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Getting Started with Sculptris Pro
This 3 part Workshop hosted by Paul Gaboury will get you up and running on everything Sculptris Pro, from UI and usage, customization, and combining it with other ZBrush features.
Getting Started with...Using Tessimate
Learn to manipulate topology to your needs with the Tessimate feature. Your host Paul will show multiple examples of how to use this powerful feature with the addition of explaining the difference between Tessimate and Decimate.
Using TessimateThe Basics of PolyGroupIt
In this 2 part Workshop, Paul Gaboury will give you a full run down of how to use PolyGroupIt, then in part 2 we'll show you how PolyPaint and PolyGroupIt can be utilized together.
The Basics of...Using Elastic & Liquid Curve Mode
This Lesson will show multiple Curve Mode examples including IMM Curves, the elastic option, the liquid option, Lock Start, Lock End, Rotate Curve, and Smooth Curve. Now let's go make some Curves!
Using Elastic &...Discovering Groups by Normals
Creating PolyGroups can be very useful when modeling and or sculpting in ZBrush. In this Lesson, we'll demonstrate how to create new PolyGroups on a hard surface model using it's normals and edge degrees.
Discovering Groups by...Deformers
A Workshop focused on the powerful wide spectrum of ZBrush's Deformers. Buckle in as your host Solomon Blair takes you through each Deformer and their abilities.
Deformers
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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06-16-13

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Warrior
This is personal project i worked on for a month, i loved alot of the new ZBrush 4R5 features, thanks Pixologic !! its rendered in Arnold and comped in Nuke. Cheers John

  • Poncell
    06-20-13
    I liked it! Very good!
11-05-11

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KubrickLegacy : thank you, i submitted the image to CGScoety as well. meletis : thanks for kind words. Nattawat_OBBI : thanks, i rendered few rim lights and played with the intensity in Nuke. i thought i might share the sculpted version and the texturing in Zbrush, here are few images

  • ghostdancer
    11-05-11
    looks very vaugely similar to an alien featured in one of the Outer Limit tv series is really good like it a lot
11-03-11

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Alien Character
this is one of the quickest personal projects i;ve done thanks to ZBrush 4R2 Modeled/retopology/ textured in Zbrush 4R2 rendered using Renderman & Comp done in Nuke, hope you'll like it

  • KubrickLegacy
    11-03-11
    WOW.. simply WOW ... and if wow is not enough... outstanding, brilliant, excellent perhaps will also do...
06-13-10

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Tribal Woman
Hi ... this is a model I've been working on recently, basemesh created with Maya 2010, sculpted and textured with Zbrush 3.5 R3 then rendered with mental ray .. cheers TW_wip_15_JS_RND.jpg here are some snap shots from zbrush .. the sculpted version tw_sculpt.jpg the textured version tw_texture.jpg

  • Nattawat_OBBI
    06-13-10
    Really like your sculpting style...Great work and likeness
01-31-10

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The Faun
Hello Zbrushcentral, i would like to share with you guys my latest character " The Faun" ... started basemesh in Maya, sculpted and textured in Zbrush, hope you like it. TheFaun_JS20101600.jpg

  • alphagsv
    01-31-10
    Yes, nice work indeed. I like the texture work.
05-23-08

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too bad i coulsnt finsh with awesome images on the uplift .. i am still working on it from time to time tho here is some updates. Sol_Uplift.jpg Sol_Uplift_wireframe.jpg

  • robinmitra1
    08-04-08
    nice work man can u tell about how u go about texturing? is it all polypaint or texture ref?
05-17-08

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Pharaoh
Pharaoh character is something i always wanted to do, i've done this over the weekend .. i created base meshs in maya, sculpted, textured and rendered in Zbrush, still wip tho. Pharaoh_wip_ZBrushRender.jpg Pharaoh_sculpt.jpg basemesh.jpg

04-26-08

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some updates ... planning to add lil bit of dirt, mud, and dry blood on head texture .. to show he was in a battle field. soldierHeadWIP.jpg soldierHeadWIPTextured.jpg soldierHeadWIPbody.jpg

  • dhruvsm
    04-26-08
    very nice sculpting on all of them...the female alien is looking great.....i really liked her feet!....may be u can do some skin folding or overlapping around her neck...the two other models are also looking great...u have some great skill on texturing...
04-09-08

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back to the uplift challenge models, here is the human soldier, gonna start working on the gears and such more today. wipbody.jpg wiphead.jpg

04-06-08

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ranganath : thank you .. yes work in progress. PJC_Slimo : yes she is an Alien, it is how i designed her, thank you. ministerart@hotmail.co.uk: LOL, thank you. here is a project i am working on as well, but i stopped at the moment cause of the challenge, a french musketeer. here is the base mesh created with maya FC_wip01.jpg here is the sculp in Zbrush .. also not finshed i hope soon i will work on him more Musketeer_wip01.jpg here is the face textured mWip1.jpg

04-05-08

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~ Nightwoodwolf Sketchbook ~
hello everyone. I am starting my sketchbook with Female Alien model from the CG Society Challenge i am currently in, hopefully texturing going to happen soon, your comments and critiques are always welcome, thank you. FemaileAlienWIP02.jpg FemaileAlienWIP02a.jpg FemaileAlienWIP02b.jpg

  • ranganath
    04-05-08
    hi definatley something different than working on the a real body , nice work I like the concept . on esmall thing may be you can give more importance for surface detailing as well.
03-10-08

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hello everyone .. first i wanna thank all of your crits some of them are really original and constructive, i am not sure i do see the out of balance part tho but for sure i agree the thigh was longer a bit, the broken chains idea is good, been suggested by someone very close to me but i didn't support it first.. it really describes the idea more now that some of you suggested it. for you guys who are interested in the chains .. it is modeled and rigged in Maya, i used soft bodies and joints with spline IK which gave me a very real-time simulation for the chain, if anyone need the setup i would be glad to provid it. here is some update .. once again thanks you all. BreakingFree01.jpg BreakingFree02.jpg

  • dustbin1_uk
    03-10-08
    Wow! Nice work! Very Impressive! Dusty.
03-05-08

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~ Breaking Free ~
Hello eveyone ... Here is a new personal project i've been working on lately, it is called Breaking Free, the whole project was sculpted without reference images,it was pain .. same workflow for me .. basemeshs in Maya then sculpted and detaild in Zbrush, your crits and comments are welcome ... thanks. BF_01.jpg BF_02.jpg BF_03.jpg BF_05.jpg BF_06.jpg BF_07.jpg BF_08.jpg

  • lildragon
    03-05-08
    Looks really good! The problem is I don't really "feel" the tension. His pose and muscles are too relaxed and his body is off balance. Try pulling on a rope to see what I mean. Also to really sell the image, you can have some of the links starting to...
01-30-08

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Subtools
i forgot to post a screenshot with some of the subtools, 16 subtool total with no screws inside zbrush tho, they are made directlly inside maya cause they were simple and didn't worth the energy of export/import from maya to zbrush then back to maya 9mmGun_screenshot.jpg

01-30-08

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Screenshots
bicc39 : thank you aesis412 : yes a lil bit i agree thanks Lil'sister : thanks allot for stopping by David i really appreciate a comment from you ... here are some screenshots. ZbrushGun.jpg Gunbase_Handle.jpg Gunbase_Top.jpg

01-29-08

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9mm Gun ~ Nightwoodwolf ~
hello everyone, its been a while since i posted so here i am sharing what i've been doing lately ... the 9mm handgun .. basemeshes blocked in Maya .. very simple stuff then detailed and smoothed in Zbrush, then back to be Rendered with Mental Ray in Maya, hope you will like it .. thank you. 9mmGun.jpg

  • aesis412
    01-29-08
    very interesting man, like the blue steel you got on there, one things about the reflection mon the bottom railing might seem to be a bit much. Overrall i like it.
01-10-08

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vedanta : thank you. dustbin1_uk : thanks Mark, maybe one day. UncleZ : it is ironic you asked ..i didnt post my last update on Inanna's head, been busy with holidays and the new year events i was planning to post soon, here it is. Inanna_H.jpg infact, i had problems with my computer rendering on high quliety, it keeps crashing Maya on me, even when teaking Render memory, i had to go down with Anti-Aliasing and Raytracing and even lower the FG Rays to get MR going. anyway i am starting a new project now that i will post soon, thanks all n keep Zeeing

  • johnfnoo
    01-10-08
    The second render has a definite love and sex goddess thing to it, never met Innana but I ve seen marilyn monroe movies and it has that kind of quality to it. The bottom render withe the hair etc doesn't have the same thing in it for me. Do you feel it...
12-26-07

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vedanta : thanks for your input. here is a test render in maya with SSS shader, still she is a wip. i also forgot to mention all sculpting and texturing done with the mouse no tablets, crits and comments are welcome. InannaHeadWIPgs.jpg

  • Altermind
    12-26-07
    hey man. quite a nice head u got going there. loving the quick SSS shader... I'd really apreciate it if you passed the settings for that long to me lol. anyways. that being said.. the overall shape feels totally off... .very lumpy.. like you added detail...
12-25-07

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Head Texture update !!
Merry Christmas everyone and Happy Holidays ( god bless pixologic ) VinayKr : Thank you. texturing Inanna's head update. InannaHeadWIPtexture01.jpg

12-19-07

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rodion vlasov : thank you. Captain Nimoy : thank you, the regular way of starting from zsphere then topology. DAnconia : thank you, it could be yes Intervain : you're right about the eyelids, fixed ... thanks alot ( i am enjoying your WIP ) here is some views more. InannaHeadWIP4gSaleem07.jpg

  • VinayKr
    12-20-07
    Very Very nice characters........... May be some more detailing in the horse......some muscular sculpts can make it more detailed rather then looking so flat..................as the volume is already there so there shouldnt be much...
12-19-07

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Head updates !!
Darukin : thank you. Atwooki : thank you, not really just half of her, which is what i've showed here. gookle : thank you. hyper1 : i agree .. the centaur's horse part could have more muscles, thanks for your comment. i appreciate your crits and comments guys, very motivating, thanks. so, yesterday i worked on improving and detailing Inanna's head, i also created a quick new topology for her head, yes it could be tweaked, but honestally i am not planning for animating her. InannaHeadWIP1gSaleem07.jpg InannaHeadWIP2gSaleem07.jpg

  • Intervain
    12-19-07
    nice!! the only thing I think you could work on a bit more are the eyelids - especially the upper ones - they don't seem defined or thick enough and kinda bumpy. It would be nice to see her face up front because with the 3/4 view I have a feeling her eyes...
12-15-07

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Balroch18 : not any time soon but sure i would like to texture him, thanks. brettSinclair : thanks i enjoy your thread as well, alot of cool stuff there. another personal work i've been working on lately, my own interpretation for Inanna ( Ishtar the Goddess ) ... hope i'll finsh it soon. InannaWIPgsaleem07.jpg

  • Darukin
    12-15-07
    Great work Nightwoodwolf, really like your sculpts!!
12-14-07

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J.Saleem's Workshop 2007 ~A.K.A Nightwoodwolf ~
Hello everyone, This is my first posting of my work here, with the exception of my entry in the Scared Silly Contest. I really wanted to share one of my early works which I recently retouched, This is my interpretation of a very popular mythological character, Centaur. WIPCentaurGS_May2007img1.jpg WIPCentaurGS_May2007img2.jpg WIPCentaurGS_May2007img3.jpg WIPCentaurGS_May2007img4.jpg WIPCentaurGS_May2007img5.jpg

  • 12-14-07
    looks great so far man do you plan on finishing up his details and texturing him?
  • vedanta
    12-25-07
    very lovely sculpting,, Nightwoodwolf if I may, coming from an old portrait artist, your texture has a bit of a patchy look to it which does take away from the beautiful sculpt. At least for me, the yellow ochre tint that runs down both sides of the...
  • vedanta
    12-27-07
    Now that is a vast improvement...let's hear it for skin shaders! The skin pores in the central areas of the chin and forehead look like they are embedded in plaster rather than soft tissue. The light seems to be washing out the sub surface...