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Getting Started with Sculptris Pro
This 3 part Workshop hosted by Paul Gaboury will get you up and running on everything Sculptris Pro, from UI and usage, customization, and combining it with other ZBrush features.
Getting Started with...Using Tessimate
Learn to manipulate topology to your needs with the Tessimate feature. Your host Paul will show multiple examples of how to use this powerful feature with the addition of explaining the difference between Tessimate and Decimate.
Using TessimateThe Basics of PolyGroupIt
In this 2 part Workshop, Paul Gaboury will give you a full run down of how to use PolyGroupIt, then in part 2 we'll show you how PolyPaint and PolyGroupIt can be utilized together.
The Basics of...Using Elastic & Liquid Curve Mode
This Lesson will show multiple Curve Mode examples including IMM Curves, the elastic option, the liquid option, Lock Start, Lock End, Rotate Curve, and Smooth Curve. Now let's go make some Curves!
Using Elastic &...Discovering Groups by Normals
Creating PolyGroups can be very useful when modeling and or sculpting in ZBrush. In this Lesson, we'll demonstrate how to create new PolyGroups on a hard surface model using it's normals and edge degrees.
Discovering Groups by...Deformers
A Workshop focused on the powerful wide spectrum of ZBrush's Deformers. Buckle in as your host Solomon Blair takes you through each Deformer and their abilities.
Deformers
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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01-13-18

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23 Favorites and 13Followers.

01-13-18

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23 Favorites and 13Followers.
Some prints from Zbrush screen and texturing.

01-09-18

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23 Favorites and 13Followers.
The Punisher
Jon Bernthal as The Punisher. I used zbrush for the modelling and a base polypaint, substance painter for refining the texturing, and vray for render. Hope you like it.

11-12-17

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Hey guys! Thanks to everyone here! Here are some shots in redshift. C&C are welcome. www.artstation.com/artist/braga

10-20-17

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23 Favorites and 13Followers.
Demon modeling finished
Hi guys, I Just finished my demon modeling I started in masterclass with Alex Oliver. This is a keyshot render and composition in PS. I'm also texturing him, more to come. thanks! C&C are welcome. https://www.artstation.com/braga

  • ffavero
    10-24-17
    I´ve already told you that, but... This works is insanely good. Congrats Rodrigo
  • rogerdutra
    10-25-17
    One of the greatest demon sculpts I've ever seen! Congrats for the hard work with all this insane level of details. I'm digging this thread and can't wait to see this beast textured. Top Row 4 sure!
05-19-17

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Demon wip
Hi folks, this is a Demon wip I'm modeling.

06-10-16

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23 Favorites and 13Followers.
a simple and fast head training.

05-24-16

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23 Favorites and 13Followers.
Wip of an Orc I am doing

01-30-16

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23 Favorites and 13Followers.
Now, with minor tweaks to the mouth and other areas applied...and some fine textures.

  • Webhead
    01-30-16
    Ian McKellen (Magneto/Gandalf)
01-29-16

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23 Favorites and 13Followers.
Braga's Sketchbook
Hi guys, decided to create this thread and post my works here...instead of spreading them in many different posts. Starting with this likeness... Still not totally to my liking yet. The nearer you get...the harder it gets... But whoever discover who he is, wins a lollipop, hhuahha.

01-29-16

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23 Favorites and 13Followers.
Thanks for the comments guys. Just showing the passes I used do make the composition.

01-24-16

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23 Favorites and 13Followers.
This is the finished render guys. Hope you like it. C&C are welcome!

  • Totyo
    01-25-16
    That's very good and good sculpting and rendering as well!
01-20-16

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Bad Rat
Hy guys, this is a model o mine..still work in progress. Hope you like.

05-18-13

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23 Favorites and 13Followers.
Character
Hello, modeling donw in Z and post in photoshop. C&C are welcome. Thanks

  • Ouran
    05-18-13
    Hey Rodrigo, I think this is a great design. He has a great facial expression
05-17-13

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Concept Car (inspired by Bentley´s tutorial)
I started this model some time ago, but seeing Bentley´s tutorial I decided to finish it. modeled in Z and, lots of postproduction in Photoshop.