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Creating a Scene with Snapshot3D - Part 1
Part 1 is an introduction to building this scene, discussing and demonstrating how Snapshot3D works inside of SpotLight. We'll review importing, selecting, and loading alphas to SpotLight.
Creating a Scene with...BPR Filters: Getting Started - Part 1
Part 1 - Getting Started and Filters Overview
BPR Filters: Getting...Universal Camera
Make adjustments to your camera position and focal length between ZBrush and other 3D applications with Universal Camera.
Universal CameraFolders
Organize your ZBrush creations using the Folder system. There's much more to Folders than you may think, discover the power of Folder Actions, play our Lesson videos to learn how!
FoldersZRemesher 3.0 - KeepCreases & KeepGroups
Let's familiarize ourselves a little better with ZRemesher's KeepCreases & KeepGroups functionality. In this Lesson example, we'll take a pair of mech designed wings with various types of topology and apply ZRemesher with the help of Creases and PolyGroups. Applying these functions can assist with future mesh editing including Dividing, sculpting, and PolyPainting.
ZRemesher 3.0 -...ZRemesher 3.0 - DetectEdges
Let's familiarize ourselves a little better with ZRemesher's DetectEdges functionality. In this Lesson example, we'll take a gear model that has a triangulated mesh with no PolyGroups or no mesh ID, but has edges to help utilize the DetectEdges function. Once DetectEdges is activated, we can convert our mesh to quad based geometry, create PolyGroups, and most importantly retain our clean or hard edges. This function can assist with future mesh editing including Dividing and sculpting or features that utilize PolyGroups.
ZRemesher 3.0 -...
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01-17-19

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13 Favorites and 9Followers.
The Face Project. Lion.
Hi! I have been working on this for some time. I have learned new things about marvelous designer and xgen along the way and I have continued to refine my workflow for this type of work. Artstation Post: www.artstation.com/artwork/Jlwq60

  • blueferret
    01-21-19
    I like this Character a whole lot.
  • SURMULOT
    01-24-19
    Really cool! Maybe with longer hair will be more "lionish"
11-20-18

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13 Favorites and 9Followers.
The Face Project. Giant.
Hi Zbrushers! My intention is to start a small collection of heads/creatures with which to improve my work on faces and experiment with both general forms and detail. This is the first, a giant. Hope you like it Full size at the Artstation post: https://www.artstation.com/artwork/58BvAE

10-18-18

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13 Favorites and 9Followers.
Rob
Hi! this is my last personal project. A low poly model whose style is designed for a fictional project. Inspired by classic RPG video games. https://www.artstation.com/artwork/8lWGZG Check the link for the Artstation post. Hope you like it!

09-18-18

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13 Favorites and 9Followers.
Werewolf.
Hi! Today I am very happy to share my latest project. Modeling in Zbrush and Maya, textured in Substance Painter and rendered in Arnold. Hope you like it! Artstation for full res images: https://www.artstation.com/diegodm Thanks for watching!

09-12-18

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13 Favorites and 9Followers.
Werewolf wip.
Hey! I´ve been working for a while on this project, I will soon share the final texturized result, but for the moment I would like to upload this preview of the character. Hope you like it! See it on Artstation: https://www.artstation.com/artwork/lgebO

  • Amr3d
    09-14-18
    looking great, waiting for the textures
07-03-18

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13 Favorites and 9Followers.
Cooper "Wheels"
Hi! This is the final update to my submission to the Artstation Wild West Challenge. Take a look at the process: http://www.artstation.com/contests/wild-west/challenges/42/submissions/29979 Original Concept by Blaz Porenta Hope you like it!

  • Amr3d
    07-04-18
    Wow! Good job!!
04-17-18

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13 Favorites and 9Followers.
Usain Bolt
I´m very excited to share my first complete character with you. www.artstation.com/artwork/rQKBe Zbrush, Maya and Marvelous Designer were used for modeling and UVing, Substance Painter for texturing. It´s the first time that I texture a character using Substance Painter and the first time also, that I work on the lighting and the LookDev of it for Arnold. I also learned a little bit of grooming in the process to create his hair. To sum up, this project has been a challenge that has brought me the opportunity to learn new techniques and grow as an artist. People like Usain are not only a source of inspiration for athletes Hope you like it! Any feedback would be much appreciated! www.instagram.com/3diegodm www.facebook.com/501423180251628