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Getting Started with Sculptris Pro
This 3 part Workshop hosted by Paul Gaboury will get you up and running on everything Sculptris Pro, from UI and usage, customization, and combining it with other ZBrush features.
Getting Started with...Using Tessimate
Learn to manipulate topology to your needs with the Tessimate feature. Your host Paul will show multiple examples of how to use this powerful feature with the addition of explaining the difference between Tessimate and Decimate.
Using TessimateThe Basics of PolyGroupIt
In this 2 part Workshop, Paul Gaboury will give you a full run down of how to use PolyGroupIt, then in part 2 we'll show you how PolyPaint and PolyGroupIt can be utilized together.
The Basics of...Using Elastic & Liquid Curve Mode
This Lesson will show multiple Curve Mode examples including IMM Curves, the elastic option, the liquid option, Lock Start, Lock End, Rotate Curve, and Smooth Curve. Now let's go make some Curves!
Using Elastic &...Discovering Groups by Normals
Creating PolyGroups can be very useful when modeling and or sculpting in ZBrush. In this Lesson, we'll demonstrate how to create new PolyGroups on a hard surface model using it's normals and edge degrees.
Discovering Groups by...Deformers
A Workshop focused on the powerful wide spectrum of ZBrush's Deformers. Buckle in as your host Solomon Blair takes you through each Deformer and their abilities.
Deformers
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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3 Weeks Ago

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1.2 million Engineer
Just a simple project exported to UE4. What do you guys think?

07-12-18

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Demon
This my second zbrush project. Finished and done. Gotta say I am getting the hang of the software and LOVE its capabilities.

07-05-18

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Thats what I was doing, but the selections were not highlighted for me to select. Turned out I had to do the UVmaster first. then they became available. Thanks for the help. Here is the final rendering using KS and brightened a little with PS.

07-03-18

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What 8 hours of non stop crash course learning did.
Now I just need to learn how in the heck to texture it. The UVW i get out of it is 1 color shaded. How do you get a wireframe out of it, any guides? Another question, do must texture these models inside zbrush or out side?

  • Syrom
    07-04-18
    ok.... figured it out. now i cant figure out how to extraxt the polypaint into a uvw. help? Ok.....figured it out. My problem was I need to use the UV master to get it to UVW.
  • bilfrok
    07-04-18
    Sure go to TEXTURE MAP menu/ Create / New from polypaint