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Prop Creation
This Workshop will cover various ZBrush features such as the ZModeler Brush, Gizmo3D, Live Boolean, Dynamesh, and Surface Noise to create a bladed weapon prop. Swords and knifes are often created to accessorize models. Using ZBrush these weapons can be easily created for use as props for character models, conceptual artwork, or even used with 3D Printing for Cosplay or Product Design.
Prop CreationLive Boolean
Welcome to the Live Boolean Workshop! Here you'll discover 3 Lessons including examples of hard surface and organic Live Booleans, a step by step follow-along, and lastly how to use the Show Coplanar and Show Issues buttons when creating your own meshes.
Live BooleanGizmo 3D
Welcome to the Gizmo 3D Workshop! Here Joseph will cover how to get started and how to use the Gizmo 3D.The Gizmo 3D is a simple yet powerful tool within ZBrush, learn this along with it's sibling Transpose to become a ZBrush master!
Gizmo 3DThe Basics of ZBrushCore
Welcome to ZClassroom! If this is your first time using ZBrushCore, your first time coming to ZClassroom, or you just need to brush up on your ZBrush fundimentals, this is a perfect series to check out.
The Basics of...Head Sculpting with Steve James
Welcome to a six part Workshop completely in ZBrushCore, hosted and taught by Steve James. This series will focus on a head bust from start to finish. Follow along or use Steve's workflow to create your own character.
Head Sculpting with...Changing Languages
English isn't your language of choice, no problem, follow this lesson to find out how to change ZBrushCore's language settings.
Changing Languages
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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04-29-16

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81 Favorites and 83Followers.
Making a Dragon Tattoo (cont.)
Render Time. Here are the steps I did to get the render to look more like an illustration with the ZBrush BPR. I then used the image in Spotlight to apply it as a tattoo to a character. Below you will find a link to download a project with a cube in Edit Mode with all of my render settings used to render the dragon, enjoy. DOWNLOAD PROJECT FILE HERE

  • Barnacles
    08-04-16
    Super usefull info. Thanks.
  • dargelos
    08-04-16
    Great job and thanks for the detailed tutorial!
04-29-16

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Making
Ok now we need to convert what was created from ArrayMesh into an InsertMesh brush along a curve.

04-29-16

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81 Favorites and 83Followers.
Making a Dragon Tattoo (cont.)
Using the scale with ArrayMesh in order to create a brush for the body and legs.

04-29-16

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81 Favorites and 83Followers.
Making a Dragon Tattoo
Hello Here is a step-by-step of the dragon piece that I completed for the most recent ZBrush Webinar - Don't Just Build It, ArrayMesh It. This is a render with two lights and BasicMaterial2 selected. This is the final Tattoo render using BPR in ZBrush. Here is a little breakdown of how I made the scale. More steps in the next post.

03-31-16

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March Of Robots 2016 (cont.)
@ Vlad74. Thank you for looking. Robot #17 Homage to Batteries Not Included Bot.

  • gabo1991
    04-07-16
    Hello Boozy Floozie Joseph Drust and I are actually going to be starting a Twitch channel called SculptCorner. I'll be modeling the rest of the ArmyBot on this channel. Yes the Drust Military has taken over. Paul
  • boozy floozie
    04-09-16
    SculptCorner, I shall look forward to it very much!! Some time back Paul you mentioned using replay last relative in a video demo with yourself and Joseph. it would be great if you could cover that on askZbrush or in SculptCorner as is nothing out...
03-29-16

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March Of Robots 2016 (cont.)
Robot#16 CentipedeBot

  • vlad74
    03-30-16
    You have very nice designs here Paul. I love the GorillaBot.
03-28-16

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Robot #15 ClownBot. Thanks for looking Marcus and Dragon.

03-23-16

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81 Favorites and 83Followers.
March Of Robots 2016 (cont.)
More March of Robots 1 hour robots. Robot #13 StreetLightBot Robot #14 BowlingBot

  • Dragon
    03-24-16
    Hi Paul (again, it was great meeting you at CTN a couple of years ago). You know I really like your work. Everything you just put up is 'ACE'. I really like your 'Robot #12 BabyBot', man, that surface is beautiful.
03-23-16

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March Of Robots 2016 (cont.)
More 1 hour robots for March Of Robots. Robot #7 GorillaBot Robot #8 SkyBot Robot #9 ConstructionBot Robot #10 ArmyBot (I'm actually completing this one. Stay tuned for more images of him.) Robot #11 ServerBot Robot #12 BabyBot

03-23-16

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March Of Robots 2016
Hello I've been doing the March of Robots challenge that you can find out more about here, http://marchofrobots.com/home-2016/. Pretty much the goal is to create 1 robot a day and give myself only an hour to do it. I'm only using ZBrush and Keyshot. Enjoy. Robot#1 Delivery ManBot Robot #2 Kick'inBot Robot #3 RetroBot Robot #4 DogBot Robot #5 TallBot Robot #6 SpeedBot

05-14-15

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Thank you everyone for all the kind comments. I've been working on a Gundam for my class. I'm pretty much done with the modeling. I started off the piece with Dynamesh and then work on using the Topology brush, ZSphere retopo and primitives to get my basemeshes. After that everything was ZModeler. Now I need to get going on the paint and decals. More to come soon. Enjoy

  • Spyndel
    05-14-15
    Nice Gundam, Paul! I've enjoyed seeing the uptick in clean, deliberate hardsurface design around these parts that has accompanied the release of ZModeler, as opposed to more kitbashy approaches. Not that there's anything wrong with the latter, I'm...
04-03-15

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Here are some quick ZBrush renders of the grasshopper.

  • rasmusW
    04-06-15
    hahah.. great looking hopper, paul. -r
  • ArtificialHype
    05-12-15
    I love the mech work Paul, your hard surface modeling makes me drool ^_^
04-03-15

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Ok so it's been a long time since I posted anything so I thought I would start sharing some items I've been working on. Still have several ideas but as always, not sure I'll be able to finish them off. Let's start with the grasshopper. I thought of an idea. What if I took any animal or insect and turned it into a MECH. Here was my first idea, THE GRASSHOPPER. I wanted to put him in a scene where there are several grasshoppers in a race. I first painted him with the typical green color and then thought, what would he look like red. Everything was modeled in ZBrush about a year and half ago. Rendered in Keyshot. Starting to print him out today. Enjoy.