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Prop Creation
This Workshop will cover various ZBrush features such as the ZModeler Brush, Gizmo3D, Live Boolean, Dynamesh, and Surface Noise to create a bladed weapon prop. Swords and knifes are often created to accessorize models. Using ZBrush these weapons can be easily created for use as props for character models, conceptual artwork, or even used with 3D Printing for Cosplay or Product Design.
Prop CreationLive Boolean
Welcome to the Live Boolean Workshop! Here you'll discover 3 Lessons including examples of hard surface and organic Live Booleans, a step by step follow-along, and lastly how to use the Show Coplanar and Show Issues buttons when creating your own meshes.
Live BooleanGizmo 3D
Welcome to the Gizmo 3D Workshop! Here Joseph will cover how to get started and how to use the Gizmo 3D.The Gizmo 3D is a simple yet powerful tool within ZBrush, learn this along with it's sibling Transpose to become a ZBrush master!
Gizmo 3DThe Basics of ZBrushCore
Welcome to ZClassroom! If this is your first time using ZBrushCore, your first time coming to ZClassroom, or you just need to brush up on your ZBrush fundimentals, this is a perfect series to check out.
The Basics of...Head Sculpting with Steve James
Welcome to a six part Workshop completely in ZBrushCore, hosted and taught by Steve James. This series will focus on a head bust from start to finish. Follow along or use Steve's workflow to create your own character.
Head Sculpting with...Changing Languages
English isn't your language of choice, no problem, follow this lesson to find out how to change ZBrushCore's language settings.
Changing Languages
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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10-20-07

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GaurTaur, future miniature
This guy will be printed out sometime in the future. I modeled this guy in pieces, mostly using a new technique I developed. I mask off part of a polyplane in the profile I need ( say, the side view of the legs ), then I extract from the plane, hit the extract with smooth brush, then start sculpting. I even did the torso this way. It's a very quick way to rapidly build model parts. If there are too many pucker points, then I quickly retopo to something prettier. I use ctrl-shift, and then the zproject brush to ensure the arms, head, and hands will properly mate with their counterparts when he is finally printed. Before printing, I will move the parts I want to be seperate to ensure the best printing. The sword and shield were done in moi, and then tweaked in Zbrush. This is not the final pose, but more a 'fit' test. GaurTaur.jpg

  • Remib
    10-21-07
    great character , are you gonna make texture to it ? This would be cool to see the model completly achieve.
07-09-07

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Alien Heavy Trooper
This guy is the first of 4 poses. I need to do some cleanup to ensure the posed mesh will generate a clean STL. But, he's pretty much done. I'll probably tweak the pose a teeny bit more. The knife is a bit thick, but it needs to cast well in metal, and avoid large undercuts. I'll be going back and tweaking it's apparent thickness by undercutting slightly. I'm gonna bang out 3 more poses, and then go back and do some cleanup. Then we'll get these guys veted and shipped out to the printers! When finally cast up, they will be around 36mm tall. The powerarmor was done entirely in Zbrush, starting from a Zsphere mesh. The Rifle, knife, etc, were done in Moi3d, exported as OBJs, and brought in as subtools. Heavy Trooper Pose A.jpg

  • krazeyhorse
    07-09-07
    firstly awesome scuplt and design. I have a couple of queries ... What material are you going to use when you finally cast it into a model? Did you relie heavierly on Alpha brushes for the hard surface sculpts eg holes and bolts? Love it!
06-26-07

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Thrade Heavy Trooper model
I must say, Z3 is a blast. Being able to pose and sculpt all in one tool is very nice. Anyway, I've been working on some 3d models to turn into pewter figs to sell... 3d-miniatures online store These are the first bath of figs, and they were mostly done in Maya. I did the weapons in Silo. Sim did the meshes and poses in Maya. We're working on a new batch, including heavy powered armored troopers. This guy was entirely designed in Z3, and he has other bits of kit as well, such as a knife, pouches, rifle, and backpack. Hopefully I'll get them wrapped up this week. My bud sim has been working on some other models as well. Heavy Trooper 2.jpg

05-22-07

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Added some wrinkles, worked on the anatomy more. Goblin Head 3.jpg

  • Rastaman
    05-22-07
    Well done. You used our topology-feature on a ZSpheres-Base-Skeleton as you posted it here...
05-21-07

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ZB3 Sketch, Goblin Bust
Been working on this guy. 100% built in Zbrush, including the base mesh. Check out the topology thread for how it was done. Sure, there are a few rough areas in Z3, but nothing killer. Love the new materials and shadows, much easier on the eyes! Anyways, here he is. I've been working on him as a way to learn Z3. Goblin Head 2.jpg

03-31-07

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Producing SF miniatures using Zbrush
These figure had it's base mesh modeled in Maya, was detailed in Zbrush, and then posed back in Maya. We have 5 othrt poses ready to go as well. The actual print was done on a Perfactory, and the layer thickness is about 0.0005" thick, with the figure being about 1" tall. These will eventually be produced in lead-free pewter. The layers may look rough, but the lighting really picks them out. Transparent orange masters are difficult to photograph! In reality, you can barely feel the layers at all, and the figs are truly awesome in person. Just wanna show that Gentle Giant Studios isn't the only place doing this kind of stuff. Alien.jpg

  • kgg777
    03-31-07
    That is incredible. What a great use for the technology. The detail is fantastic for the scale. It could revolutionize the miniatures market.
  • Pride
    03-31-07
    I know of a few people doing this kind of thing. If you take a look my website [in my signature] there is a model that was detailed for steriolithography with [color=#c0c0c0]Zbrush. The figures I'm doing are...
03-20-07

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Ogre WIP
Well, with Z3 coming, I decided to get off my butt, and start learning Z2. I built a very basic mesh in Silo ( Great modeler, sorry, the current Zspheres are a exercise in frustration at times ). There are no toes because he will wear boots eventually. I finally grok the Inflate brush, it's great for adding mass to muscles! He's around 850k polys, and still being textured and tweaked. I'd like to print him out via 3d printing sometime. I'm dying for Z3 so I can pose him easily, and add lots of greebles. Ogre003.jpg

03-04-07

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Doodling in Zbrush in preparation for Z3!
I'll be honest. More than anything, I bought Z2 just to lock in the price for the free upgrade. I still find it hard to have to go to other apps do stuff like posing meshes, etc. But, seeing Z3, any sculpting skills I learn will be directly useful. And so, I've started working on my sculpting. These sculpts are intended as practice for a future project. In and of themselves, they are doodles, focusing on anatomy or learning how to detail... The Orc head was built from a sphere primitive. The hacking sword was modeled in MOI3D, exported as OBJ, and detailed in Zbrush. The material is my own custom clay material. Orc Head 002.jpg Hacking Sword001.jpg

03-14-06

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First zBrush pic, lips!
First sculpt with zBrush. Hung out with a local artist on Saturday, and she showed me how to do lips in clay. The process isn't quite the same, but it was very easy to take the anatomical tricks she showed me and apply them to the sculpt. The lips are kinds Bargue-ish in their look. But I'm pretty happy as a first stab at actually trying to be representation with zbrush Lips.jpg

  • Prayer
    03-15-06
    hey i satrted out Zbrush aswel lips ar the hardest the mouth but im enoyn the program alot heres mine ! training.JPG