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Getting Started with Sculptris Pro
This 3 part Workshop hosted by Paul Gaboury will get you up and running on everything Sculptris Pro, from UI and usage, customization, and combining it with other ZBrush features.
Getting Started with...Using Tessimate
Learn to manipulate topology to your needs with the Tessimate feature. Your host Paul will show multiple examples of how to use this powerful feature with the addition of explaining the difference between Tessimate and Decimate.
Using TessimateThe Basics of PolyGroupIt
In this 2 part Workshop, Paul Gaboury will give you a full run down of how to use PolyGroupIt, then in part 2 we'll show you how PolyPaint and PolyGroupIt can be utilized together.
The Basics of...Using Elastic & Liquid Curve Mode
This Lesson will show multiple Curve Mode examples including IMM Curves, the elastic option, the liquid option, Lock Start, Lock End, Rotate Curve, and Smooth Curve. Now let's go make some Curves!
Using Elastic &...Discovering Groups by Normals
Creating PolyGroups can be very useful when modeling and or sculpting in ZBrush. In this Lesson, we'll demonstrate how to create new PolyGroups on a hard surface model using it's normals and edge degrees.
Discovering Groups by...Deformers
A Workshop focused on the powerful wide spectrum of ZBrush's Deformers. Buckle in as your host Solomon Blair takes you through each Deformer and their abilities.
Deformers
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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3 Weeks Ago

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More updates from this morning/afternoon

3 Weeks Ago

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Wing Zero Gundam overhaul
Currently reworking details of the wing zero model I was previously working on. Have time to come back to it so I've been changing a lot of it.

02-28-18

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An evil druid mask (dnd) I put together. V-ray and substance painter for the first render, keyshot for the second, and the high-poly sculpt in zbrush respectively

12-25-17

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Still more work I want to do on it, but here is a redesign of Santa's sleigh I did. Rendered in Keyshot

12-18-17

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A speedy little snowflake I sculpted out, rendered in Keyshot

12-14-17

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The only things not modeled in Zbrush are the hats on the ghosts (Marvelous Designer) and the christmas tree which is from speedtree. The flood infection form was a speedsculpt, and I updated the Sandman helmet I was working on.

12-05-17

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A nut******* (apparently c-racker is a curse on this forum, I'll try not to make any triscuits anytime soon) I made in Zbrush and textured/rendered in Substance Painter, and a modern version of Santa's sleigh I'm working on.

10-31-17

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Daniel Gerstner's Sketchbook
Here's some recent work modeled completely in Zbrush, the Sandman work is my current project. Various renders in Keyshot or V-ray, texturing in Substance. I'm still concepting out the throne, I'm going to sleep on it.

10-08-17

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Basic joints modeled in, tested for clipping, also partially shown is the backpack unit which has been modeled in. I've removed the placeholder hands as they were distracting.

10-04-17

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Thanks Ban_Dai, also I dig the name. More progress made hands and feet are placeholders.

09-19-17

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Changes to the head unit and today's progress on the shoulder so far.

09-13-17

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Sensors hardware added into the head unit, render test in keyshot, I might make the glass diffuse more once I get to texturing in Substance Painter

09-12-17

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Today's progress, rendered in Keyshot. Eye and head sensor hardware next, then moving onto either the hip or shoulder armor.

09-10-17

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Slow progress as we were prepping for Irma, impact on us won't be as severe as forecasted so updates will be more frequent again given we still have power after tomorrow.

09-07-17

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Further progress on my first mecha, rendered in Keyshot

09-05-17

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More progress made today on the core, and some more keyshot practice.

09-04-17

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Keyshot test (first time using it) and core progress.

08-29-17

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Further retopo progress

08-29-17

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More progress, spent a lot of time trying to get the shape of the eyes right.

08-24-17

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Wing Zero Gundam
Have the base dynameshed in, doing retopology with zspheres and zmodeler right now.