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Dynamic Subdivision
Dynamic Subdivisions give you the capability to preview a model at various levels of preview resolution, while respecting additional functionality like creases, without subdividing your mesh.
Dynamic SubdivisionZBrush for Concepting
Welcome to our ZBrush for Concepting six part series, featuring Joseph Drust and Andrew Bosley. Watch as we start with quickly produced 3D models and finish with a beautiful 2D concept piece. Throughout the six part series you'll learn features that include ZBrush's ZModeler Brush, 2.5D features, Alpha creation, Surface Noise, The Zbrush to Keyshot Bridge, KeyShot Rendering, and lastly a Photoshop paint over and texture overview. An amazing collaboration between Joseph Drust and Andrew Bosley. For more tutorials from Joseph visit here and for concepts by Andrew visit bosleyart.com
ZBrush for ConceptingCreating a Character with IMM Brushes & Gizmo 3D
A three part Workshop that will focus on creating a character with three key features offered in ZBrushCore.
Creating a Character...ZModeler Introduction
Introducing, the latest tool to be added in your modeling pipeline, ZModeler Brush! This brush is geared specifically towards low polygon modeling, but not limited to. Adding-on to the standard methods of low polygon modeling, we have developed an all in one Brush that will allow you not only access all low poly modeling functions, but also intuitively develops a brush workflow. Some of the features in this brush include adding and removing multiple edge loops, beveling, extruding multiple surfaces, smooth subdivision modifiers, bridging holes and surfaces, and more. Jump into this classroom to learn all you will need to begin using this brush!Featuring 4 introductory videos to help get started before you dive into more advanced ZModeler Actions.
ZModeler IntroductionArrayMesh
ArrayMesh is an advanced array system in ZBrush that will allow you to create duplicate instances of geometry in varying patterns and shapes. This feature operates in real-time as you edit the structure of the original mesh or adjust the modifiers of the array. Using the sliders located in the ArrayMesh sub-palette or simply using ArrayMesh with Transpose can quickly generate complex instanced geometry. The ArrayMesh system also incorporates a multi-stage approach that allows you to nest multiple arrays within each other. With this system you can easily create instanced shapes such as tank treads or full buildings!
ArrayMeshRadial Symmetry
Joseph Drust will show you how Radial Symmetry works in ZBrushCore.
Radial Symmetry
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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01-20-18

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137 Favorites and 58Followers.

01-20-18

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render studies..

01-09-18

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Panthro
I used my old model and added some little details/models. Hope you like it.

12-21-17

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Sami
It's a quick work, test for texturing.xyz displace textures.it's not looking good for now but I'm working on it,hope you like it.. I used badking free models for horn..

  • Webhead
    12-22-17
    Nice sculpting on Mr. Wink and on Sami's head!
  • NiyOo
    12-23-17
    Webhead_Thx a lot..
12-15-17

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Mr.Wink

12-15-17

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Mr.Wink

12-15-17

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Mr.Wink (W.I.P.)
Inspired from hellboy movie..

12-08-17

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speed sculpt
Concept by Vyacheslav Safronov

11-13-17

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Frank Von Stein (W.I.P.)
Frank Von Stein. I completed body/anatomy.I'm working on cloth and surface details.. Inspiration, http://figurementors.com/kit-review-frank-von-stein-terrible-kids-stuff http://www.klatu.org/2017/03/30/planning-frank-von-stein/

10-12-17

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Idane

09-15-17

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Elf (W.I.P.)

08-18-17

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female anatomy

  • NiyOo
    08-19-17
    Duncan Fraser_ thx a lot Duncan..
08-18-17

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Hulkenstein (W.I.P.)

08-18-17

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Zhang

08-18-17

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practice..
base_head_part1 from Niyazi Selimoglu on Vimeo. base_head_part2 from Niyazi Selimoglu on Vimeo.

06-15-17

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Skeletor (W.I.P.)
I'm working on this character in my spare time.Hopefully, I'll finish and than I'll update screenshots .. _Overall blockout ,base proportions/anatomy. inspiration by Sideshow

  • CWR63
    06-18-17
    It really looks like Skeletor as envisioned by Frazetta! The bare feet do feel a bit Bodé - also a good thing.
  • NiyOo
    06-19-17
    CWR63_Thank you
04-28-17

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Hellboy
quick hellboy model . I used my last work for this..

  • NiyOo
    05-07-17
    ashraful_mobin_Thank you
04-26-17

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Nhya (W.I.P.)
I'm working on this character in my spare time.I started with my base model ( second image) Hopefully ,I'll finish this..

02-19-17

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zsketch..
sketch/WIP in my spare time. Reference/Inspired by Rob Bliss,Alex Oliver..

01-21-17

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zsketch
practice in my spare time..

12-23-16

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The Biker
practice in my spare time..

  • Scote
    12-23-16
    Like your biker design. Keep it up
  • NiyOo
    12-24-16
    Scote_Thank you
12-03-16

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Jin Kazama

11-30-16

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final screenshot :)

  • NiyOo
    11-30-16
    eiti_Thank you
11-30-16

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  • eiti
    11-30-16
    really cool work dude, great work on the details also
11-30-16

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11-30-16

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11-30-16

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Jin Kazama screenshots

11-30-16

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Jin Kazama
First 4 Figures is present Jin Kazama . It was a really good experience for me. I did Tekken 3 and Tekken 5 versions. Basement models and some final tweaks are done by Kaushik Manna.. Director : Alex Davis http://www.first4figures.com/component/option,com_myphp/Itemid,3/product,182 http://www.first4figures.com/component/option,com_myphp/Itemid,3/product,185

11-21-16

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texture test..

  • Spyndel
    11-21-16
    That's a pretty buff Grinch. I think the story would have been a lot scarier with that guy in it
  • NiyOo
    11-21-16
    Spyndel_Thank you
11-20-16

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Grinch_Turnaround

11-20-16

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Grinch

11-20-16

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Grinch (W.I.P.)

10-17-16

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Dan Black Characters

10-17-16

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Dan Black Characters
Dan Black is a independent game project. I made the main characters . I want to share some HP/decimated model screenshots..

10-12-16

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lunchcrunch..
Creature,torso and girl head study. Reference: Jose Pericles , Chun Lo..