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Prop Creation
This Workshop will cover various ZBrush features such as the ZModeler Brush, Gizmo3D, Live Boolean, Dynamesh, and Surface Noise to create a bladed weapon prop. Swords and knifes are often created to accessorize models. Using ZBrush these weapons can be easily created for use as props for character models, conceptual artwork, or even used with 3D Printing for Cosplay or Product Design.
Prop CreationLive Boolean
Welcome to the Live Boolean Workshop! Here you'll discover 3 Lessons including examples of hard surface and organic Live Booleans, a step by step follow-along, and lastly how to use the Show Coplanar and Show Issues buttons when creating your own meshes.
Live BooleanGizmo 3D
Welcome to the Gizmo 3D Workshop! Here Joseph will cover how to get started and how to use the Gizmo 3D.The Gizmo 3D is a simple yet powerful tool within ZBrush, learn this along with it's sibling Transpose to become a ZBrush master!
Gizmo 3DThe Basics of ZBrushCore
Welcome to ZClassroom! If this is your first time using ZBrushCore, your first time coming to ZClassroom, or you just need to brush up on your ZBrush fundimentals, this is a perfect series to check out.
The Basics of...Head Sculpting with Steve James
Welcome to a six part Workshop completely in ZBrushCore, hosted and taught by Steve James. This series will focus on a head bust from start to finish. Follow along or use Steve's workflow to create your own character.
Head Sculpting with...Changing Languages
English isn't your language of choice, no problem, follow this lesson to find out how to change ZBrushCore's language settings.
Changing Languages
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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07-09-11

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Polar bear
was seeing a documentary on TV on Polar bears and melting ice and thought i should make one. Always wanted to make animals in ZBrush... big wildlife fan. Zspheres > sculpting > fur polypaint > light comps in PS + fur on silhouette. Polar bear.jpg

01-09-11

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Wip
Hi! haven't finished modeling this dude yet. Made a few more renders to take a break. This time around these images are straight out of Zbrush using Document > Export, No post work, no best render and no BPR. A combination of material, lights and preview shadow settings. make sure your model is grizzled, warty and ugly.. he he...Comments are welcome. Comic style ver 3.jpg Comic style ver 3b.jpg

  • image123
    01-15-11
    Nice work man, very comic-ish
01-08-11

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Thanks JulianK! worked on the model some more. here is the progress so far. First image is a composite from passes out of ZBrush, the second has a filter applied to it. comments are welcome. UntitledSF.jpg Untitled.jpg

  • teddy007kong
    01-08-11
    great wound detail on the head and forms around the neck, question do you make your teeth from the model or as a seperate subtool or primitive, ive been using the snake hook and it seems to do an ok job but yours are very solid my thread,...
01-07-11

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zombie WIP
Hi ! started another sculpt from a sketch i did yesterday. This is still WIP, only half done in terms of detailing. only major volumes have been blocked. thought I'd take a break and do some renders. Tried to give it the comic book look. Framer material and rim lights, plus adjustments in PS and some help from Filter Forge. the third image is of the sculpt in progress. comments are welcome. Also check the previous page for another creature bust made from a sketch. The last image uses JulianKs hard eyeball material. thumb.jpg post 01.jpg post 04.jpg post 03.jpg

  • Julian_K
    01-07-11
    that's very cool. love the look of those 2 blue images,, especially the first one. if it weren't for the visible mesh grid, you couldn't tell it's not an ink drawing.
01-04-11

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@Julian_K thanks! Really like your work and appreciate the experiments you do with renders and the materials you share with the community. I agree with you. the render with MatCap Gray looks better. I sometimes find it difficult to handle color. Raw sculpts look better generally. For lighting i have a set approach for all models. One light from the front and rim lights from the left and right rendered as passes, which are then composited in PS. These are two images, one for the light passes and the other has render settings for the hammerhead type model in the previous pages. I like deep shadows, for instance the jaw casting a shadow on the neck and the nose casting a shadow on the upper lip. makes the model look more 3d. light setup.jpg settings.jpg @invertedNormal, thanks! @michalis, thanks! yeah, i agree with you on the render. @kilik128, glad you like it @Framedworld, yeah, i wanted to sculpt this devil guy because of the horns , he he! @paintguy, thanks! the bg is all photoshop, added as layers in PS. i just use a grunge texture with some splatter image and the sketch in the background.

  • Julian_K
    01-05-11
    that's a nice simple and effective setup
01-04-11

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Hi! first post for the new year. hope to make many more. For the first time i took a rough thumbnail of a creature i drew and coverted it into a zbrush model. Mostly i start with a sphere and sculpt without a concept. I am glad that i can convert my drawings into 3d models. Comments are welcome. [/url][url="http://javascript%3Cb%3E%3C/b%3E:zb_insimg%28%27232624%27,%27THUMB.jpg%27,1,0%29"]THUMB.jpg ROUGH SKETCH.jpg Sculpt.jpg Finished Head.jpg

  • Julian_K
    01-04-11
    it's odd, but I think I like the black and white render more. the sculpt looks really fleshy and meaty there , despite of the grey. really nice render and sculpt. oops I missed the new stuff on the previous page. that quick creature sculpt is also...
11-17-10

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new creature head
Hi! made this creature head over the past two days. Worked a bit harder this time on detailing, texturing and rendering. this has. BPR SSS ( used the preset but adjustment to angle was key ), rim light passes, color adjustments and lens blurring ( with alpha depth ) in PS... also some fur and skin blemishes, veins added in PS. Comments are welcome. THUMB.jpg demon thing.jpg

  • great model, love all the detailing, especially in the texture. what process did you go through with map creation? just a suggestion but maybe a bit more hair around the chin area, or make the few there a bit more visible, but not at all a necessity,...
11-17-10

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shifted to tutorials forum

11-14-10

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a quick creature sculpt, with bpr, shadows, AO and sss, adjustments in PS. comments are welcome. ZBCThumb9.jpg

  • kargall
    11-14-10
    Hi Very very good job ! you're very good at the aliens
11-04-10

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hi! been experimenting with some of the new stuff in the past few days. these are the creature heads i made while learning. clay buildup, move elastic, the clipping brushes, some stroke settings are my favorites. spotlight is cool too. haven't done much with shadowbox yet. comments are welcome CREATURE BUSTS.jpg

10-14-10

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3D Anaglyph test
HI! I added this image to a thread in the Q and A section but thought i should put it my sketchbook too. I tried to create an anaglyph render out of ZBrush and was happy with the results considering how little time it took me to create it. The process is quite simple. Viewing distance affects the 3d stereo effect and so does the angle of viewing. you will need the red blue glasses to view this of course. comments are welcome. thumb.jpg volka analgyph composite.jpg

  • GX@W
    10-14-10
    pretty. gonna sculpt it?
  • Did you know in Photoshop Extended you can bring the 3d models in and create anaglyph as well as lenticular images? http://www.russellbrown.com/3D.html
  • ashishparashar05
    10-14-10
    Looks Cool..nice depth to it And if u move side wise while looking thru the glasses..the render also seams to move in 3d space.
01-15-10

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Quick Sketch Lasting fun!
quick sketch thumb.jpg quick sketch post 01.jpg

  • DAnconia
    01-15-10
    Very very cool. You gonna sculpt that as well.
01-03-10

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ZBrush Hard Surafce Modeling
Posting the result of my first serious attempt at using the new planar and trim brushes. There is lots more to learn about them. Crits, comments and rating are welcome. zbc thumb.jpg zbc post.jpg zbc post large.jpg BOBO wip.jpg

  • G_I_B_B_O_N
    01-03-10
    Wow, really nice work. Shows what can be done with the hard surface sculpting when you really put your time into it. I found them a bit daunting for complex forms so far. I felt like there was a lack of control and haven't given them a chance since, but...
12-22-09

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New ZSketch
Hi! Did this Zsketch for fun. Really enjoying ZSketching. You can push the Zspheres around to make variations of your character in no time at all. Crits, comments and rating are welcome. ZBC thumb.jpg ZBC post.jpg

  • SolidSnakexxx
    12-22-09
    Very cool aquatic creature design. Amazing skill @ ZSketch!
11-20-09

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ZSketches
Hi! had some fun with ZSketching today. Posting some results. Comments and rating are welcome. thumb.jpg post.jpg