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Snapshot3D
Discover the SpotLight feature Snapshot3D, convert greyscale or alpa based images to 3D models!
Snapshot3DBPR Filters
Welcome to a 5 part Workshop that features an in depth look at how ZBrush's BPR Filters work. In each BPR Filter Lesson, we'll show 5 NPR examples, a ballpoint pen look, a pencil sketch look, several halftone examples with dots and lines, and finally a blueprint example.
BPR FiltersUniversal Camera
Make adjustments to your camera position and focal length between ZBrush and other 3D applications with Universal Camera.
Universal CameraFolders
Organize your ZBrush creations using the Folder system. There's much more to Folders than you may think, discover the power of Folder Actions, play our Lesson videos to learn how!
FoldersZRemesher 3.0 - KeepCreases & KeepGroups
Let's familiarize ourselves a little better with ZRemesher's KeepCreases & KeepGroups functionality. In this Lesson example, we'll take a pair of mech designed wings with various types of topology and apply ZRemesher with the help of Creases and PolyGroups. Applying these functions can assist with future mesh editing including Dividing, sculpting, and PolyPainting.
ZRemesher 3.0 -...ZRemesher 3.0 - DetectEdges
Let's familiarize ourselves a little better with ZRemesher's DetectEdges functionality. In this Lesson example, we'll take a gear model that has a triangulated mesh with no PolyGroups or no mesh ID, but has edges to help utilize the DetectEdges function. Once DetectEdges is activated, we can convert our mesh to quad based geometry, create PolyGroups, and most importantly retain our clean or hard edges. This function can assist with future mesh editing including Dividing and sculpting or features that utilize PolyGroups.
ZRemesher 3.0 -...
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01-01-19

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Christopher Tackett Art Book 2019
Wow, it's been a several years since my last real art post. I have to do better at making time for my own stuff! Anyway, this is some fan art of Ahsoka Tano from the Star Wars: The Clone Wars animated series. I was initially wanting to just to make her into a 3D print, but I decided to make her into a realtime textured character as well using Substance Painter and Marmoset. I had recently acquired the software, but never used them before, so this was a good project to use them on and learn with. Topology wasn't a big concern as she's not for a game, so the model just needed to be clean for unwrapping, not optimized polycount for a game. At some point I will be printing her on my Form 2. At that point, I'll upload some photos of that. The following are high quality renders from Modo, and some screen caps from Marmoset.

  • SeanFinley
    1 Week Ago
    These look amazing! Just found your work and really enjoy your stylized characters, particularly the old man with the flute, reminds me of the old Disney concept art. I also ran into your materials in the matcap repository, they look incredible,...
05-03-18

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And a few more...

  • froendjm
    05-07-18
    [COLOR=#BBBBBB][FONT="]Here are a few images of some sculpts the Eleventyplex team and I have done at work. ...
  • froendjm
    05-10-18
    A Star Wars character car we sculpted for Hotwheels
05-03-18

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Eleventyplex Team Art Dump
Over the last 4 years working as a lead sculptor for Eleventyplex, we have sculpted many toys, articulated figures and other products for various companies under just a lot of different licenses. Here is just a sample of some work that I have created or had a hand in finishing up. Our studio website is Eleventyplex.com

03-03-16

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Long time no post! Little update... Following the abrupt demise of the game company I used to work for, I've been sculpting toys and animatronic characters for Eleventyplex/Lifeformations for the last 2 years. They are keeping me extremely busy, but I've had some time to work on something of my own. This is the very start, but I will be taking this and other Trek characters further. Stay tuned!

  • Dragon
    03-05-16
    Very cool style.
03-26-14

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Thanks guys! Here's a GI lit version of the previous sculpt final version without the color texture.

  • AR-MAN
    03-29-14
    Awesome work I'm very pleased to find your portfolio.
03-25-14

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Gnome with Grasshopper
Thanks everyone! Maybe at some point I'll even try animating Batman. But too much to do before that happens. I did this model maybe about a year or so ago and I wanted to finally finish him up. This guy started as a figurine idea and I still want to have him printed up at some point. Modeled and rendered in ZBrush with some Photoshop post work.

  • Mytholon
    03-25-14
    Very nice! I love the textures and the overall color scheme. Also for the grasshopper companion
  • TibiNeag
    03-25-14
    Cool garden Gnome, man! Really nice pastel colors and illustration feel!
03-20-14

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Justice League Batman Figure
I need some quick pieces to show in my portfolio of sculpts that could be for printed figures and such. I figured I'd do something fairly simple first like this Justice League Batman statue. I'll prolly end up doing a Supes and Wonder Woman to round out the collection, but I'll come back to them. I want to show different sculpts with varying levels of complexity. The first pic is rendered in Modo and the rest in ZBrush. I just had to render this guy with a cel shader too.

  • sgrell
    03-21-14
    Great work and render !!
  • Mytholon
    03-21-14
    Nice and clean! Love it.
02-14-14

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Christopher Tackett Sketchbook 2
Been quite awhile since I've posted, but I've kept busy for the most part up until now. I was just recently let go from my first real job as a 3D artist making models for mobile games. So I figured it was time to get my stuff together and try to get some freelance work going. I made a demo reel (shown below) of a lot of my past artwork along with some of my new work. It's more of a slideshow with a little bit of animation thrown in. At some point I'll make a better, more specialized demo reel when I have more samples that I am allowed to show. But for now, this is it. I'm hoping this will generate some interest.... and some clients!! This battle bot pic that I made with ZBRush is also part of the reel, but it's one of the more recent concepts I developed that I would love to take further. 85482198

11-02-12

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Thank you guys! I had some time to do a quick and simple recap of how the hummingbird image was done. It's very similar to how I do most of my illustrations, except this one had to be done in half a work day. So speed was essential and duplication was used a lot. The hummingbird sculpt was actually created as part of another product design I did awhile back. To save valuable time, I recycled the model and just added a bit more to the sculpt and changed the pose. The flowers were sculpted from scratch, but as they are all clones of the same flower, it didn't take too long to create the whole flower stalk. Just duplicated the individual flower subtools, then moved them into position. Once the polypainting was done on the sculpts and the hummingbird placed next to the flowers, I rendered two passes using the materials shown below. I didn't have a lot of time to work on the materials, but the important part for them was to have a kind of fresnel effect where it simulated highly ambient lighting such as being outdoors. This effect was enhance later in the BRP Filters. The first render had one light with the shadow angle set at 90 which created a very soft ambient lighting feel. The second render had the same light with the shadow angle set to 1 which created a much harder shadow like the shadow the sun would create. I used several BPR filters to enhance the rendering, settings shown below. I also used some simple environment maps to add to the ambient feel. Once the two renders were done, I opened the first soft shadow render in Photoshop, copied the hard shadow render to another layer and set it to "Normal" with 50% opacity then merged the two layers. I could have used the BPR Shadow channel to overlay the hard shadow, but using the actual render with the hard shadow kept more of the color vibrance in the merged image. Then the BPR Mask was used to select the flower and hummingbird, then copied and pasted to a new PS document. At that point I realized I didn't like the positioning of the hummingbird and separated it from the flower layer and rotated it a bit. The background was just some foliage I found online which I blurred quite a bit, then painted the blue sky in. I lightened up the flower and hummingbird with the curves function a bit and changed some colors on the hummingbird itself. Then the smear brush was used to soften feather edges and painted in more feather detail. Another render of the flower at a different angle as well as the first render was duplicated, blurred and positioned to complete the background. I touched the final image up a bit more with the blur tool in spots and added a circle gradient layer set to overlay at 15% or so to create slightly darker edges. To me, doing that seems to bring the eye in a bit more to the focal point. I hope someone gets some usefulness out of this little tute! Let me know if there's any part that someone wants a more detailed explanation on.

10-25-12

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I don't do many new full fledged illustrations these days. I've been doing some character work and another personal project which hopefully will take off into something special... But here's another hummingbird scene I did for work. Rendered in ZB.

  • nozzle
    10-25-12
    Very lovely =•)
09-25-12

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Here's a design I initially did for a product here at work, but I wanted to take it a little further spend more time with the little guy. I may color him up and put him into more of a scene if I have time.

  • SpaceMan
    09-25-12
    Excellent art work - nice details. [QUOTE=KrakenCMT;976312]Here's a design I initially did for a product here at work, but I wanted to take it a little further spend more time with the little guy. I may color him up and put him into more of a scene if...
04-05-12

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Thanks all! Thought I'd post another product design from work that got axed. It was supposed to be based on driftwood art. Thought it would make the start of a good line, but the higher ups disagreed. Still, it was fun to do.

03-05-12

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I had a chance today during break to play with some fiber settings. After an hour or so, this popped out. All Fibermesh and Micromesh. And added a gradient for lighting in PS afterwards.

  • Bas Mazur
    03-05-12
    Nice one!! Beautiful use of fibermesh
02-02-12

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Still messing around with her a little. Added some fibermesh eyelashes and played around with the render settings.

  • Langelot
    02-02-12
    Very beautiful face ! I love it !
01-30-12

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Here's part of a fairy model I've been toying around with on and off for a few months. Just testing out a few things on her.

  • koshey
    01-30-12
    Something strange about the eyebrows(don't matche her hair color? Something besides that i think, they don't look quite right), but apart from that very nice render. This is inside Z, with fiberbrush correct?
  • That troll is Classic! Hahaha... thanks for that, made me laugh. I'm enjoying all the new hair images..
  • michalis
    01-31-12
    The first convincing eyebrows I see under fibermesh! How? Great work once again!
01-28-12

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Couldn't help myself. Now back to work...

01-24-12

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Having some fun with the new Micromesh! This will be part of a full scene I'm putting together. (I know, the cornstalks are missing some corn ) This was just a quick test to figure out how the instancing worked. Rendered straight from Zbrush with no postwork except for a few BPR filters.

  • SolidSnakexxx
    01-24-12
    Incredile thread... The MicroMesh is sure very useful!
10-06-11

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Thanks guys! Here's a detail shot of the face and a clearer pic of the main models. When I get more time, Ill upload the raw render from ZBrush and the Photoshop postwork layers.

  • madhead
    10-06-11
    nice work i really love the detailing part on the cloth.please share your process detailing on the cloths
10-05-11

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Title - Devotion
Glad everyone seems to like these more cartoony characters! I hope I get more work like this in the future. Been back to working on that Nun again. Here's a render in it's present state. I would say it's final, but I see some things that I may tweak again at a later date. I'm picky like that. This was modeled in ZBrush4 and rendered in ZBrush 4R2 using the new LightCap and BPR systems plus about an hour of Photoshop postwork. The only things not ZBrush are the white door on the left and the back wall. Way to go Pixo for coming up with such a brilliant way to render! EDIT: I brightened up the image a bit. Seems that my monitor at home makes the image look brighter than what it really is...

  • tudorfat
    10-05-11
    That is super cool !!! Nice work !!
09-28-11

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Thanks everyone! masc, The fur is done using a custom alpha of a short clump of hair, then applied to a scatterbrush. After rendering, the fur was blurred slightly then I used the smear tool in Photoshop along the edges of the fur to give it a fluffier appearance. Derek, it was either the trunks, or him lying on a nude beach! They opted for adding the trunks. EricShawn, I very much appreciate the vote of confidence. But there's so much awesome talent in the forums these days, that I think the bar for top row is set so much higher than what it used to be, no matter what industry is represented. polaroid29, when I get more in tune with the new LightCap and BPR system, I'll make another tutorial of my rendering and material workflow. Here's a few more images from the project. I think my favorite was of the frog singing.

  • nassosa
    09-28-11
    Love the dog the frog the poses, everything. Cant wait for tut...
  • TommyFox
    09-28-11
    Gorgeous works, so much life in them. I'm a big fan of your little frog there, he's marvellous.
09-27-11

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This is more of the character sculpts I developed for Standard Publishing. They wanted each character shown in a variety of poses for their style guide. What a fun project this was! I'll have a few more to post later once I scale the other renders down to fit. Rendered in ZBrush 4 with postwork in Photoshop.

  • masc
    09-27-11
    I love these cartoon, very well done... anyway ... how's the dogs fur done ? cheers masc
09-26-11

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Just got my update this morning! Trying out the Dynamesh and new Lightcap render system. Very, cool, Pixologic! Here's something I sketched and rendered during a couple breaks I here at work. Can't wait to apply this to some projects I've got going already.

  • giacoppo
    09-26-11
    Cool stuff! Do you mind posting your render settings? I love your past matcaps. Just realized you have quite a bit of requests about materials. No problem if you don't have time. Thanks.
09-01-11

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Just a quick bust sketch during lunch today. SketchBust1.jpg

08-26-11

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Mt.jpg Here's one of the characters I worked on for a project with Standard Publishing a few months ago that I can finally post. I'll post more poses with other characters and renderings when I get a chance. Modeled and rendered in ZBrush 4 with postwork in Photoshop. Maddi3.jpg

  • meshmasterLLC
    08-26-11
    [QUOTE=KrakenCMT]Mt.jpg Here's one of the characters I worked on for a project with Standard Publishing a few months ago that I can finally post. I'll post more poses with other characters and renderings when I get a chance....
08-15-11

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The Nun image will have to wait for a while, I have another project that came up which might take a month or so. But here's some birdhouse designs I did for my day job. Based on an antique toy look. Rendered in ZBrush 4. Postwork in PS. BH1a.jpg BH1b.jpg BH2a.jpg BH2b.jpg BH3a.jpg BH3b.jpg BH3c.jpg

  • polaroid29
    08-15-11
    Oh man, this is one of my favorite ZBC threads of all time, even out of the thousands I've come to see over my time lurking around here. Great style, character, and innovative use of Zbrush. Also, major props for doing all these renders using BPR. The...
07-24-11

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NunThumb.jpg I've found some time to work some more on this model. I want to create a little scene for her. I'm still working on what elements I want in the scene. I just threw in this wall with a window for now until I can figure out the setting better. Not sure if I want to do the venetian blinds thing. Here is a test render in ZBrush. I cropped in too close on the right, I think. 3 lighting passes in ZB and comped in Photoshop with a few minutes postwork. NunDoc.jpg

  • Framedworld
    07-24-11
    The blinds are odd with that chair, change one of em. And how did you do the cloth? I've trying for a decent cloth shader for some time. Very nice image by the way. Very warm
07-20-11

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Glad you like the birdhouses! Etcher, sure! Here's the colored glass mat. It works well with any colors, but it looks best with rich darker solid colors I think. The images I rendered were back lit. But it should work with front lighting too. You'll just need to switch the S2 to "front" SSS I think. Colored Glass Material Here Here's some gift product I created at work awhile back which looks kinda nice with the mat.... ColoredGlassDoc.jpg

  • SolidSnakexxx
    07-20-11
    Awesome mat...great gift > Thank you soo much!
06-23-11

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TH.jpg I can show some stuff I did from work now that it's released. These are some birdhouse designs I rendered up in ZB. These are going to be hillbilly gnomes except the first three. The first is a caricature and the second are just gnomish characters. The birds will fly into the house through the nose or open mouth. This one's name is Albert.... Albert.jpg Gnome8.jpg OldManFront.jpg G1Wood.jpg G2Wood.jpg G3Wood.jpg G4Wood.jpg

  • Etcher
    06-23-11
    Funny & sweet new sculpts ! Any chance you might share that beautiful Jade material from prev post?
03-14-11

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Been pretty busy the last couple months. Nothing really to show except a material I've been working with on and off for a few days at work. I'm trying to get a nice colored glass. Translucent, but not transparent. Testing it out on some earlier models. I'll upload it to ZBC when it's done. ColoredGlass.jpg ColoredGlass2.jpg

  • Santis
    03-14-11
    It looks very nice, good job
12-30-10

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Update on the Nun.... Here's a test render in ZBrush with some cloth details and materials. Gotta fix her eyes, add some skin color variations and give her some robes. Have a great new year! Nun2.jpg