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Getting Started with Sculptris Pro
This 3 part Workshop hosted by Paul Gaboury will get you up and running on everything Sculptris Pro, from UI and usage, customization, and combining it with other ZBrush features.
Getting Started with...Using Tessimate
Learn to manipulate topology to your needs with the Tessimate feature. Your host Paul will show multiple examples of how to use this powerful feature with the addition of explaining the difference between Tessimate and Decimate.
Using TessimateThe Basics of PolyGroupIt
In this 2 part Workshop, Paul Gaboury will give you a full run down of how to use PolyGroupIt, then in part 2 we'll show you how PolyPaint and PolyGroupIt can be utilized together.
The Basics of...Using Elastic & Liquid Curve Mode
This Lesson will show multiple Curve Mode examples including IMM Curves, the elastic option, the liquid option, Lock Start, Lock End, Rotate Curve, and Smooth Curve. Now let's go make some Curves!
Using Elastic &...Discovering Groups by Normals
Creating PolyGroups can be very useful when modeling and or sculpting in ZBrush. In this Lesson, we'll demonstrate how to create new PolyGroups on a hard surface model using it's normals and edge degrees.
Discovering Groups by...Deformers
A Workshop focused on the powerful wide spectrum of ZBrush's Deformers. Buckle in as your host Solomon Blair takes you through each Deformer and their abilities.
Deformers
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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10-31-18

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White Rhinoceros
Made the rhino for an upcoming artwork I have in my head. Free Skin Alphas I made during the detailig I'd like to share. https://gum.co/ kacsK

  • frix
    11-05-18
    thank you very much
09-21-18

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Lifeguard in Action

06-08-18

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thank you ben and daniel. I appreciate it Here is the 3. I had on my mind

  • Flipper
    06-08-18
    What neat character; thanks for sharing. Great textures also.
06-06-18

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Second image with this little super hero

  • Yeah! Very cool work! I will eat one of these for my breakfast coffee now... Cheers, Ben | 3D Gladiator
  • demonslayer
    06-08-18
    i love his focused look as he wraps that tasty dungball up! great job Patrick!you keep on setting the bar for me man!
06-05-18

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The African Dung Beetle and his Obsession
Preparing his most precious gift. Hoping to score a girlfriend

07-23-17

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43 Favorites and 19Followers.
kinda back and forth with this one and becoming frustraded.

07-18-17

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Some sketching fun

07-08-17

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thank you scipio, Here is his almost finished spice-gun

07-03-17

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This time a WIP I'm currently working on. It is Kebab Kaan, a hero who fights bad fast food. I will be adding some probs. A spice-gun, A kebab-sword and so on. Still figuring out some ideas.

06-04-17

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Hi There, made this guy based on this awesome concept by creature box. Really admire their way of designing funny/creepy characters. I did deviate from the concept in some parts.

  • scipio
    06-09-17
    Very interesting litle guy
01-20-17

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Thank you guys. Here is another perspective I rendered.

01-16-17

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I call that one finished. At least that view. Maybe 1-2 more views, but I'm kinda fed up. I'm happy with the detail work. Though the pose is just not as dynamic as I wanted it to be. His cartoonish face doesn't really fit to the rest of the body. Let me know what you guys think, thanks

  • nebular
    01-19-17
    I agree about the cartoonish face, but over all it's preety great job on sculpting and rendering. I really like the way you illustrated him - looks natural like this.
  • Rakan
    01-19-17
    Very nice work man love the light and pose
01-12-17

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Here is a prefinal image of the guy. Still trying out different camera angles and lighting situations. Maybe adding some probs. Textured in substance painter, rendered in vray.

12-27-16

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Having a pretty hard time with anatomy and stuff on this guy here. Was intended as a different piece but turned out to be more like an anatomy study. It's like I will never reach a point of satification with it.

11-07-16

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Almost finished asset for my next project. Textured with substance painter.

  • Bangers
    11-07-16
    Love the guy smoking a finger, such a mad idea, love it He looks better with the hoody, me thinks. And I really dig the sculpting & amazing texture work on the punch bag, it's very very nice Cheers Frix ~ Bangers
  • frix
    11-08-16
    Thank you bangers Happy to hear that.
10-12-16

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Some dynamesh and radial symmtery fun and shading experiments in vray

10-02-16

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Made some changes to this guy so he looks more friendly. Like a friendly giant. I decided to make a full character out of him. I have several ideas which maybe good or not so good. - Boxer (who actually can't harm anybody) - Cook with an excellent smell. - Mechanic who likes repairing child toys or something I would really appreciated some input from you guys. What kind of character he could be and help me build some concept for him. Thanks in advance.

09-22-16

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Further progress with the smoking guy

  • Thorbengilles
    09-22-16
    ohhh. really nice with bald headed.. keep it up
09-22-16

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Sketch I made today. Kinda liked how it turned out. Maybe I should bring him further?

09-09-16

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here is the final piece. Will also add a turntable.

  • frix
    09-09-16
    here is the link to the original concept https://www.artstation.com/artwork/ZO8nw
  • frix
    09-10-16
    here is the turntable
09-02-16

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Just a little something I'm doing inbetween. Not finished yet, based on a great concept by vince serrano.

08-15-16

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Well, I'm not sure if I should keep the hoodie. If it adds more to his character Or if he has more chracter with just his bald head? What do you think?

08-10-16

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Worked some more on the face, added skin details and made a quick vray test.

08-06-16

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frix sketchbook
Well this thread is intended to post WIP of my current projects. I'm working on this one for some time now.

05-31-16

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Lonesome George
Maybe you remember the story of lonesome george. He was the last of his kind. A galapagos turtle species which became extinct, because there was no female partner left. I was inspired to make this picture. Modelling and Texturing (mostly) was done in zbrush. Rendered in 3DsMax with Vray. If you are interested I can also upload some zbrush screenshots. Hope you like it.

  • frix
    06-05-16
    glad you guys like it
  • frix
    06-09-16
    Hey there. I made a turntable of george. G4O1XcLkGGs
06-07-16

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Lord of Horror
I made this guy a few months back. I was never really happy with the original background and the compositing I did. So I decided to redo the compositing and background. Hope you fear him

06-01-16

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I really appreciate your kind words, drpixel. And I want to share the process how I made the eyeballs. The eyeballs started as a side project, because I thought it's always good to have a realistic eye. So I tried to improve my former eyeball model I checked some anatomical reference to get the bowing of the cornea and its size realation to the eyeball correct. (1.) Another thing was to have the iris as a separate object. which I modelled in zbrush (3.) Instead of doing the iris concave which is done by a lot of artists to capture the light better I decided to stick to more correct anatomical approach and do it convex (1.) I searched for some reference pictures with the eyeball under extreme lighting conditions (2.) This helped me to understand that the gradual transition bordering the iris between the cornea and the sclera casts a soft shadow onto the iris. (2. & 5.) Also these extreme lighting conditions helped me to understand how far the light travels within the eyeball and the iris and how much SSS I have to use. (4.) Here are some wires of the eye model in 3Ds max. The iris was decimated in zbrush and exported (the lazy way . The iris is a lot thinker in my 3D model compared to the anatomical reference (4.). I had to do this to deal with rendering problems when doing raytraced SSS for the sclera and iris. The way the eye is built makes it also very flexible. To make the eyes look older I just have to adjust a gradient map (5.) to make a softer transition between the sclera and cornea. If I want the shadows on the iris to be darker and more spread out I just have to push the iris a little back within the eyeball. Despite the eyeball I went back a lot of times to get the eyelids right. Really subtle changes of the eyelids changed the expression a lot. Hope this small tutorial is usefull to the community.

  • Max33
    06-02-16
    Amazing likeness! It blows my mind! Makes me want to watch the Big Lebowski once again! Thanks for sharing your eyeball process.
  • Jhon_Erick
    06-03-16
    great job already tried to do this way more eyes always lose the reflection on the iris would be cool you share eye shader if possible
05-30-16

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thanks a lot guys Here are some screenshots from zbrush and max.

  • drpixels
    05-31-16
    I just saw this on my Instagram feed, and I want it to say this, for year I've been watching 3d characters trying to get as photorealistic as possible but one thing always gives it away, the eyes, idk if you did use a pic of the real actor or if you model...
05-29-16

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Portrait of Jeff Bridges
Hi there. I was always admiring all those great likeness sculpts I've seen around here. So I decided to make one myself. I chose Jeff because I enjoy his movies, especially the classic "the big lebowsky" Sculpting, texturing and hairstyle was all done in zbrush. Rendering was done in 3dsmax with vray. I hope you like the result.

  • Fonty
    05-29-16
    superb got his smile down pat,amazes me you portrait artists love it
  • Webhead
    05-29-16
    Great likeness! Excellent job on this!