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Getting Started with Sculptris Pro
This 3 part Workshop hosted by Paul Gaboury will get you up and running on everything Sculptris Pro, from UI and usage, customization, and combining it with other ZBrush features.
Getting Started with...Using Tessimate
Learn to manipulate topology to your needs with the Tessimate feature. Your host Paul will show multiple examples of how to use this powerful feature with the addition of explaining the difference between Tessimate and Decimate.
Using TessimateThe Basics of PolyGroupIt
In this 2 part Workshop, Paul Gaboury will give you a full run down of how to use PolyGroupIt, then in part 2 we'll show you how PolyPaint and PolyGroupIt can be utilized together.
The Basics of...Using Elastic & Liquid Curve Mode
This Lesson will show multiple Curve Mode examples including IMM Curves, the elastic option, the liquid option, Lock Start, Lock End, Rotate Curve, and Smooth Curve. Now let's go make some Curves!
Using Elastic &...Discovering Groups by Normals
Creating PolyGroups can be very useful when modeling and or sculpting in ZBrush. In this Lesson, we'll demonstrate how to create new PolyGroups on a hard surface model using it's normals and edge degrees.
Discovering Groups by...Deformers
A Workshop focused on the powerful wide spectrum of ZBrush's Deformers. Buckle in as your host Solomon Blair takes you through each Deformer and their abilities.
Deformers
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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3 Hours Ago

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Portrait Sketchbook
Hello everyone! I'm currently working on a likeliness sculpt of Audrey Hepburn. Honestly speaking it's quite tough and now it proves to be true that doing female likeliness is tougher because of subtle detail. Anyway hope you guys give your thoughts about it. Here are some WIPs.

04-30-18

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Studying the legs and the feet. I'm taking my time to learn it's forms, landmarks, bones and muscles. So far I've come to a conclusion that the feet are rather more bony and fleshy than muscular.

04-16-18

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Anatomy Studies Sketchbook
Hello guys! Sharing with you what I've been recently practicing, anatomy sculpts of the arms. I find that I'm quite unknowing of how the muscles and the bones of the arms work and look during certain poses and actions, so I dedicated a week to study the arms. I'm gonna do more anatomical studies, next would be the legs and the feet. Here are the arm sculpt along with a time-lapse of the sculpting process Here's a time-lapse of the process qMhUPxaBhl4

12-28-17

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Working on Jiren's skin detail . The form finally looked the way I wanted so I decided to work on the details of the face

12-08-17

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Jiren Update
Here's an updated version my Jiren the Gray.

12-07-17

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Male Torso Sculpt
I've worked on a sculpt of the male torso as an anatomical study. I ended up rendering it with a marble material in Keyshot to give a classical feel to it, and finished it by compositing it along with the render passes in Photoshop.

09-10-17

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Dragon Ball Sketchbook
Hi guys! Here's what I'm currently working on, a fan art of Jiren from Dragon Ball Super. Here are some WIPs, still blocking out everything else with dynamesh I also included the original design from the show for those who are not up to date with Dragon Ball Super.

08-19-17

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Real-time Self Portrait
Finally finished this self portrait I've been working on. It has been halted many times so it took a while to finish it but I like the end results. Sculpted and modeled in zbrush, some aspects including the hair cards are done in maya. Textured in SP and xnormal, rendered in marmoset toolbag 3 and post processed in photoshop. The High poly render differ from the beard and slight facial structure of the final model, tweaks had been done that aren't in the high poly shot. Hope you guys like it, CCs are welcome. Artstaion link: https://www.artstation.com/artwork/gv02P

07-27-17

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Self portrait
Hi guys! I'm working on a self portrait, I've been making this for a few months now but it's been halted perpetually due to work schedule, but it's near completion. Here are some WIPs, hope you guys like it Render real-time in Marmoset Toolbag 3, I am yet to place the beard in TB3

07-17-17

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Desert Lady
First artwork of 2017, "Desert Lady." Modeled and sculpted in Maya and Zbrush, textured in Substance Painter and Photoshop, normal maps baked in Xnormal and final image rendered in Marmoset Toolbag 3