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Getting Started with Sculptris Pro
This 3 part Workshop hosted by Paul Gaboury will get you up and running on everything Sculptris Pro, from UI and usage, customization, and combining it with other ZBrush features.
Getting Started with...Using Tessimate
Learn to manipulate topology to your needs with the Tessimate feature. Your host Paul will show multiple examples of how to use this powerful feature with the addition of explaining the difference between Tessimate and Decimate.
Using TessimateThe Basics of PolyGroupIt
In this 2 part Workshop, Paul Gaboury will give you a full run down of how to use PolyGroupIt, then in part 2 we'll show you how PolyPaint and PolyGroupIt can be utilized together.
The Basics of...Using Elastic & Liquid Curve Mode
This Lesson will show multiple Curve Mode examples including IMM Curves, the elastic option, the liquid option, Lock Start, Lock End, Rotate Curve, and Smooth Curve. Now let's go make some Curves!
Using Elastic &...Discovering Groups by Normals
Creating PolyGroups can be very useful when modeling and or sculpting in ZBrush. In this Lesson, we'll demonstrate how to create new PolyGroups on a hard surface model using it's normals and edge degrees.
Discovering Groups by...Deformers
A Workshop focused on the powerful wide spectrum of ZBrush's Deformers. Buckle in as your host Solomon Blair takes you through each Deformer and their abilities.
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37 Favorites and 26Followers.
Liam Neeson - I will find you ...
Hi guys ! Here is my finished Liam Neeson piece. As I mentionned in my Akuma's post, I had begun him before being diverted by my Akuma's project. I finally finished it and made a pose with adding some wounds and slightly some blood flow, just to make him a bit more interesting than a simple T-pose. I began by sculpting on a base mesh from Make human. I added the details directly in zbrush with the alphas from Texturing XYZ and made the texturing by projection on Mari. The hair was made with Ornatrix. The clothes was made in Marvelous Designer, the gun modeled in Maya and all them textured in Substance Painter. And the final result is rendered in Maya / Vray. Hope you will like it ! Cheers !

  • davinsaputra
    awesome work man! can you share a bit about your lighting setup?
  • japetus
    You... have a very particular set of skills...
  • aeskawa
    Thanks everybody !




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37 Favorites and 26Followers.
He is one of my favorite video game character. At first I was playing with a portrait of Liam Neeson I did in Zbrush. Then I decided to push it a little further and make a final character. I will finish the liam neeson portrait one day. I made his clothes in Marvelous and his hair with Ornatrix. I used texturing XYZ for his skin details. I projected the skin texture in Mari. The asset texturing was made in Substance Painter and rendering in Maya Vray. I put a little simple rig on this guy. Made him a cool pose and corrected them in zbrush. I hope you'll appreciate it ! Cheers !

  • Revidge
    very nice! Awesome job!




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37 Favorites and 26Followers.
This is a personal project of the Joker from the Killing Joke comic book. The workflow was basicaly the same except the face texturing, I used projection from photos and completed it in Mari. I sculpted a blocking it in Zbrush from a basemesh and projected alphas from XYZ for details. There is no rigg on him, just a blendshape for the other expression. Rendered in maya/Vray. The hair was made with Ornatrix and global texturing in Substance Painter. I used Marvelous for the clothing including the hat. The main objective was to represent the Joker from Allan Moore's "The Killing Joke" comic book as a realistic character without denature the original design. It was very challenging to make him more disturbing/creepy/mad and not ridiculous. I used a lot of references from particular actor faces to make his expression credible. . It is not perfect but I am happy with it. I hope you will like it !





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37 Favorites and 26Followers.
JK Simmons Portrait as Jim Gordon
This is a personal project I made. The goal was to try a fast workflow using less softwares as possible. Only Zbrush for sculpting, details and hand painting the textures, Photoshop to calibrate the textures, Maya/V-ray for rendering and Ornatrix for hair. I used AlSurface from Vray as skin shader. I used the alphas from Texturing XYZ directly in Zbrush. I know it is limited in definition and microsurface but I am ok with the result. At first it was only a test ^^' I finally made a quick facial rigg and make him a better face for the presentation. I hope you like it guys ! Cheers !