More …
Prop Creation
This Workshop will cover various ZBrush features such as the ZModeler Brush, Gizmo3D, Live Boolean, Dynamesh, and Surface Noise to create a bladed weapon prop. Swords and knifes are often created to accessorize models. Using ZBrush these weapons can be easily created for use as props for character models, conceptual artwork, or even used with 3D Printing for Cosplay or Product Design.
Prop CreationLive Boolean
Welcome to the Live Boolean Workshop! Here you'll discover 3 Lessons including examples of hard surface and organic Live Booleans, a step by step follow-along, and lastly how to use the Show Coplanar and Show Issues buttons when creating your own meshes.
Live BooleanGizmo 3D
Welcome to the Gizmo 3D Workshop! Here Joseph will cover how to get started and how to use the Gizmo 3D.The Gizmo 3D is a simple yet powerful tool within ZBrush, learn this along with it's sibling Transpose to become a ZBrush master!
Gizmo 3DThe Basics of ZBrushCore
Welcome to ZClassroom! If this is your first time using ZBrushCore, your first time coming to ZClassroom, or you just need to brush up on your ZBrush fundimentals, this is a perfect series to check out.
The Basics of...Head Sculpting with Steve James
Welcome to a six part Workshop completely in ZBrushCore, hosted and taught by Steve James. This series will focus on a head bust from start to finish. Follow along or use Steve's workflow to create your own character.
Head Sculpting with...Changing Languages
English isn't your language of choice, no problem, follow this lesson to find out how to change ZBrushCore's language settings.
Changing Languages
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

Highlighted Forums

  1. toprow threads with more than half a million views

    Forum Actions:

    Forum Statistics:

    • Threads: 29
    • Posts: 22,339
+ Create New Thread + Reply to My Thread
6 Days Ago

6

16

3

thread gallery
26 Favorites and 18Followers.
Hey! Here are some closeup shots

  • Carlesimo
    1 Day Ago
    This looks awesome, i really like the look you gave it . Nice job!
  • CamiloVeliovich
    1 Day Ago
    Thanks man! I was just looking at your Rogue model! It looks really great!
1 Week Ago

6

6

4

thread gallery
26 Favorites and 18Followers.
Witch King
Hey This is a model I did on my free time, based on the concept image from https://shiantu.deviantart.com/art/Witch-King-316443599 In this project, I wanted to try and rely as much as I could on using just Zbrush. Mostly to modify old habits I have for doing certain modeling parts. I used a lot of Dynamesh, extrude mesh, and IMM as well. Only a few pieces of cloth were done using cloth simulation. Final render was done using Vray. The shader was made using a combination of VrayDirt and VrayCurvature, no UvMapping.

  • Intervain
    1 Week Ago
    I love the silhouette and design, would love to see it more closely. I feel the renders are not doing it justice
  • CamiloVeliovich
    1 Week Ago
    Really glad you like it! I´ll see about posting some closeups
09-04-17

9

0

0

thread gallery
26 Favorites and 18Followers.
Kitta Wulfsdottir
Hey! This is the game character I made for Gilberto Magno´s Workshop. (http://gilbertomagno.com/) It´s based on the concept by MizaelTengu. You can check it out here: https://mizaeltengu.deviantart.com/art/Kitta-WulfsDottir-Commission-651925149 From blocking out, to finished high res sculpt I used Zbrush, with a few elements polymodeled, such as the shield. After that, retopologyed everything, keeping in mind TriCount, which ended up being a little less than 70k. Little details such as stitches were done in Painter. The hair cards were all placed by hand. Rendered in Marmoset. Hope you like it!

02-06-17

4

1

1

thread gallery
26 Favorites and 18Followers.
Update!
Glad you like it! I made this other image with the same character adding a new enviroment I´ll see about those breakdowns!

11-07-16

5

6

10

thread gallery
26 Favorites and 18Followers.
Uchiha Sasuke
This is a character from the Naruto series. My goal was to mantain the relatively simple design of the original drawing, and adapt it to what it could be a more game cinematic realism, with stylized elements. I went with a neutral sad expresion. Also the dramatic top light gives it a kind of menacing apearence, which i think represents the character well. I´m also planning on working a little bit more on trying different poses, and face expressions. I´ll post those later. It was done in 3dsmax, with help from marvelous designer for the clothes. Zbrush was used for sculpting, posing, hair grooming, plus all the color and specular textures were hand painted with polypaint. Rendered in v-ray. I´ll post a more detailed breakdown later, because i´m going to be away from my computer for a few weeks Hope you like it!

  • krysalid
    11-14-16
    OH!!!! Great artwork! Super interpretation of Sasuke-kun! ^^ I like it! Like Totyo said, put some breakdown!Please!
  • PabloV3D
    11-14-16
    ecxelenete maestro! muy bueno!
08-24-15

2

6

5

thread gallery
26 Favorites and 18Followers.
Clare
Clare from the Claymore series I´ve been working on my spare time on this project. I actually started this some time ago, but never finished it. Zbrush was used for sculpting the clothes, posing, adding detail, and painting textures. Hope you like it!

  • daredyoshi
    08-26-15
    gorgeous! really good homage!
  • McFly1437
    08-26-15
    Very beautiful! Not so much frills, just a nice character
12-09-14

0

3

thread gallery
26 Favorites and 18Followers.
Archibald
Inspired by the art done by Perikoala http://perikoala.deviantart.com/art/Archibald-496990449 from Cryinglittlepeople http://cryinglittlepeople.deviantart.com/art/After-the-rain-399380504 Hope you like it!