More …
ZBrush for Concepting - Part 1
We'll start this series with a brief intro to Joseph Drust and Andrew Bosley, followed by an overview of the six part lesson. The second portion of this video jumps right into ZBrush as Joseph uses the default ZModeler Brush options to quickly generate building structures.
ZBrush for Concepti … ZBrush for Concepting - Part 2
Taking the buildings created in Part 1, let's use 2.5D and its functionality to create an Alpha.
ZBrush for Concepti … ZBrush for Concepting - Part 3
Now that we have an Alpha created from our buildings, let's use it to create Surface Noise. Once rendered with BPR, we'll convert it to editable geometry and prep our buildings for KeyShot.
ZBrush for Concepti … ZBrush for Concepting - Part 4
Let's use the ZBrush to KeyShot Bridge, we'll create a number of render passes from various KeyShot materials. These render passes will then be passed on to Andrew for the remainder of this lesson.
ZBrush for Concepti … ZBrush for Concepting - Part 5
Discover Andrew's technique from manipulating Joseph's renders and the start of his Photoshop texturing and paint over.
ZBrush for Concepti … ZBrush for Concepting - Part 6
With our final video of this series, we put the finishing touches on our concept piece. An amazing collaboration between Joseph Drust and Andrew Bosley. For more tutorials from Joseph visit pixologic.com/zclassroom and for concepts by Andrew visit bosleyart.com
ZBrush for Concepti … Architectural Design - Part 1
This tutorial series gets things started with the ZModeler Brush and NanoMesh to create a building base. Use NanoMesh's random, variation, offset, and rotation sliders to create a unique skyscraper look.
Architectural Desig …
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

Highlighted Forums

  1. toprow threads with more than half a million views

    Forum Actions:

    Forum Statistics:

    • Threads: 16
    • Posts: 14,523
+ Create New Thread + Reply to My Thread
03-12-14

4

1

5

thread gallery
23 Favorites and 24Followers.
better ZB renders

  • 3mm
    03-12-14
    looking really cool,love how you translate the great concept to the 3d!
03-12-14

3

2

2

thread gallery
23 Favorites and 24Followers.
ZB renders
there are better renders in the next post.

  • Ehren
    03-12-14
    freaking rad
03-11-14

3

12

15

thread gallery
23 Favorites and 24Followers.
Otto Schmidt Biker girl
This is a 3D print of a ZB sculpt based on a design by Otto Schmidt.

  • avaya
    03-11-14
    where can I purchase a print?
  • mdzb
    03-12-14
    It is just a prototype for now.
11-19-13

2

2

0

thread gallery
23 Favorites and 24Followers.
Despicable Me 2: Making of Gru and Lucy maquette
Hi, Here is a video of the making of my maquette for Despicable Me2. It shows the posing process with TransposeMaster and some of the steps to create the 3D print of the maquette. Dave Cortez Printed it on the Projet 3000 at medium resolution. After the parts were primed with Bondo spray primer and sanded to get rid of the build layers. 79680180

  • mdzb
    11-19-13
    If you are interested in more detail about cleaning 3D prints here is a video of cleaning my sculpture of Bill Presings design. 21120236
  • CAS NYC
    11-20-13
    [QUOTE=mdzb;1057675]Hi, Here is a video of the making of my maquette for Despicable Me2. It shows the posing process with TransposeMaster and some of the steps to create the 3D print of the maquette. Dave Cortez...
05-22-13

0

0

thread gallery
23 Favorites and 24Followers.
a bit more
Some more face sculpting, I plan to get in there and do a pass to finally dial it in and add more accurate detail. A new texture and some fibermesh fuzz on the jacket. Finally some photoshop blur and contrast, while I figure out the BPR filters.

05-22-13

2

1

0

thread gallery
23 Favorites and 24Followers.
some more work
I did some more work on the likeness. Also some sculpting on the costume.

  • wbstudio
    05-22-13
    This is coming along very nice. Really looks like him. Such a weathered face. Nice to see it develop.
05-20-13

2

1

0

thread gallery
23 Favorites and 24Followers.
Giacometti WIP
Here is an old model that I am going to try to punch up and make more realistic. I need to do some more sculpting, then FiberMesh to follow

01-14-13

2

0

0

thread gallery
23 Favorites and 24Followers.
Morticia turntable
Here is the body for Morticia. I will be making a 3D print. I'll post images soon. https://vimeo.com/57412907

01-04-13

4

1

0

thread gallery
23 Favorites and 24Followers.
Bernini study
Here is a link to the time-lapse of my Bernini study. This was about an hour of work. 56762548

  • tomjane7
    01-22-13
    I really like your bernini head. So easy to miss great sketches here. The render is very nice. Was this rendered in ZBrush with Lightcap and Photoshop? Any chance of sharing the material? Thanks
12-21-12

4

1

0

thread gallery
23 Favorites and 24Followers.
beta images
here are some tests I did

  • BlackMath
    12-21-12
    Oh wow..very cool! was this all accomplished in only Zbrush? carbon fiber/ translucent shaving gel escorche man is interesting technique
12-08-12

1

0

thread gallery
23 Favorites and 24Followers.
morticia
Here is am image inspired by Serge Birault

  • gordon-v
    12-08-12
    Very nice portrait. I like the clean shapes and form of hair you created. I find it hard sometimes to get exactly the shape I want with fibermesh. Enjoyed the interview on schoolism, grate motivation. chees, Max
11-19-11

5

1

0

thread gallery
23 Favorites and 24Followers.
A new way to learn anatomy: ZBrush makes it possible
Hi Mike Defeo here. Scott Eaton and I are creating a new way to learn anatomy. An application with 4, 3D models and informational overlays. At the heart of the process is ZBrush making the sculpting possible. Take a look at this teaser to learn more: http://vimeo.com/32244827 We plan to release it in the first quarter of 2012 on iPab, iPod, desktop, Android and Kindel Fire more info at MD3D inc http://md3dinc.com/

  • anigroove
    11-19-11
    Can't wait! great initiative