the texture...
03-25-08

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Thanks Toastman Bro I will adjust the feet pad in final compositing when I do posing with Orc. I will take care of the issues which you tell me. Here is the Lowpoly Version of Hyena with Different Maps. I compose all Images and trying to tell you what I do for this. It's only the body maps no other objects include in it. I will update them soon. Because I am doing R&D that's why the result is not much better. But This is my first Render with these type maps. Please do comments. Hyena Material Map2.jpg First Render front.jpg First Render Side.jpg First Render Back.jpg

03-20-08

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In this project I want to texture it in zbrush then take this texture in photoshop for editing. Dude I have a problem in the texture. the border area of texture is stretching. Why does it happened? BTW here is the little update. 9.jpg 10.jpg 11.jpg

  • Toastman
    03-20-08
    Really starting to come along digital_3d! The textures, extra bulk to the muscles and the darker eye socket are starting to bring him to life. I might suggest pumping the muscles even more. Particularly on the chest and upper fore limbs. The tinting...
03-17-08

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Thanks Toastman for your Nice suggesions. I changed the face and muscles. Add veins to the feet and body. And about eye scoket I take a dog skull reference I try to make the skull like that. It may be wrong but I want to try it like the concept. It doesn't mean that I refuse your critics but I have to make these like it. I can make them a bit deep if they are not looking ok. Thanks again for your valuable comments.. If you think the muscels are not right till now then plz tell me. I will increse them a bit more (sorry for my Bad english). I painted some colors on polygons. Here is a little update. Just have a look 7.jpg 8.jpg

03-13-08

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Hi guys here is the updates for today. Will update it soon and I need your suggesions on it. 3 sm.jpg 5 sm.jpg 6 sm.jpg 4 sm.jpg

  • Toastman
    03-13-08
    He is off to a good start digital_3d. I might recommend "pumping" up the muscles quite a bit. More defined stronger more believable muscles would give him a alot more punch and wow factor. Perhaps hold off on micro detailing the skin until the muscles...
03-10-08

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Orc's Daemon WIP
Hi guys Actually I started working on this project two weeks ago. but that is all maya work so I think when I start zbrushing then I will make a WIP thread on my favorite community. I make both characters in maya unwrape them and start sculpting in Zbrush. Here is the first update on Hayena's character. Concept : Sculpting : 23.jpg Critics and Comments will improve my skills So feel free to comments.. Waiting for replies

  • RyanMTaylor
    03-10-08
    Some pretty cool stuff going on with it. I think the saddle and stuff like that can prolly wait, though. How the tendons travel up into the leg kind of confuse me, too. Do you have any reference of dogs or bears and stuff to see how that looks? You'll...
11-29-07

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Boots.jpg HipArmor.jpg I did it just for some fun play in photoshop with some backgrounds that I got off the net merged together.. the single tone was making me quite dull so couldn't hold back on splatting some colors around.. pretty cool na! Compositing.jpg

  • kkriss
    09-06-10
    please look at my rama http://www.zbrushcentral.com/showthread.php?p=641669#post641669 Thank you.
11-29-07

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Hi guys.. I have made many changes as suggested by the users and as I felt and have improved the model a lot.. Face.jpg Front-3.jpg LeftSide.jpg Back-3.jpg RightSide.jpg Bow.jpg Sward.jpg

11-12-07

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Here is today's update... I almost finish the details on the body. I will work on the Bow Concept tomorrow or tonight. I want MORE COMMENTS.. So please do not forget..... dhoti.jpg shoes.jpg angel.jpg

  • Vexona
    11-12-07
    Good work man!
11-06-07

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Hi guys.. Here are some more updats for today. I worked on another subd on body, hips armor, shoulder armor and back side cloth. Make a bit changes on the face.. Waiting for your Comments. face updated.jpg back full.jpg back.jpg sholder armor.jpg hips armor.jpg

11-05-07

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Hi guys Actually this is very late to post here. I worked on this project from last week. But I forget to post here so this one is update of today others are old one. that are only for process.. Sorry guys... Ok now here is the update for today I will add one more subdivision on body. I worked on hairs, arm and chest armor and still working on hips armor. I will make the changes on arms, neck and will try to change the Dhoti (pant) and shoes. Because the Dhoti give feel as like arebian culture so I have to change it. Waiting to hear your C&C because now they helps a lot me to improve. bodyangle.jpg bodyfront.jpg faceside.jpg faceangle.jpg

  • Seavannah
    11-05-07
    he is coming along very nicely. Like how you have shown your progress in each step. can't wait to see him finished. Keep up the good work.
11-05-07

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SO guys here is my update. I worked on the main body and head last night and this morning. I append all the objects in zbrush (not weapons because I didn't decide what to make for Shri Ram ). Now I finished the level 3 detailing and this is the highest detailing on this level. Some time I think I have to finish the main body on this level but sometime I feel I should work on one more subdivision Tell me what should I do? If the details are ok then I work on the other objects if not then I will more work on main body with 4th level of subdivision.... C&C WELCOME fullFront3.jpg fullback3.jpg UpperbodyAnglelevel3.jpg http://i237.photobucket.com/albums/ff123/digital3d/SideHead3.jpg

11-05-07

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Zbrush 1
I want to show you my way of working that's why I post everything serial wise. Here are some updates Here are 2 detailed level level 1 detailing:- Upperbodylevel1.jpg UpperbodyBacklevel1.jpg Level 2 Detailing :- Upperbodylevel2.jpg UpperbodyBacklevel2.jpg

11-05-07

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Wireframe
Here is the Wireframe Wireframe.jpg

11-05-07

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base mesh
Hi Guys I blocked the base Mesh. Actually I was confused about the proportions of Lord Shri Ram. But I decided he will be looking like a Hero so I chose Heroic proportions for him. I am a bit late for updating my thread because of research on Lord Shri Ram's proportion I read some topics on Heroic proportion and they Helps to get proper Shape to Lord Shri Ram. I blocked the body first then go to face. But I applied more resolution in his face than on the body because I think face should be more detailed. Because face is the Identity of any Human and attract anyone's. After blocking the face I thought to model some armor or some cloths as well. Other accessories will be added later. Here are some renders of my Update hope these are interesting for you. ShriRamFaceAngle.jpg ShriRamFaceFront.jpg ShriRamFaceSide.jpg ShriRamFaceBack.jpg ShriRamAngle.jpg ShriRamFront.jpg ShriRamSide.jpg ShriRamBack.jpg

11-05-07

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Lord Rama
Hi guys Here is my concept for My sculpting. I Decide to make a model Of God Rama. As everyone know that Rama was a king of Ayodhya. And a famous God of Hindus. In RAMA Avatar, Lord Vishnu incarnates himself as RAMA , the central character in the epic RAMAYANA. In this biggest epic of Indian mythology a myriad of topics are covered, including war, love, brotherhood,ideal man , son etc. It is essentially the story of an ideal king, son, father and man, RAMA. As an ideal son, he agrees to abide by wishes of his father King Dasaratha to spend 14 years in forest, along with his wife Sita and brother Lakshman. During the course of his stay in forest, the demon Ravana abducts his wife Sita. Ram then sets out in search of his wife. During this he makes friends with king of monkeys Sugreeva, and his devotee Hanuman. In the end he wages a war with Ravana and rescues Sita to return to Ayodhya and rule it as an ideal king for 1000 s of years. Vanvasi means who stays in the forest. Here is the concepts. Ramaconcept-1.jpg

10-10-07

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Hi Guys I worked on some parts of face, accessories and hairs. Adjust some parts which you guys suggest me. Now only hands and foots are left Thanks Tez I will keep my eyes to your suggetions. This time I haven't use any reference. But next time I will try to make real man. this is my fighter character so I think it could be a bit musculer But I make the small changes which you mentioned. Now see the model and tell me which parts required more work. I will absolutely try to make the corrections. Thanks a lot Keep supporting.. f front.jpg f side.jpg [/url][url="http://javascript%3Cb%3E%3C/b%3E:zb_insimg%28%2771706%27,%27front.jpg%27,1,0%29"]front.jpg side.jpg back.jpg angle.jpg C&C Welcomes

  • gopinath_maya
    10-22-07
    I am seeing very five star....good model zbrush great 8 very good best... U best of luck.... DUDE yes yes happy u.... ..... u welcome update Zbrush.... wow ...U U the compliment U learn more add great best double...
10-09-07

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Hi I worked on the face only.. Just have a look.. f front.jpg f side.jpg front.jpg

  • tez
    10-09-07
    Comming on nicly now, just a few points that should help if your looking to be more anatomic. Firstly I would go back to the low sub D level and re work the overal form. Sometimes getting into the details can distract from the more important areas. ...