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Getting Started with Sculptris Pro
This 3 part Workshop hosted by Paul Gaboury will get you up and running on everything Sculptris Pro, from UI and usage, customization, and combining it with other ZBrush features.
Getting Started with...Using Tessimate
Learn to manipulate topology to your needs with the Tessimate feature. Your host Paul will show multiple examples of how to use this powerful feature with the addition of explaining the difference between Tessimate and Decimate.
Using TessimateThe Basics of PolyGroupIt
In this 2 part Workshop, Paul Gaboury will give you a full run down of how to use PolyGroupIt, then in part 2 we'll show you how PolyPaint and PolyGroupIt can be utilized together.
The Basics of...Using Elastic & Liquid Curve Mode
This Lesson will show multiple Curve Mode examples including IMM Curves, the elastic option, the liquid option, Lock Start, Lock End, Rotate Curve, and Smooth Curve. Now let's go make some Curves!
Using Elastic &...Discovering Groups by Normals
Creating PolyGroups can be very useful when modeling and or sculpting in ZBrush. In this Lesson, we'll demonstrate how to create new PolyGroups on a hard surface model using it's normals and edge degrees.
Discovering Groups by...Deformers
A Workshop focused on the powerful wide spectrum of ZBrush's Deformers. Buckle in as your host Solomon Blair takes you through each Deformer and their abilities.
Deformers
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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1 Week Ago

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13 Favorites and 7Followers.
Cyberpunk girl highpoly
My latest personal finished work. Cyberpunk girl highpoly model. Sculpt was done in zbrush, hardsurface in blender. Hope I will texture it someday)

09-19-17

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13 Favorites and 7Followers.
Vampire Queen
My game character model for Beyond Human Challenge. Based on Roman Kupriyanov concept https://www.artstation.com/romankupriyanov WIP thread: https://www.artstation.com/contests/beyond-human/challenges/24/submissions/21336 Marmoset shots: Highpoly: Wire:

  • MrThomas
    09-19-17
    That is a very nice topology. Is that done in Zbrush or did you use another program? Im currently doing a warrior with armor parts and still learning how to do proper topology
  • vicktor
    09-19-17
    Thanks. Retopo done in maya.
06-27-17

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13 Favorites and 7Followers.
Viktor`s Sketchbook
Hello! Here is my unfinished model for cancelled project.

06-11-17

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13 Favorites and 7Followers.
@FourtyNights, Yes, It was a long, hard road to the first post Thanks for your comment! It was my main goal to create badass pretty girl with few masculin face feachurce. You got it right! Here is my eye setup, I hope it will help. @dillster, Thanks man!

  • FourtyNights
    06-11-17
    Thanks for the breakdown of the eyes. Things I really like here is the subtle noise arounde the cornea on the outer eye mesh, whereas the reflection on the bulge of the actual cornea is smooth. Cool touch for realism. I've also done the fake depth of...
  • vicktor
    06-12-17
    - In prodution you cant combine metalness and specular. But Its my personal project I can do what I want to ) - Yes there is a small gap, this create effect that eye seets in... I just like how it looks )) - Usualy I create whole eye wetness for...
06-10-17

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Punk girl / Realtime
Hello everyone. Here is my latest personal project. This real-time character was modeled in Zbrush/Maya, textured in substance painter. Screenshots from marmoset toolbag 3. Hope you like it! More images on artstation: https://www.artstation.com/artwork/xyR2m

  • FourtyNights
    06-10-17
    She's pretty cool. Even though I find her pronounced superciliary arches and slightly angular mandible somewhat masculine in the sculpt renders, the real-time skin shading with SSS kinda smooths things up a bit. And she's overall more feminine there,...
  • dillster
    06-11-17
    That's amazingly good work.