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Creating a Scene with Snapshot3D - Part 1
Part 1 is an introduction to building this scene, discussing and demonstrating how Snapshot3D works inside of SpotLight. We'll review importing, selecting, and loading alphas to SpotLight.
Creating a Scene with...BPR Filters: Getting Started - Part 1
Part 1 - Getting Started and Filters Overview
BPR Filters: Getting...Universal Camera
Make adjustments to your camera position and focal length between ZBrush and other 3D applications with Universal Camera.
Universal CameraFolders
Organize your ZBrush creations using the Folder system. There's much more to Folders than you may think, discover the power of Folder Actions, play our Lesson videos to learn how!
FoldersZRemesher 3.0 - KeepCreases & KeepGroups
Let's familiarize ourselves a little better with ZRemesher's KeepCreases & KeepGroups functionality. In this Lesson example, we'll take a pair of mech designed wings with various types of topology and apply ZRemesher with the help of Creases and PolyGroups. Applying these functions can assist with future mesh editing including Dividing, sculpting, and PolyPainting.
ZRemesher 3.0 -...ZRemesher 3.0 - DetectEdges
Let's familiarize ourselves a little better with ZRemesher's DetectEdges functionality. In this Lesson example, we'll take a gear model that has a triangulated mesh with no PolyGroups or no mesh ID, but has edges to help utilize the DetectEdges function. Once DetectEdges is activated, we can convert our mesh to quad based geometry, create PolyGroups, and most importantly retain our clean or hard edges. This function can assist with future mesh editing including Dividing and sculpting or features that utilize PolyGroups.
ZRemesher 3.0 -...
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4 Days Ago

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Freddy Illustration with BPR Filters
I've been playing around with Zbrush's new BPR filters. I stacked a couple of them and exported them to Photoshop where I made the final illustration. The bulk of the work was done in Zbrush. Pretty amazing the level of line work you get from these filters.

1 Week Ago

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Mask is complete! New video update below. https://youtu.be/ohyVOGwCrCs

02-27-19

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Making some progress on my Scorpion Cosplay. Still need to weather the shoulder armor but couldn't help to slap on what I had so far and give it a test run. Armor sculpted in Z-brush and printed on a Raise 3D N2+.

11-14-18

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Torso Update
Hello, Here's a long overdue update on my 3d Printed Apocalypse Bust printed on my Raise 3D N2+. I used Z-brush for the modeling and creation of the 3d Print files. Did quiet a bit of finishing work to the bust and I'm really happy how it turned out. Next step is to finish printing the neck armor, all its small detailed bolts, glue and prep for painting. Full narrated breakdown available including print settings, materials used and much more at the link below. https://youtu.be/yKLXOv8C7Qo

07-21-18

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New Video Out!
In my new video, I break down the following: ► The initial concept and character design. ► 3d modeling and digital sculpting in Zbrush. ► The use of live booleans in Zbrush for designing and preparing the model for 3d printing. ► The 3d printing process along with showing time lapse footage on a Raise 3d N2+.

07-07-18

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New 3d Modeling Video Breakdown

  • Wyatt
    07-11-18
    Cool vid. I'll keep an eye out for the next. Looks like you've got the build to pull off Scorpion. I'd probably be closer to Bo' Rai Cho lol.
  • JL Mussi
    07-12-18
    lol...thanks man, I have been working out for a while but I'm kinda new to cosplay.
07-01-18

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Hello, Managed to get some work done this weekend on my Scorpion Shoulder Armor....looking to start deigning the forearm armor next.

  • JL Mussi
    07-07-18
    Glad you like it. Yea I plan on hiding that strap somehow. I have an attachment at the tip where it faces my neck that I plan to run a strap. Ill figure all the attachments once I get done printing all the pieces.
  • JL Mussi
    07-07-18
    I created a new video breaking down my modeling workflow for this piece. https://youtu.be/cJ7IieIld8E
06-16-18

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Here's an update on my Scorpion Shoulder Armor. Trying to balance out the sanding between getting rid of the print lines but keeping the surface details.

06-14-18

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Shoulder Armor Progress
Scorpion Shoulder Armor has been quiet a challenge so far. Two different designs and numerous sizing changes. After a couple of tweaks to the models and some failed prints, I got all the final parts printed. This weekend we glue, sand and prime!

06-05-18

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Mortal Kombat 9 Scorion 3d Printed Mask and Armor
Working on creating a full Scorpion costume based on Mortal Kombat 9. Armor pieces were sculpted in Z-brush. I used a Raise 3d N2+ for the printing. Weathering and paint test on first print. Mask fit test. Second version of the mask printed. I have small tweaks in the design on the back side to support the metal mesh. First design I tried creating for the shoulder piece. I went back and re-sculpted the shoulder piece for my 3d printed armor piece. Felt like the first one was a bit too busy and did not got with the mask that well.

03-14-18

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Another update.
All 7 pieces of the torso glued and attached. Finally onto the bondo & primer.

  • JL Mussi
    03-15-18
    Thanks for the feedback. Glad you guys like it.
03-12-18

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Latest Update
Starting to sand and glue the torso.

  • gabo1991
    03-13-18
    What a fantastic project. Thank you for sharing.
12-24-17

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Update on the Neck Armor. Coming together piece by piece.

  • Totyo
    12-28-17
    Such massive print! Very good !!
  • JL Mussi
    12-30-17
    Yea this thing is only getting bigger piece by piece. Thanks!
12-20-17

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Torso and Neck Armor Update
Making good some progress on my project. There's another piece of the neck armor in the printer as we speak. Nothing is glued at this point, waiting to have all the parts printed out to see how they fit.

  • JL Mussi
    12-20-17
    Thanks! I'm pretty happy with my N2+ so far.
12-12-17

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Head Print Completed.
Here's another update. Head is completely printed! Time to remove supports and hope not to damage the print. Then it's off to print the ears and assemble the head and base of the neck.

  • Rogan
    12-13-17
    That's fantastic. Great sculpt. The Raise 3D does a great job too. The layer lines are barely visible.
12-08-17

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Printing in Progress!
Mesh is ready to go! Added my supports, tweaked print settings and hit PRINT! 177 total hours, this is my longest/ biggest print to date. This is what it looks like with 41 hrs left. So far so good!

12-08-17

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Additive Booleans
Here's a breakdown of the merging all the pieces into one solid water-tight mesh. It's a pretty straightforward process. 1) Enable "Live Boolean" display option. 2) Ensure that "addition" is selected. 3) Select "Make Boolean Mesh". This will create a new Subtool. This is how the same eye area looks after the additive boolean process. This lends itself much better for 3D printing.

12-08-17

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3D Printed Apocalypse Life Size Bust
So I started the process of 3d printing a model of Apocalypse that I created a couple of years ago on my Raise 3d N2+. I decided to create a bust of the character and print it life size. I first did some research on traditional busts to get a sense of possible direction for the print and how the torso would be split up. I wanted to find a right balance of removing the enough of the upper body that the piece is not overly massive but leaving enough to get a sense of what the character would be like as a whole. I found out that cropping too much of his body would also make the neck armor overly large, so I needed the right amount of torso to balance it out. This was a good opportunity to put Zbrush’s 4R8 new boolean tools to the test. I started by creating basic shapes and just cutting into the body. The great thing about the booleans in Zbrush is that it’s a non destructive workflow. So once “bake in” your changes, a new subtool will be created, while still keeping your cut out shapes and original mesh intact. The other nice feature is that you can preview your booleans live and move around your geometry that is cutting away at your mesh and get an instant visual update. After starring at this for a while, I quickly realized something was off. I realized that the expression needed some work. It was perfectly symmetrical and the brows and nose had to be tweaked. I also had no pore details. I was able to put all the pores and wrinkle details and a separate layer. This also gave me the flexibility to push in those details further if they didn't show enough on the print. In my initial design was the full character so this didn’t stick out as much nor was it my focal point. Now it came time to optimize this for print. Besides cutting up the torso, the booleans tool was a good option to unify your mesh. When using an FDM printer, overlapping areas in a model will waste more material, increase print times and most importantly can cause errors or weak areas in your print. The goal here is to create a clean "watertight" mesh without any overlapping parts I hid part of the mesh to illustrate my point. These eyeballs printed like this will cause some of the issues I stated above. I learned that the hard way! Here's how a small test section I did came out. As you can see the eyeballs and ears are being printed inside the head, wasting material and making the print weaker as those shells are not merged.