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Dynamic Subdivision
Dynamic Subdivisions give you the capability to preview a model at various levels of preview resolution, while respecting additional functionality like creases, without subdividing your mesh.
Dynamic SubdivisionZBrush for Concepting
Welcome to our ZBrush for Concepting six part series, featuring Joseph Drust and Andrew Bosley. Watch as we start with quickly produced 3D models and finish with a beautiful 2D concept piece. Throughout the six part series you'll learn features that include ZBrush's ZModeler Brush, 2.5D features, Alpha creation, Surface Noise, The Zbrush to Keyshot Bridge, KeyShot Rendering, and lastly a Photoshop paint over and texture overview. An amazing collaboration between Joseph Drust and Andrew Bosley. For more tutorials from Joseph visit here and for concepts by Andrew visit bosleyart.com
ZBrush for ConceptingCreating a Character with IMM Brushes & Gizmo 3D
A three part Workshop that will focus on creating a character with three key features offered in ZBrushCore.
Creating a Character...ZModeler Introduction
Introducing, the latest tool to be added in your modeling pipeline, ZModeler Brush! This brush is geared specifically towards low polygon modeling, but not limited to. Adding-on to the standard methods of low polygon modeling, we have developed an all in one Brush that will allow you not only access all low poly modeling functions, but also intuitively develops a brush workflow. Some of the features in this brush include adding and removing multiple edge loops, beveling, extruding multiple surfaces, smooth subdivision modifiers, bridging holes and surfaces, and more. Jump into this classroom to learn all you will need to begin using this brush!Featuring 4 introductory videos to help get started before you dive into more advanced ZModeler Actions.
ZModeler IntroductionArrayMesh
ArrayMesh is an advanced array system in ZBrush that will allow you to create duplicate instances of geometry in varying patterns and shapes. This feature operates in real-time as you edit the structure of the original mesh or adjust the modifiers of the array. Using the sliders located in the ArrayMesh sub-palette or simply using ArrayMesh with Transpose can quickly generate complex instanced geometry. The ArrayMesh system also incorporates a multi-stage approach that allows you to nest multiple arrays within each other. With this system you can easily create instanced shapes such as tank treads or full buildings!
ArrayMeshRadial Symmetry
Joseph Drust will show you how Radial Symmetry works in ZBrushCore.
Radial Symmetry
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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07-09-11

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Polar bear
was seeing a documentary on TV on Polar bears and melting ice and thought i should make one. Always wanted to make animals in ZBrush... big wildlife fan. Zspheres > sculpting > fur polypaint > light comps in PS + fur on silhouette. Polar bear.jpg

01-09-11

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Wip
Hi! haven't finished modeling this dude yet. Made a few more renders to take a break. This time around these images are straight out of Zbrush using Document > Export, No post work, no best render and no BPR. A combination of material, lights and preview shadow settings. make sure your model is grizzled, warty and ugly.. he he...Comments are welcome. Comic style ver 3.jpg Comic style ver 3b.jpg

  • image123
    01-15-11
    Nice work man, very comic-ish
01-08-11

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Thanks JulianK! worked on the model some more. here is the progress so far. First image is a composite from passes out of ZBrush, the second has a filter applied to it. comments are welcome. UntitledSF.jpg Untitled.jpg

  • teddy007kong
    01-08-11
    great wound detail on the head and forms around the neck, question do you make your teeth from the model or as a seperate subtool or primitive, ive been using the snake hook and it seems to do an ok job but yours are very solid my thread,...
01-07-11

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zombie WIP
Hi ! started another sculpt from a sketch i did yesterday. This is still WIP, only half done in terms of detailing. only major volumes have been blocked. thought I'd take a break and do some renders. Tried to give it the comic book look. Framer material and rim lights, plus adjustments in PS and some help from Filter Forge. the third image is of the sculpt in progress. comments are welcome. Also check the previous page for another creature bust made from a sketch. The last image uses JulianKs hard eyeball material. thumb.jpg post 01.jpg post 04.jpg post 03.jpg

  • Julian_K
    01-07-11
    that's very cool. love the look of those 2 blue images,, especially the first one. if it weren't for the visible mesh grid, you couldn't tell it's not an ink drawing.
01-04-11

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@Julian_K thanks! Really like your work and appreciate the experiments you do with renders and the materials you share with the community. I agree with you. the render with MatCap Gray looks better. I sometimes find it difficult to handle color. Raw sculpts look better generally. For lighting i have a set approach for all models. One light from the front and rim lights from the left and right rendered as passes, which are then composited in PS. These are two images, one for the light passes and the other has render settings for the hammerhead type model in the previous pages. I like deep shadows, for instance the jaw casting a shadow on the neck and the nose casting a shadow on the upper lip. makes the model look more 3d. light setup.jpg settings.jpg @invertedNormal, thanks! @michalis, thanks! yeah, i agree with you on the render. @kilik128, glad you like it @Framedworld, yeah, i wanted to sculpt this devil guy because of the horns , he he! @paintguy, thanks! the bg is all photoshop, added as layers in PS. i just use a grunge texture with some splatter image and the sketch in the background.

  • Julian_K
    01-05-11
    that's a nice simple and effective setup
01-04-11

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Hi! first post for the new year. hope to make many more. For the first time i took a rough thumbnail of a creature i drew and coverted it into a zbrush model. Mostly i start with a sphere and sculpt without a concept. I am glad that i can convert my drawings into 3d models. Comments are welcome. [/url][url="http://javascript%3Cb%3E%3C/b%3E:zb_insimg%28%27232624%27,%27THUMB.jpg%27,1,0%29"]THUMB.jpg ROUGH SKETCH.jpg Sculpt.jpg Finished Head.jpg

  • Julian_K
    01-04-11
    it's odd, but I think I like the black and white render more. the sculpt looks really fleshy and meaty there , despite of the grey. really nice render and sculpt. oops I missed the new stuff on the previous page. that quick creature sculpt is also...
11-17-10

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new creature head
Hi! made this creature head over the past two days. Worked a bit harder this time on detailing, texturing and rendering. this has. BPR SSS ( used the preset but adjustment to angle was key ), rim light passes, color adjustments and lens blurring ( with alpha depth ) in PS... also some fur and skin blemishes, veins added in PS. Comments are welcome. THUMB.jpg demon thing.jpg

  • great model, love all the detailing, especially in the texture. what process did you go through with map creation? just a suggestion but maybe a bit more hair around the chin area, or make the few there a bit more visible, but not at all a necessity,...
11-17-10

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shifted to tutorials forum

11-14-10

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a quick creature sculpt, with bpr, shadows, AO and sss, adjustments in PS. comments are welcome. ZBCThumb9.jpg

  • kargall
    11-14-10
    Hi Very very good job ! you're very good at the aliens
11-04-10

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hi! been experimenting with some of the new stuff in the past few days. these are the creature heads i made while learning. clay buildup, move elastic, the clipping brushes, some stroke settings are my favorites. spotlight is cool too. haven't done much with shadowbox yet. comments are welcome CREATURE BUSTS.jpg

10-14-10

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3D Anaglyph test
HI! I added this image to a thread in the Q and A section but thought i should put it my sketchbook too. I tried to create an anaglyph render out of ZBrush and was happy with the results considering how little time it took me to create it. The process is quite simple. Viewing distance affects the 3d stereo effect and so does the angle of viewing. you will need the red blue glasses to view this of course. comments are welcome. thumb.jpg volka analgyph composite.jpg

  • GX@W
    10-14-10
    pretty. gonna sculpt it?
  • Did you know in Photoshop Extended you can bring the 3d models in and create anaglyph as well as lenticular images? http://www.russellbrown.com/3D.html
  • ashishparashar05
    10-14-10
    Looks Cool..nice depth to it And if u move side wise while looking thru the glasses..the render also seams to move in 3d space.
01-15-10

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Quick Sketch Lasting fun!
quick sketch thumb.jpg quick sketch post 01.jpg

  • DAnconia
    01-15-10
    Very very cool. You gonna sculpt that as well.
01-03-10

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ZBrush Hard Surafce Modeling
Posting the result of my first serious attempt at using the new planar and trim brushes. There is lots more to learn about them. Crits, comments and rating are welcome. zbc thumb.jpg zbc post.jpg zbc post large.jpg BOBO wip.jpg

  • G_I_B_B_O_N
    01-03-10
    Wow, really nice work. Shows what can be done with the hard surface sculpting when you really put your time into it. I found them a bit daunting for complex forms so far. I felt like there was a lack of control and haven't given them a chance since, but...
12-22-09

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New ZSketch
Hi! Did this Zsketch for fun. Really enjoying ZSketching. You can push the Zspheres around to make variations of your character in no time at all. Crits, comments and rating are welcome. ZBC thumb.jpg ZBC post.jpg

  • SolidSnakexxx
    12-22-09
    Very cool aquatic creature design. Amazing skill @ ZSketch!
11-20-09

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ZSketches
Hi! had some fun with ZSketching today. Posting some results. Comments and rating are welcome. thumb.jpg post.jpg