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Prop Creation
This Workshop will cover various ZBrush features such as the ZModeler Brush, Gizmo3D, Live Boolean, Dynamesh, and Surface Noise to create a bladed weapon prop. Swords and knifes are often created to accessorize models. Using ZBrush these weapons can be easily created for use as props for character models, conceptual artwork, or even used with 3D Printing for Cosplay or Product Design.
Prop CreationLive Boolean
Welcome to the Live Boolean Workshop! Here you'll discover 3 Lessons including examples of hard surface and organic Live Booleans, a step by step follow-along, and lastly how to use the Show Coplanar and Show Issues buttons when creating your own meshes.
Live BooleanGizmo 3D
Welcome to the Gizmo 3D Workshop! Here Joseph will cover how to get started and how to use the Gizmo 3D.The Gizmo 3D is a simple yet powerful tool within ZBrush, learn this along with it's sibling Transpose to become a ZBrush master!
Gizmo 3DThe Basics of ZBrushCore
Welcome to ZClassroom! If this is your first time using ZBrushCore, your first time coming to ZClassroom, or you just need to brush up on your ZBrush fundimentals, this is a perfect series to check out.
The Basics of...Head Sculpting with Steve James
Welcome to a six part Workshop completely in ZBrushCore, hosted and taught by Steve James. This series will focus on a head bust from start to finish. Follow along or use Steve's workflow to create your own character.
Head Sculpting with...Changing Languages
English isn't your language of choice, no problem, follow this lesson to find out how to change ZBrushCore's language settings.
Changing Languages
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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Jiren Update
Here's an updated version my Jiren the Gray.

1 Week Ago

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Male Torso Sculpt
I've worked on a sculpt of the male torso as an anatomical study. I ended up rendering it with a marble material in Keyshot to give a classical feel to it, and finished it by compositing it along with the render passes in Photoshop.

09-10-17

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Dragon Ball Sketchbook
Hi guys! Here's what I'm currently working on, a fan art of Jiren from Dragon Ball Super. Here are some WIPs, still blocking out everything else with dynamesh I also included the original design from the show for those who are not up to date with Dragon Ball Super.

08-19-17

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Real-time Self Portrait
Finally finished this self portrait I've been working on. It has been halted many times so it took a while to finish it but I like the end results. Sculpted and modeled in zbrush, some aspects including the hair cards are done in maya. Textured in SP and xnormal, rendered in marmoset toolbag 3 and post processed in photoshop. The High poly render differ from the beard and slight facial structure of the final model, tweaks had been done that aren't in the high poly shot. Hope you guys like it, CCs are welcome. Artstaion link: https://www.artstation.com/artwork/gv02P

07-27-17

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Self portrait
Hi guys! I'm working on a self portrait, I've been making this for a few months now but it's been halted perpetually due to work schedule, but it's near completion. Here are some WIPs, hope you guys like it Render real-time in Marmoset Toolbag 3, I am yet to place the beard in TB3

07-17-17

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Desert Lady
First artwork of 2017, "Desert Lady." Modeled and sculpted in Maya and Zbrush, textured in Substance Painter and Photoshop, normal maps baked in Xnormal and final image rendered in Marmoset Toolbag 3