More …
Getting Started with Sculptris Pro
This 3 part Workshop hosted by Paul Gaboury will get you up and running on everything Sculptris Pro, from UI and usage, customization, and combining it with other ZBrush features.
Getting Started with...Using Tessimate
Learn to manipulate topology to your needs with the Tessimate feature. Your host Paul will show multiple examples of how to use this powerful feature with the addition of explaining the difference between Tessimate and Decimate.
Using TessimateThe Basics of PolyGroupIt
In this 2 part Workshop, Paul Gaboury will give you a full run down of how to use PolyGroupIt, then in part 2 we'll show you how PolyPaint and PolyGroupIt can be utilized together.
The Basics of...Using Elastic & Liquid Curve Mode
This Lesson will show multiple Curve Mode examples including IMM Curves, the elastic option, the liquid option, Lock Start, Lock End, Rotate Curve, and Smooth Curve. Now let's go make some Curves!
Using Elastic &...Discovering Groups by Normals
Creating PolyGroups can be very useful when modeling and or sculpting in ZBrush. In this Lesson, we'll demonstrate how to create new PolyGroups on a hard surface model using it's normals and edge degrees.
Discovering Groups by...Deformers
A Workshop focused on the powerful wide spectrum of ZBrush's Deformers. Buckle in as your host Solomon Blair takes you through each Deformer and their abilities.
Deformers
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

Highlighted Forums

  1. Forum Actions:

    Forum Statistics:

    • Threads: 23
    • Posts: 306
  2. toprow threads with more than half a million views

    Forum Actions:

    Forum Statistics:

    • Threads: 31
    • Posts: 23,679
+ Create New Thread + Reply to My Thread
2 Weeks Ago

3

0

1

thread gallery
90 Favorites and 58Followers.
Bored Magistrate
Here's a WIP of something I'm doing to experiment with some Keyshot render settings. These are BPR renders of where it's at right now. A little crude at the moment. When the model's done and I make maps, I'll start the Keyshot rendering tests.

11-07-18

2

3

1

thread gallery
90 Favorites and 58Followers.
Retro Robot
I started this character to use for a specific project that wound up getting scrapped very early on. However, I'd already gotten hooked on the style of 1950's B-movie robots and decided to go ahead and make this anyway. I'm more happy with the model than the render I got, but that's me.

05-25-18

3

4

2

thread gallery
90 Favorites and 58Followers.
Space farers
Personal work. Space life form.

  • Tristanartform
    06-14-18
    Erik, this is easily one of the nicest things anyone has ever sad about my work. Thank you very, very much! I am not so savvy a forum poster. Maybe there's a way to unify my stuff so that it's more accessible. I'll make enquirers, but either way....
  • Tristanartform
    06-20-18
    Erik, thanks for bringing the problem to my attention. I asked the ZBCentral folks for help and the very excellent Matthew Yetter got back to me right away and then merged all my threads into one. Cheers, to both. T
03-28-18

9

0

2

thread gallery
90 Favorites and 58Followers.
Tristanartform ZBrush 2018 Beta test images
HI all. It was great fun being able to test out the powerful new modeling features in ZBrush2018. Attached are images of two of the models I created for the test. All modeling and texturing was done inside Zbrush 2018. Keyshot was used for the colored renders and Photoshop for comp. Both models were done using Sculptris Mode to create the original model -- no dynamesh at all. The spacecraft, helmet and belt buckle for the panicky alien were done almost entirely using the new insert primitive functions along with the new deformers. Final detailing was done using my traditional Zbrush techniques. ZBrush 2018 has some really amazing new additions to the Zbrush toolkit, and I'm looking forward to watching the direction everyone's art will take as people discover ever newer and amazing ways to utilize the new capabilities.

01-04-18

2

1

thread gallery
90 Favorites and 58Followers.
Outpost
Hi all. Personal piece to experiment with various techniques.

12-08-17

0

1

thread gallery
90 Favorites and 58Followers.
Space Station
Personal piece done to experiment with some techniques in both Zbrush and Keyshot

11-18-17

2

0

0

thread gallery
90 Favorites and 58Followers.

11-16-17

4

1

thread gallery
90 Favorites and 58Followers.

  • Tristanartform
    11-17-17
    Thanks again. The background is done in Photoshop using lots of different layer types, image samples, digital painting and manipulation tools. The only 3D elements are the dinosaur and the rocky "plinth" it's posed on
  • paleo3d
    11-17-17
    Got it! This really helps. Thanx again.
11-15-17

1

1

thread gallery
90 Favorites and 58Followers.
Thank you very much

11-13-17

2

1

thread gallery
90 Favorites and 58Followers.
Stegosaurus
New Work. Still doing some material tweaks in Keyshot, but here's where I'm at with it just now. May try to add feathers at some point.

  • paleo3d
    11-14-17
    I really like the sculpting here. The texturing and composition are truly outstanding. Looks real... great work.
11-05-17

0

0

thread gallery
90 Favorites and 58Followers.
Stegosaurus
Here's an early WIP of a model I'm working on for a client. Still a lot of work to do on surface detail and maps, but I figured it was far enough along to post a WIP shot

10-24-17

2

0

0

thread gallery
90 Favorites and 58Followers.

10-24-17

1

0

thread gallery
90 Favorites and 58Followers.
Happy halloween!!
My favorite holiday! Lots of Hammer movies! Huzzah! Here's this year's card.

10-03-17

0

1

thread gallery
90 Favorites and 58Followers.

10-02-17

1

2

thread gallery
90 Favorites and 58Followers.
Fat Little Demon
WIP for non-serious Halloween character.

09-24-17

0

0

thread gallery
90 Favorites and 58Followers.

09-23-17

1

0

thread gallery
90 Favorites and 58Followers.

09-22-17

2

1

0

thread gallery
90 Favorites and 58Followers.
Testing Keyshot 7
Hi all. Here's a new Alien concept. I'm using him to play around with Keyshot 7

08-10-17

0

0

thread gallery
90 Favorites and 58Followers.

08-09-17

1

0

thread gallery
90 Favorites and 58Followers.

08-08-17

1

0

thread gallery
90 Favorites and 58Followers.

08-06-17

3

0

thread gallery
90 Favorites and 58Followers.
This is pretty close to what I had imagined. Have to do a little playing with the bump detail effect on the limbs -- that's stronger than I want. Made his limbs more "creature-like" than I want and it's a bump issue. Still, the idea for our race as it could appear in the far future when our aesthetic has evolved according to our own ability to change our form as needed and our organic life is only one part of a complex, multi reality existence.

  • freakineken
    08-07-17
    I really like this concept. Great job! What did you use to render it?
  • Tristanartform
    08-07-17
    Thanks. Keyshot for the render. Photoshop for comp.