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Painting-Introduction
The final addition to this incredible series of videos, will cover all that is necessary to texture the final helmet design. Polypainting, Spotlight, and Materials are some of the key features that will be covered.
Painting-Introduction Painting-Layer Masking
Using a combination of masking and layers, Joseph demonstrates a quick and easy method to applying a custom paint job to the helmet.
Painting-Layer Masking Painting-Spotlight Texturing
Spotlight allows the use of images loaded directly into ZBrush to apply texture information to your model. Joseph demonstrates how he uses this method to apply refined texture details.
Painting-Spotlight … Painting-Alpha Texturing
Alphas are one of the easiest ways to apply texture or sculptural details. Watch how Joseph utilizes this feature to add texture details to the helmet.
Painting-Alpha Text … Reference Introduction
Joseph Drust introduces the key features he will be covering in the following videos.
Reference Introduction Basemesh Introduction
this video gives a brief explanation of the various methods that will be covered in the following base mesh videos.
Basemesh Introduction Sculpting Introduction
Introducing the next topic of videos, sculpting. Joseph covers all topics that are involved in this series.
Sculpting Introduction
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:
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03-12-14

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better ZB renders

  • 3mm
    03-12-14
    looking really cool,love how you translate the great concept to the 3d!
03-12-14

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ZB renders
there are better renders in the next post.

  • Ehren
    03-12-14
    freaking rad
03-11-14

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Otto Schmidt Biker girl
This is a 3D print of a ZB sculpt based on a design by Otto Schmidt.

  • avaya
    03-11-14
    where can I purchase a print?
  • mdzb
    03-12-14
    It is just a prototype for now.
11-19-13

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Despicable Me 2: Making of Gru and Lucy maquette
Hi, Here is a video of the making of my maquette for Despicable Me2. It shows the posing process with TransposeMaster and some of the steps to create the 3D print of the maquette. Dave Cortez Printed it on the Projet 3000 at medium resolution. After the parts were primed with Bondo spray primer and sanded to get rid of the build layers. 79680180

  • mdzb
    11-19-13
    If you are interested in more detail about cleaning 3D prints here is a video of cleaning my sculpture of Bill Presings design. 21120236
  • CAS NYC
    11-20-13
    [QUOTE=mdzb;1057675]Hi, Here is a video of the making of my maquette for Despicable Me2. It shows the posing process with TransposeMaster and some of the steps to create the 3D print of the maquette. Dave Cortez...
05-22-13

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a bit more
Some more face sculpting, I plan to get in there and do a pass to finally dial it in and add more accurate detail. A new texture and some fibermesh fuzz on the jacket. Finally some photoshop blur and contrast, while I figure out the BPR filters.

05-22-13

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some more work
I did some more work on the likeness. Also some sculpting on the costume.

  • wbstudio
    05-22-13
    This is coming along very nice. Really looks like him. Such a weathered face. Nice to see it develop.
05-20-13

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Giacometti WIP
Here is an old model that I am going to try to punch up and make more realistic. I need to do some more sculpting, then FiberMesh to follow

01-14-13

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Morticia turntable
Here is the body for Morticia. I will be making a 3D print. I'll post images soon. https://vimeo.com/57412907

01-04-13

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Bernini study
Here is a link to the time-lapse of my Bernini study. This was about an hour of work. 56762548

  • tomjane7
    01-22-13
    I really like your bernini head. So easy to miss great sketches here. The render is very nice. Was this rendered in ZBrush with Lightcap and Photoshop? Any chance of sharing the material? Thanks
12-21-12

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beta images
here are some tests I did

  • BlackMath
    12-21-12
    Oh wow..very cool! was this all accomplished in only Zbrush? carbon fiber/ translucent shaving gel escorche man is interesting technique
12-08-12

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morticia
Here is am image inspired by Serge Birault

  • gordon-v
    12-08-12
    Very nice portrait. I like the clean shapes and form of hair you created. I find it hard sometimes to get exactly the shape I want with fibermesh. Enjoyed the interview on schoolism, grate motivation. chees, Max
11-19-11

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A new way to learn anatomy: ZBrush makes it possible
Hi Mike Defeo here. Scott Eaton and I are creating a new way to learn anatomy. An application with 4, 3D models and informational overlays. At the heart of the process is ZBrush making the sculpting possible. Take a look at this teaser to learn more: http://vimeo.com/32244827 We plan to release it in the first quarter of 2012 on iPab, iPod, desktop, Android and Kindel Fire more info at MD3D inc http://md3dinc.com/

  • anigroove
    11-19-11
    Can't wait! great initiative