Creating a Real-Time NPR (Non-Photorealistic Render) Material Take an in depth look into creating a realtime NPR Material. Dive into custom editing of the Material Palette, Document Palette, Render Palette, and the Light Palette to create a material and renders of your liking!Creating a Real-Time...Go In Depth with Folders & Folder Actions Take an in depth look at how ZBrush's Folder system works, organize to your needs and discover Folder Actions!Go In Depth with...ZRemesher 3.0 - DetectEdges Let's familiarize ourselves a little better with ZRemesher's DetectEdges functionality. In this Lesson example, we'll take a gear model that has a triangulated mesh with no PolyGroups or no mesh ID, but has edges to help utilize the DetectEdges function. Once DetectEdges is activated, we can convert our mesh to quad based geometry, create PolyGroups, and most importantly retain our clean or hard edges. This function can assist with future mesh editing including Dividing and sculpting or features that utilize PolyGroups.ZRemesher 3.0 -...Using the Universal Camera to Composite in Photoshop In this Lesson, let's discover how to lock our camera in place across multiple applications using ZBrush's Universal Camera, create multiple render passes, and create a final composite inside of Photoshop.Using the Universal...BPR Filters: Blueprints - Part 5 Part 5 - Blueprints SettingsBPR Filters:...Creating a Scene with Snapshot3D - Part 1 Part 1 is an introduction to building this scene, discussing and demonstrating how Snapshot3D works inside of SpotLight. We'll review importing, selecting, and loading alphas to SpotLight.Creating a Scene with...
Hi Tylon, I love that design of the angry sperm..
Is there anyway I'd be able to use it? Is it possible to put a german motorcycle helmet on the middle sperm.. Maybe we can talk about a price and pay you via paypal.
quick polypaint, just continuing detaling and modelin trying to keep at it and not let it fall by the wayside like all my other projects.
Polypaint_Face.jpg
Polypaint.jpg
EricShawn, asecbrush, Sinzalot, - FoOD -, thanks a lot for the encouragement, still got a long way to go, did a quick bust of an alien chick, trying to get alien features but still keep her pretty
Alien_Chick_Comped.jpg
Still got a long way to go, anatomy and clothes ruffed in, boots got a long way to go and well so does everything else, and yes I am aware there are no belt loops. Help a brother out with the anatomy though.
Persp_Shirtless copy.jpg
Close_Front copy.jpg
Close_Back copy.jpg
Shirt_Persp copy.jpg
Been gone a ways finally found some time to get back into another model
TrappedInFlesh : great idea, ill give it a shot once i wrap up my next dude, thx for the feed back
victorcs and ralph, thanks a lot, our sperm deserves our respect!
Been seein a lot of Unreal models and want to create and rig this guy into the engine, still wip
Face_Front.jpg
Face_Persp.jpg
Face_Side.jpg
Young Grasshopper... thingy
Another quick sketch, still a wip right now. Never poly painted before so giving that a shot.
Hopper_Head copy.jpg
Hopper_Perspective copy.jpg
Hopper_Painted copy.jpg
Haven't really touched too much zbrush since school so I thought I would progress my way back into it and start doing some sketches. Here is the first one entitled..... Angry Sperm, volume 1.
Sperm copy.jpg
Here is the straight zbrush renders
Sperm_Side.jpg
Sperm_Perspective.jpg
great, love the render with all of them swimming. should add more or some eating others or with others in their mouths, swimming past bits of sperm flesh
Armstrong_Tylon_InnerDemons_LowRes.jpg
This is the first piece I've ever made from zbrush and it was for a school project under the theme Inner Demons. After years of seeing all this amazing work on zbrush central my school finally got its first class in zbrush so I am really excited about getting better. Any comments and criticisms are welcome as I will have to make modifications before the final prints are due at the end of the quarter.
Congrats on your first model posted. Great concept, great composition, look forward to seeing more work.
"two bad shots and one brilliant one can still make par"