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Getting Started with Sculptris Pro
This 3 part Workshop hosted by Paul Gaboury will get you up and running on everything Sculptris Pro, from UI and usage, customization, and combining it with other ZBrush features.
Getting Started with...Using Tessimate
Learn to manipulate topology to your needs with the Tessimate feature. Your host Paul will show multiple examples of how to use this powerful feature with the addition of explaining the difference between Tessimate and Decimate.
Using TessimateThe Basics of PolyGroupIt
In this 2 part Workshop, Paul Gaboury will give you a full run down of how to use PolyGroupIt, then in part 2 we'll show you how PolyPaint and PolyGroupIt can be utilized together.
The Basics of...Using Elastic & Liquid Curve Mode
This Lesson will show multiple Curve Mode examples including IMM Curves, the elastic option, the liquid option, Lock Start, Lock End, Rotate Curve, and Smooth Curve. Now let's go make some Curves!
Using Elastic &...Discovering Groups by Normals
Creating PolyGroups can be very useful when modeling and or sculpting in ZBrush. In this Lesson, we'll demonstrate how to create new PolyGroups on a hard surface model using it's normals and edge degrees.
Discovering Groups by...Deformers
A Workshop focused on the powerful wide spectrum of ZBrush's Deformers. Buckle in as your host Solomon Blair takes you through each Deformer and their abilities.
Deformers
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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04-29-16

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Making a Dragon Tattoo (cont.)
Render Time. Here are the steps I did to get the render to look more like an illustration with the ZBrush BPR. I then used the image in Spotlight to apply it as a tattoo to a character. Below you will find a link to download a project with a cube in Edit Mode with all of my render settings used to render the dragon, enjoy. DOWNLOAD PROJECT FILE HERE

  • Barnacles
    08-04-16
    Super usefull info. Thanks.
  • dargelos
    08-04-16
    Great job and thanks for the detailed tutorial!
  • HeavyBlazeNight
    02-04-18
    Thank you for sharing Paul, gonna try it right away!
04-29-16

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Making
Ok now we need to convert what was created from ArrayMesh into an InsertMesh brush along a curve.

04-29-16

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87 Favorites and 86Followers.
Making a Dragon Tattoo (cont.)
Using the scale with ArrayMesh in order to create a brush for the body and legs.

04-29-16

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87 Favorites and 86Followers.
Making a Dragon Tattoo
Hello Here is a step-by-step of the dragon piece that I completed for the most recent ZBrush Webinar - Don't Just Build It, ArrayMesh It. This is a render with two lights and BasicMaterial2 selected. This is the final Tattoo render using BPR in ZBrush. Here is a little breakdown of how I made the scale. More steps in the next post.

03-31-16

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March Of Robots 2016 (cont.)
@ Vlad74. Thank you for looking. Robot #17 Homage to Batteries Not Included Bot.

  • gabo1991
    04-07-16
    Hello Boozy Floozie Joseph Drust and I are actually going to be starting a Twitch channel called SculptCorner. I'll be modeling the rest of the ArmyBot on this channel. Yes the Drust Military has taken over. Paul
  • boozy floozie
    04-09-16
    SculptCorner, I shall look forward to it very much!! Some time back Paul you mentioned using replay last relative in a video demo with yourself and Joseph. it would be great if you could cover that on askZbrush or in SculptCorner as is nothing out...
03-29-16

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March Of Robots 2016 (cont.)
Robot#16 CentipedeBot

  • vlad74
    03-30-16
    You have very nice designs here Paul. I love the GorillaBot.
03-28-16

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Robot #15 ClownBot. Thanks for looking Marcus and Dragon.

03-23-16

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87 Favorites and 86Followers.
March Of Robots 2016 (cont.)
More March of Robots 1 hour robots. Robot #13 StreetLightBot Robot #14 BowlingBot

  • Dragon
    03-24-16
    Hi Paul (again, it was great meeting you at CTN a couple of years ago). You know I really like your work. Everything you just put up is 'ACE'. I really like your 'Robot #12 BabyBot', man, that surface is beautiful.
03-23-16

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March Of Robots 2016 (cont.)
More 1 hour robots for March Of Robots. Robot #7 GorillaBot Robot #8 SkyBot Robot #9 ConstructionBot Robot #10 ArmyBot (I'm actually completing this one. Stay tuned for more images of him.) Robot #11 ServerBot Robot #12 BabyBot

03-23-16

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March Of Robots 2016
Hello I've been doing the March of Robots challenge that you can find out more about here, http://marchofrobots.com/home-2016/. Pretty much the goal is to create 1 robot a day and give myself only an hour to do it. I'm only using ZBrush and Keyshot. Enjoy. Robot#1 Delivery ManBot Robot #2 Kick'inBot Robot #3 RetroBot Robot #4 DogBot Robot #5 TallBot Robot #6 SpeedBot

05-14-15

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Thank you everyone for all the kind comments. I've been working on a Gundam for my class. I'm pretty much done with the modeling. I started off the piece with Dynamesh and then work on using the Topology brush, ZSphere retopo and primitives to get my basemeshes. After that everything was ZModeler. Now I need to get going on the paint and decals. More to come soon. Enjoy

  • Spyndel
    05-14-15
    Nice Gundam, Paul! I've enjoyed seeing the uptick in clean, deliberate hardsurface design around these parts that has accompanied the release of ZModeler, as opposed to more kitbashy approaches. Not that there's anything wrong with the latter, I'm...
04-03-15

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Here are some quick ZBrush renders of the grasshopper.

  • rasmusW
    04-06-15
    hahah.. great looking hopper, paul. -r
  • ArtificialHype
    05-12-15
    I love the mech work Paul, your hard surface modeling makes me drool ^_^
04-03-15

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Ok so it's been a long time since I posted anything so I thought I would start sharing some items I've been working on. Still have several ideas but as always, not sure I'll be able to finish them off. Let's start with the grasshopper. I thought of an idea. What if I took any animal or insect and turned it into a MECH. Here was my first idea, THE GRASSHOPPER. I wanted to put him in a scene where there are several grasshoppers in a race. I first painted him with the typical green color and then thought, what would he look like red. Everything was modeled in ZBrush about a year and half ago. Rendered in Keyshot. Starting to print him out today. Enjoy.