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Getting Started with Sculptris Pro
This 3 part Workshop hosted by Paul Gaboury will get you up and running on everything Sculptris Pro, from UI and usage, customization, and combining it with other ZBrush features.
Getting Started with...Using Tessimate
Learn to manipulate topology to your needs with the Tessimate feature. Your host Paul will show multiple examples of how to use this powerful feature with the addition of explaining the difference between Tessimate and Decimate.
Using TessimateThe Basics of PolyGroupIt
In this 2 part Workshop, Paul Gaboury will give you a full run down of how to use PolyGroupIt, then in part 2 we'll show you how PolyPaint and PolyGroupIt can be utilized together.
The Basics of...Using Elastic & Liquid Curve Mode
This Lesson will show multiple Curve Mode examples including IMM Curves, the elastic option, the liquid option, Lock Start, Lock End, Rotate Curve, and Smooth Curve. Now let's go make some Curves!
Using Elastic &...Discovering Groups by Normals
Creating PolyGroups can be very useful when modeling and or sculpting in ZBrush. In this Lesson, we'll demonstrate how to create new PolyGroups on a hard surface model using it's normals and edge degrees.
Discovering Groups by...Deformers
A Workshop focused on the powerful wide spectrum of ZBrush's Deformers. Buckle in as your host Solomon Blair takes you through each Deformer and their abilities.
Deformers
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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11-25-16

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Hi there, this one is a wrapmode test. (Brush -> curve -> wrapmode) Wrapmode set to 2 and sculpted with x-symmetry. Rendered passes in ZB and composited in PS elements, also a bit of dirtying up added. The second pic shows the actual tile. Unfortunately the pinch brush does not work correctly in wrapmode, but clay polish in conjunction with a morph target can be used as a workaround in some cases. Have a nice Ztime, J.

  • jmeyer
    11-27-16
    Cool, may it be successful.
  • calum5ZB
    12-02-18
    Great thread ! Good to catch up with quality works like these
02-13-15

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For some reason one pic didn't load.Most likely too much for one post. So here is the last one. Have fun,J.

  • jmeyer
    02-14-15
    You're welcome,my pleasure.
02-13-15

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Hi y'all, today it's a little tut using some of the new features 4R7 has to offer. It requires a bit of thinking on your side,though,I'm afraid. This is what we are going to do. Of course the above is not the only way to approach such an object. Btw I tried to rotate the cross via the new polygon spin feature ,but no matter what settings it always rotated only one polygon. Anyway,hope it'll be of use to some of you. Have a nice Ztime,J. Edit:the last picture is missing here,you'll find it in the next post.

12-19-12

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Hi y'all, first let me show you 2 fun quickies.These were done to explore the orientation feature in conjunction with the roll feature.You can find the first one in the Brush palette and the second in the Stroke palette under modifiers.01 was polypainted then and rendered with BPR,no postwork.02 got filled with a reddish orange then AO masked and filled with black. Shadows turned off,two lights,one as radial light.Quick and easy fun. The next one is a Dynamesh and QRemesher test. Have a nice Ztime,J.

  • lensman888
    10-30-14
    Seeing as how this thread has been resurrected I just happened to see the last two images in #88 and you remarked how it might be "too heavy" for a jeweller to make these. Maybe, yes, but to a 3D Printer it would be a piece of cake - silver, gold,...
  • jmeyer
    10-31-14
    Thank you rulonis. lensman - indeed I didn't think of 3D printing,at least not printing it directly (instead of prototype -> mold -> cast). And that remark refers to the amount of material rather than to the skillfulness of a jeweller. Thanks for...
04-21-12

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Hi there, this one is an old one,pre-dynamesh era.For one reason or the other I could not post it earlier. Hope you like it and have a nice Ztime,J.

  • KC-Production
    04-21-12
    that is a beautiful sculpt, love the idea behind of it and her gentle detailing is great! I also like the expression she is carrying, very well done mate All the best and have fun sculpting, - kenny
05-04-10

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Hi, just a little proof of concept piece. abb5sig.jpg abb4sig.jpg This was done by sculpting parts,cloning the object,rotating and projecting. Have a nice Ztime y'all,J.

  • SpiritDreamer
    05-04-10
    Really been enjoying your works and use of Z Brush to create totally original works..Really beautiful designs... ..THANKS for sharing. CHEERS
  • perpetual1969
    05-04-10
    great work. learnd a lott of you. Thanxs, keep on going. Groetjes Michael
04-14-10

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Hello, this next one was an attempt to figure out a workflow to get mirror symmetry on more than one axis.Started out originally as a play with the mirror and weld function,but then i thought i might aswell try out several ideas regarding mirror symmetry. combi1b_signed.jpg Have a nice Ztime,J.

  • Etcher
    04-14-10
    Awesome experiments! !
  • drkdve
    04-14-10
    Very cool The material almost makes it look like sanded wood.
10-08-09

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Hi again, this is the last one done in 3.1. It was like massaging polygons for some spots. ZAnkh.jpg And,of course, i'm exploring ZSpheres 2.Nothing special just trying to figure out how everything works. ZSph2-3.jpg Have a nice Ztime,J.

  • HellGrind
    10-08-09
    Looks great ! My favourite is the pentagramic composition, but i'll put it upside down. Love the fleshy aspect of your work, a bit obscene. ^^
05-25-09

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Hi there, this is my latest experiment,again with radial symmetry. The topology is not the best to sculpt on and i couldn't subdivide enough etc,etc...at least it was a good learning experience. First pic is a compo P01-Compo-b_small.jpg second is a ZB screenshot ZB-mc-small.jpg and the basemesh basemesh.jpg Have a nice Ztime y'all,J.

01-06-09

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Hi y'all, another test piece primarily done to see how far i can go with radial symmetry on before i get a noticeable lag. So,nothing special,just practice. compo3.jpg P-O-clay.jpg Have a nice Ztime,J.

  • Kerwin
    01-06-09
    I think I had one of those for breakfast the other day. -K
07-01-08

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Hi again, this time it's for the clay tubes and a little projection.It started as a floating head i did for render tests with xsi,but then i decided to do another test and projected the front part on to a plane (via subtools -> project all,level by level) and sculpted some more. Since these were done with the clay tubes brush in wanted them to be rather rough like clay sketches. onPlane-compo1.jpg clayhead-compo1.jpg views.jpg projection.jpg Default_Pass_Main.jpg Have a nice Ztime,J.

  • kogen
    07-01-08
    The first one is amazing. I like this alien-like structure coming out of the plane and merging with it's head. Great sculpt. Cheers "ko'gen".
02-01-08

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Hello there, this one is meant to be a pseudo olmec head. Originally sculpted from a polysphere it was then retopologized in ZB.First i layed out the new poly distribution by painting it on the model,a process that can be really nerve wrecking when you're not used to it btw.Took several times longer than the retopologizing itself,which went smooth and took about 4-5 h. Got it from 1.572mill polys to 690,241 polys. Then some more sculpting and surfacing. The second image is a composite made from Terragen2 Technical Preview renders with a little postwork. Have a good one y'all,J. Olmec1.jpg Olmec2.jpg

  • johnfnoo
    02-01-08
    The head renders are just awe inspiring, and all of it is very original. JF
12-18-07

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Hi again, this is another test piece,kind of first try to sculpt something that's similar to my airbrush stuff.Still a long way to go . doh.jpg Have a nice Z-time,J.

  • Pride
    12-18-07
    Sour?........The last face would make a nice wood carving.
10-04-07

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cubealaoli1.jpg cubealaoli2.jpg Cheers,J.

  • machado
    10-04-07
    Very cool... I like all of them!!!
09-30-07

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A rake-doodle raked.jpg Cheers,J.

  • krismkelley
    09-30-07
    Was this last one all done with the rake brush? How? I'm having a bit of trouble understanding uses for the rake brush and could really use some help. Thanks.
09-03-07

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One more test piece. 3-1 test 1.jpg 3-1 test 2.jpg

  • calum5ZB
    09-03-07
    Thanks for the render tips,most useful for me!I like this last guy too,why did I imagine that droplet swinging around after I flicked it?lol!I dunno..Great stuff again,cal
08-22-07

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Another one compo 4.jpg The following might be well known for cg-veterans,but i thought i should mention. Amongst other things i used a combination of HiPass-filter and gaussian blur on the above to -hopefully- enhance a somewhat dark render.The basic steps are:take your dark render and open it in your favourite layer based image editing software,then copy it 2 times so that you have 3 layers,then apply a HiPass-filter to the first copy and set the layer to hard light (or soft light or some other light ,depends on the desired result,just play with the modes and the HiPass values),now perform a gaussian blur on the 2nd copy (remember to play with the values) and set that layer to screen.An example example.jpg Hope it will be useful as an addition to the renderpasses methods discussed elsewhere on this forum. Nice Z-time y´all,J.

08-19-07

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A displaced plane,two versions. opi plane 2d.jpg opi plane 2c.jpg ,J.

  • Giantsun
    08-19-07
    These last two would make killer t-shirts.
08-15-07

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Two more compositing tests compo2.jpg compo3.jpg

  • ior-calin
    08-15-07
    I like the second face very much!! good work
08-14-07

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Thanks cal. More fun with the displ brush: the protuberances were made with the displ brush using the brush modifier with different values. displfun.jpg radial z symmetry again dispbr 1a.jpg dispbr 1b.jpg dispbr 1 side.jpg

08-13-07

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Zeedoodledoo
Hello, here are some of the doodles and tests i did learning ZB 3.x. All were made from polyspheres and since they´re just doodles i didn´t care about asymmetry or if polys are visible. The first one is an alpha modeling and polypainting test mainly. Second one is a pinch-style attempt and compositing test. The last two showing both sides of a polysphere that has been treated with the displacement brush using radial z-symmetry. The lower one is one stroke. You can have lots of fun with that one. psdoo4 b.jpg compo.jpg dispbr 2a+b.jpg Have a good one,J.

  • calum5ZB
    08-13-07
    Good work,cool start. cal
06-19-07

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Thanks Aeneas! KHC_inc:still Zspheres for the plaiting? Some remnant mesh from last year.Made in Wings3d after Frenchy and Lemo posted that Topmod stuff,slightly altered and textured in ZB3.Preview mode. quickie.jpg Have a good Ztime y´all.

  • KHC_inc
    06-19-07
    Hi J. How did you align and apply the texture to the new knot? It looks cool. Yes, I used ZSpheres for the plaits (and the women too). I created a template in Photoshop and applied it to a slightly modified ImagePlaneX (I reduced the sub divisions...