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Getting Started with Sculptris Pro
This 3 part Workshop hosted by Paul Gaboury will get you up and running on everything Sculptris Pro, from UI and usage, customization, and combining it with other ZBrush features.
Getting Started with...Using Tessimate
Learn to manipulate topology to your needs with the Tessimate feature. Your host Paul will show multiple examples of how to use this powerful feature with the addition of explaining the difference between Tessimate and Decimate.
Using TessimateThe Basics of PolyGroupIt
In this 2 part Workshop, Paul Gaboury will give you a full run down of how to use PolyGroupIt, then in part 2 we'll show you how PolyPaint and PolyGroupIt can be utilized together.
The Basics of...Using Elastic & Liquid Curve Mode
This Lesson will show multiple Curve Mode examples including IMM Curves, the elastic option, the liquid option, Lock Start, Lock End, Rotate Curve, and Smooth Curve. Now let's go make some Curves!
Using Elastic &...Discovering Groups by Normals
Creating PolyGroups can be very useful when modeling and or sculpting in ZBrush. In this Lesson, we'll demonstrate how to create new PolyGroups on a hard surface model using it's normals and edge degrees.
Discovering Groups by...Deformers
A Workshop focused on the powerful wide spectrum of ZBrush's Deformers. Buckle in as your host Solomon Blair takes you through each Deformer and their abilities.
Deformers
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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04-08-18

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21 Favorites and 16Followers.
Hello all, I finally got around to do a personal project. Modeled in Zbrush and rendered with Keyshot.

  • Astjid
    04-12-18
    Thanks for all the nice comments, much appreciated : ) @Piggyson If I ever get around to write it I will send you a free copy ; )
  • Totyo
    04-12-18
    ahah!! I didn't even notice the title of the book BTW, we shared your work on social medias yesterday You should more works like that, it's very good!
  • Astjid
    04-12-18
    Thank you very much : )
07-13-16

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21 Favorites and 16Followers.
Thanks alot! I will give it a try to explain how I did that part. With some screengrabs : ) -Build low poly -Unwrap and adjust uv with UV Master -Subdivide to get enough polys -Import and apply hi-res Texture Map(created based on UVs) -Mask By Color(Intensity) -Subtool extract(Double) -Dynamesh main part and merge down with extraction as subtraction and then Re-dynamesh -And finally some Polish by groups to clean it up some. I hope that answers Your question : )

  • 3DOWNER.com
    07-18-16
    Thanks for the explanation! I just bought ZBrush a few days ago and the last time I even used it was in 2008 (Academic Version). A lot has changed! I am a 3DS kind of guy also but now that I own this flat out, it looks like I have some catching up to do....
  • Astjid
    07-22-16
    Thank you all And yes, it was rendered in Keyshot.
07-09-16

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21 Favorites and 16Followers.
Thank you all for the very, very nice feedback : ) @skinnybonez: attaching some low polyframe images. @nagulov: I think it is alot faster. The combination of actions and targets gives access to very powerful combinations. And adding the transpose tool and the regular brushes like move, clip and slice you get even more powerful polymodeling tools. I agree with You on the shift-extrude though, that is one thing i frequently miss and have to find workaround ways to do. @gabo1991: Alot of my workflow comes straight from you, thanks alot! @nezumi: Yes, all ZB, that was my challenge this time. The numbers are masked Extractions that I dynameshed and polished some. And Top Row, guess my bucket list just got shorter : )

  • Astjid
    07-12-16
    Thank you : )
  • Bob_S
    07-13-16
    Beautiful work ! could you explain how you did they type, in particular the numbers on the edge so cleanly? Wow really an amazing use of Zbrush
07-07-16

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21 Favorites and 16Followers.
Herman - Sketchbook
Hello all, here are some images from a personal project. I am trying to migrate all my modeling to zbrush, things I would usually do in 3dsmax. Some stuff still feels a bit easier in max but modeling with zmodeler is pure joy, even if it sometimes takes a while to figure out how to do things : ) But when you do it is so fun and effective, thanks for ZModeler Pixologic, polymodeling have never been more fun and exciting! So here they are, modeled in zbrush and rendered with keyshot.

  • nezumi
    07-08-16
    Everything was modeled in ZB? Stunning result! Can you say how did you managed to get so clean numbers?
  • SKYWAYS128
    07-08-16
    Wow. Impressive! Congrats on being featured in Top Row! Even on a specialized hard surface modeling program this would be quite a task. My respect to both you and ZModeler. BTW, I love the slight smudge effect on the bottom of the watch; it adds a...