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Dynamic Subdivision
Dynamic Subdivisions give you the capability to preview a model at various levels of preview resolution, while respecting additional functionality like creases, without subdividing your mesh.
Dynamic SubdivisionZBrush for Concepting
Welcome to our ZBrush for Concepting six part series, featuring Joseph Drust and Andrew Bosley. Watch as we start with quickly produced 3D models and finish with a beautiful 2D concept piece. Throughout the six part series you'll learn features that include ZBrush's ZModeler Brush, 2.5D features, Alpha creation, Surface Noise, The Zbrush to Keyshot Bridge, KeyShot Rendering, and lastly a Photoshop paint over and texture overview. An amazing collaboration between Joseph Drust and Andrew Bosley. For more tutorials from Joseph visit here and for concepts by Andrew visit bosleyart.com
ZBrush for ConceptingCreating a Character with IMM Brushes & Gizmo 3D
A three part Workshop that will focus on creating a character with three key features offered in ZBrushCore.
Creating a Character...ZModeler Introduction
Introducing, the latest tool to be added in your modeling pipeline, ZModeler Brush! This brush is geared specifically towards low polygon modeling, but not limited to. Adding-on to the standard methods of low polygon modeling, we have developed an all in one Brush that will allow you not only access all low poly modeling functions, but also intuitively develops a brush workflow. Some of the features in this brush include adding and removing multiple edge loops, beveling, extruding multiple surfaces, smooth subdivision modifiers, bridging holes and surfaces, and more. Jump into this classroom to learn all you will need to begin using this brush!Featuring 4 introductory videos to help get started before you dive into more advanced ZModeler Actions.
ZModeler IntroductionArrayMesh
ArrayMesh is an advanced array system in ZBrush that will allow you to create duplicate instances of geometry in varying patterns and shapes. This feature operates in real-time as you edit the structure of the original mesh or adjust the modifiers of the array. Using the sliders located in the ArrayMesh sub-palette or simply using ArrayMesh with Transpose can quickly generate complex instanced geometry. The ArrayMesh system also incorporates a multi-stage approach that allows you to nest multiple arrays within each other. With this system you can easily create instanced shapes such as tank treads or full buildings!
ArrayMeshRadial Symmetry
Joseph Drust will show you how Radial Symmetry works in ZBrushCore.
Radial Symmetry
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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06-17-17

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Dwarf
Experiments with ARNOLDrender and XGen

  • nix21
    06-17-17
    Nice job! Any good tuts you found out there for xgen and rendering the hair? cheers!
  • 3dcube
    06-18-17
    So Coooooool , I Like that .
10-06-14

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hi poly modell

  • nagulov
    10-07-14
    Wow! Impressive modeling and strong design, I like.
  • Diablo
    04-18-15
    Amazing work.love the details.
04-18-15

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Comicon'15
my work for Comicon 2015

  • jan19
    04-18-15
    Incredible. :-) Great look -- cool hair and muscles.
  • Diablo
    04-18-15
    Awesome.Huge fan of Casey.thanks for sharing.Keep up the great work.
10-02-14

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Blizzardfest
my work for Blizzardfest

05-13-13

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My final pictures Turn http://youtu.be/xPlV1QH3iFI

12-05-11

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speed painting

10-05-11

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The robot the rear view and in front

  • LordKaniche
    10-06-11
    The bullet line from the machinegun is maybe too straight. I really love the backpack, and the buttocks is like in the Crisys videogame. Good boots, nice badass styled.
10-05-11

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Robot
My first robot .... from Comicon

03-16-11

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military commissarsoldat_front.jpg

  • michalis
    03-16-11
    the boy is excellent, a natural look, great. The officer, sculpting and presentation, is a legend.
01-30-11

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some process2.jpg

01-24-11

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Hello, little workboy.jpg

12-24-10

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thanks to all .... do not have time to finish Work on speedfin.jpg

12-20-10

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posePose.jpg

  • Julian_K
    12-20-10
    I really like that. she's got personality and looks pretty in a none cgi-sex cliché way I'd love to see a different render though. that overall purple tint doesn't do it justice. you can get much better renders out of Zbrush.
11-29-10

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female body

10-12-10

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completed workBeauty shot.jpg Presentation-shot.jpg

  • eof3D
    10-13-10
    Good work!
10-03-10

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pose_1.JPG pose_2.JPG pose_3.JPG trial version put in the position

09-24-10

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began to make clothesодежда - Ибуки.jpg

  • talster
    09-24-10
    very crisp work! May I ask, did you start the clothes outside of Zbrush? Keep up the fantastic work!
09-23-10

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model of the comicIbuki_02.jpg

09-15-10

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final imageAnubis_beauty.jpg

  • u3190
    09-15-10
    That is an awesome sculpt. My only critique would be that there are no detailed pores or anything in detail high poly. You should make this model reach its potential. It would look really nice if you rendered it in gold in 3DS Max, too. It would only...
08-23-10

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Yruama, caffeineandpixels Thanks rewrote platform

08-17-10

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mo...poseAN_1.jpg AN_2.jpg

  • Yruama
    08-17-10
    Looks Awesome!! well done. and unlike cgbeige, I have to say I really like the effect of the depth of field in this render, somehow looks more like a photo of a collectible sculpt. Nice!!
08-13-10

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put pose

  • cgbeige
    08-13-10
    looks great - I'd just say that the noise is a bit heavy on the final image. It's distracting a bit from the quality of the sculpt and looks a bit like you scanned it from a book.
08-11-10

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added a few details

  • eof3D
    08-11-10
    hi mate! new characters looks interesting, specially the last one. You know I'm currently making char with similar construction of legs. Looking forward for updates. And could you please incorporate pics in post body not attachment.
07-26-10

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sketched the Egyptian god of the dead

06-29-10

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elf outline

06-22-10

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final images ZBC1.jpg Fin_3.jpg FIN_1.jpg

  • twf152
    06-22-10
    Awesome work man. My only criticism is of the textures. The armor is great the way it is, but I think thye bones are a little too bright. Also I think the skin tone was better when you were just using a plain matcap. I think the way it is now it...
05-28-10

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final stage of modeling ZB-D(sm).jpg

04-26-10

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added objects ZB.jpg

  • eof3D
    05-24-10
    Good work dude!
04-18-10

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vAp's sketchbook
I'll show their sketches ZBC1.jpg ZBrush.jpg

  • samuca
    08-11-10
    the details are very real. very good
04-15-10

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Here are some pictures of my work

  • VAPer
    04-18-10
    1 image with a light bump from the scene 2 and 3, the image of ZBrush, texture, and without
04-13-10

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OldWoman
HI work is done to verify their abilities=) ZBC1.jpg FIN_PASS_original.jpg

  • ilusiondigital
    04-13-10
    oh my god!! no replies... please post a wire or clay render. and obviously... top row cheers victor
  • Poncell
    04-13-10
    Fantastic! Impressive level of detail! I liked the pose, expression, color, light ... Could you talk about production and what programs you used? Congratulations!