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Getting Started with Sculptris Pro
This 3 part Workshop hosted by Paul Gaboury will get you up and running on everything Sculptris Pro, from UI and usage, customization, and combining it with other ZBrush features.
Getting Started with...Using Tessimate
Learn to manipulate topology to your needs with the Tessimate feature. Your host Paul will show multiple examples of how to use this powerful feature with the addition of explaining the difference between Tessimate and Decimate.
Using TessimateThe Basics of PolyGroupIt
In this 2 part Workshop, Paul Gaboury will give you a full run down of how to use PolyGroupIt, then in part 2 we'll show you how PolyPaint and PolyGroupIt can be utilized together.
The Basics of...Using Elastic & Liquid Curve Mode
This Lesson will show multiple Curve Mode examples including IMM Curves, the elastic option, the liquid option, Lock Start, Lock End, Rotate Curve, and Smooth Curve. Now let's go make some Curves!
Using Elastic &...Discovering Groups by Normals
Creating PolyGroups can be very useful when modeling and or sculpting in ZBrush. In this Lesson, we'll demonstrate how to create new PolyGroups on a hard surface model using it's normals and edge degrees.
Discovering Groups by...Deformers
A Workshop focused on the powerful wide spectrum of ZBrush's Deformers. Buckle in as your host Solomon Blair takes you through each Deformer and their abilities.
Deformers
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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01-28-17

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finally grew some feet. Have to integrate the head hands and feet as they are currently separate elements. More finessing and detailing to come, then posing.

01-23-17

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small update, hands are early on in the blocking stage. thanks for viewing!

01-20-17

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latest WIP different style than the 1 i posted here so long ago

05-25-16

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1st round blocking from a couple nights ago, want to give him more detail and proper hair thanks for taking the time to view! Todd

01-30-16

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This is a quick sculpt/sketch of Abe Vigoda as Tessio from the godfather. This is 1 session, maybe 4 hours starting with my male head basemesh. Used move brush, clay, claybuildup and dam standard and a vid of part of the process: https://youtu.be/TqnlvmJ-cjk

11-05-15

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Another likeness study from my base head mesh. Hair needs to be redone, fibermesh fiber count brought keyshot to a crawl unsure emoticon

  • dopepope
    11-05-15
    Just looked thru the entire thread. Awesome improvements! From your first posts to your last, it's wildly apparent you've grown leaps and bounds. Very cool. You're killing' it.
  • Toddd
    11-05-15
    Thanks so much dopepope! It's been a long journey and I definitely still have a way to go
07-20-15

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2nd 1

07-20-15

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A couple of new practice sculpts, in the range of 4 hours each from my base head.

03-11-15

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Some new hair, I am calling this finished, on to the next 1 thanks for all the views and feedback!

  • squeige
    03-12-15
    Oh cool just found the backplates I was thinking it was an environment great keep up the awesome work. I saw your whole thread and your progress is amazing and inspiring.
  • Toddd
    03-12-15
    Thanks again squeige!
03-09-15

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1st real attempt with fibermesh, next try will be better for sure. Still a WIP

03-06-15

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I added in some pore and wrinkle detail, hair is a place holder for some fiber hair coming soon. Mustache and brows will be fibers as well. Still WIP

03-05-15

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round 2 of this WIP, blocking in the 2ndary forms, still lots to do.

02-25-15

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Another practice session

02-23-15

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Been a while since I posted anything, a quick sculpt/keyshot test, finally had a little time to give it a go

10-25-13

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Another new WIP Continuing where I left off last week, work got it the way of momentum, this is number 6 of 26 practice sessions I plan to do

10-14-13

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Thanks Nightwoodwolf! here's another 1, on to the next for me

  • turbocop99
    10-14-13
    I am loving these face sculpts! Great subtle expression. The last two are especially good.
10-11-13

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More practice

10-10-13

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Another practice session image

  • Likesyrup
    10-10-13
    love top see a process video of the female.
10-10-13

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Speedsculpt/anatomy practice, roughly 3 hours

05-02-13

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Going to add some speedsculpting videos for anyone interested:

02-07-13

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about 2 hours total, 1.5 seen on youtube video. http://www.youtube.com/watch?v=csH-qW6joBs&feature=share&list=UUFiyD_yDztkpCFRyqKxT4YA

07-05-12

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Haven't had much opportunity to sculpt the last few weeks, work got in the way. Anyway, here are some practice vids.

05-07-12

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sloth1-01-speedsculpt
I find a good way for me to make a character is to base it on an odd looking animal or something of that nature. Many times the odd shapes or funny expressions I find can set the tone for the character. This speed-sculpt was created with zbrush 4r3 using the workflow I have been showing here. This guy needs another session to fine tune and add more detail, but I wanted to share the sculpting session with you guys. Thanks for viewing! Todd

02-29-12

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Something a little different from me.

02-17-12

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Thanks Kenny! Here's another inspired by the dogshow

02-16-12

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Inspiration-Westminster
I watched the Westminster Dog show the other night and was inspired by some of the shapes of the dogs. This sculpt done without any sketch, just free-form with the wire-haired daschund as my inspiration. thanks for viewing and commenting! todd

  • KC-Production
    02-17-12
    Yeah cool work, like his face looks a little like a lion! Looking forward to more Todd! Keep it going
02-11-12

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is it Edward from twilight? Is it Batman??? Nope its count Chocula

  • EZRA52
    02-11-12
    Another good one Toddd. kudos. Ezra
01-15-12

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  • fattkid
    01-15-12
    The Captain Caveman is Awesome! Great idea and execution! The rest of your stuff is pretty solid too. It looks like you are really doing the work to get better. Experimenting, and most of all, the planes study. I did some planes studies as well some time...
01-11-12

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elegant lady

12-27-11

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Snowmiser speedscultp

12-26-11

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30 minute Santa speedsculpt:

  • Toddd
    12-26-11
    Burgermeister speedsculpt, under an hour:
07-12-11

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A little update to the cowgirl cowgirl_re-01.jpg

  • Sang Hee
    07-12-11
    That's brutally awesome. I wish my original characters would come to life like this. Anyways, I wonder how realistic hair you can really make in Zbrush, I guess it's impossible to have the end of each strand look as natural as the real hair.
07-07-11

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Planes of the Head-Zbrush sculpt
In the hopes to improve my sculpts I watched some traditional sculpting vids on youtube tonight, and did a little study of planes of the face. planar_analysis-01.jpg

06-12-11

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tweaked this a little, I think I am done with this 1 ZBC1.jpg rock22.jpg

  • EricShawn
    06-13-11
    That's really good, I like it.
06-11-11

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Caricature session 1: rock_sess1-01.jpg