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Getting Started with Sculptris Pro
This 3 part Workshop hosted by Paul Gaboury will get you up and running on everything Sculptris Pro, from UI and usage, customization, and combining it with other ZBrush features.
Getting Started with...Using Tessimate
Learn to manipulate topology to your needs with the Tessimate feature. Your host Paul will show multiple examples of how to use this powerful feature with the addition of explaining the difference between Tessimate and Decimate.
Using TessimateThe Basics of PolyGroupIt
In this 2 part Workshop, Paul Gaboury will give you a full run down of how to use PolyGroupIt, then in part 2 we'll show you how PolyPaint and PolyGroupIt can be utilized together.
The Basics of...Using Elastic & Liquid Curve Mode
This Lesson will show multiple Curve Mode examples including IMM Curves, the elastic option, the liquid option, Lock Start, Lock End, Rotate Curve, and Smooth Curve. Now let's go make some Curves!
Using Elastic &...Discovering Groups by Normals
Creating PolyGroups can be very useful when modeling and or sculpting in ZBrush. In this Lesson, we'll demonstrate how to create new PolyGroups on a hard surface model using it's normals and edge degrees.
Discovering Groups by...Deformers
A Workshop focused on the powerful wide spectrum of ZBrush's Deformers. Buckle in as your host Solomon Blair takes you through each Deformer and their abilities.
Deformers
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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06-17-17

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Dwarf
Experiments with ARNOLDrender and XGen

  • nix21
    06-17-17
    Nice job! Any good tuts you found out there for xgen and rendering the hair? cheers!
  • 3dcube
    06-18-17
    So Coooooool , I Like that .
10-06-14

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hi poly modell

  • nagulov
    10-06-14
    Wow! Impressive modeling and strong design, I like.
  • Diablo
    04-18-15
    Amazing work.love the details.
04-18-15

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Comicon'15
my work for Comicon 2015

  • jan19
    04-18-15
    Incredible. :-) Great look -- cool hair and muscles.
  • Diablo
    04-18-15
    Awesome.Huge fan of Casey.thanks for sharing.Keep up the great work.
10-02-14

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Blizzardfest
my work for Blizzardfest

05-13-13

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My final pictures Turn http://youtu.be/xPlV1QH3iFI

12-05-11

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speed painting

10-05-11

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The robot the rear view and in front

  • LordKaniche
    10-05-11
    The bullet line from the machinegun is maybe too straight. I really love the backpack, and the buttocks is like in the Crisys videogame. Good boots, nice badass styled.
10-05-11

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Robot
My first robot .... from Comicon

03-16-11

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military commissarsoldat_front.jpg

  • michalis
    03-16-11
    the boy is excellent, a natural look, great. The officer, sculpting and presentation, is a legend.
01-30-11

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some process2.jpg

01-24-11

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Hello, little workboy.jpg

12-24-10

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thanks to all .... do not have time to finish Work on speedfin.jpg

12-20-10

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posePose.jpg

  • Julian_K
    12-20-10
    I really like that. she's got personality and looks pretty in a none cgi-sex cliché way I'd love to see a different render though. that overall purple tint doesn't do it justice. you can get much better renders out of Zbrush.
11-29-10

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female body

10-12-10

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completed workBeauty shot.jpg Presentation-shot.jpg

  • eof3D
    10-12-10
    Good work!
10-03-10

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pose_1.JPG pose_2.JPG pose_3.JPG trial version put in the position

09-24-10

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began to make clothesодежда - Ибуки.jpg

  • talster
    09-24-10
    very crisp work! May I ask, did you start the clothes outside of Zbrush? Keep up the fantastic work!
09-22-10

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model of the comicIbuki_02.jpg

09-14-10

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final imageAnubis_beauty.jpg

  • u3190
    09-15-10
    That is an awesome sculpt. My only critique would be that there are no detailed pores or anything in detail high poly. You should make this model reach its potential. It would look really nice if you rendered it in gold in 3DS Max, too. It would only...
08-22-10

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Yruama, caffeineandpixels Thanks rewrote platform

08-17-10

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mo...poseAN_1.jpg AN_2.jpg

  • Yruama
    08-17-10
    Looks Awesome!! well done. and unlike cgbeige, I have to say I really like the effect of the depth of field in this render, somehow looks more like a photo of a collectible sculpt. Nice!!
08-13-10

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put pose

  • cgbeige
    08-13-10
    looks great - I'd just say that the noise is a bit heavy on the final image. It's distracting a bit from the quality of the sculpt and looks a bit like you scanned it from a book.
08-11-10

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added a few details

  • eof3D
    08-11-10
    hi mate! new characters looks interesting, specially the last one. You know I'm currently making char with similar construction of legs. Looking forward for updates. And could you please incorporate pics in post body not attachment.
07-26-10

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sketched the Egyptian god of the dead

06-29-10

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elf outline

06-22-10

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final images ZBC1.jpg Fin_3.jpg FIN_1.jpg

  • twf152
    06-22-10
    Awesome work man. My only criticism is of the textures. The armor is great the way it is, but I think thye bones are a little too bright. Also I think the skin tone was better when you were just using a plain matcap. I think the way it is now it...
05-27-10

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final stage of modeling ZB-D(sm).jpg

04-26-10

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added objects ZB.jpg

  • eof3D
    05-24-10
    Good work dude!
04-18-10

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vAp's sketchbook
I'll show their sketches ZBC1.jpg ZBrush.jpg

  • samuca
    08-11-10
    the details are very real. very good
04-15-10

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Here are some pictures of my work

  • VAPer
    04-18-10
    1 image with a light bump from the scene 2 and 3, the image of ZBrush, texture, and without
04-12-10

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OldWoman
HI work is done to verify their abilities=) ZBC1.jpg FIN_PASS_original.jpg

  • ilusiondigital
    04-13-10
    oh my god!! no replies... please post a wire or clay render. and obviously... top row cheers victor
  • Poncell
    04-13-10
    Fantastic! Impressive level of detail! I liked the pose, expression, color, light ... Could you talk about production and what programs you used? Congratulations!