More …
Getting Started with Sculptris Pro
This 3 part Workshop hosted by Paul Gaboury will get you up and running on everything Sculptris Pro, from UI and usage, customization, and combining it with other ZBrush features.
Getting Started with...Using Tessimate
Learn to manipulate topology to your needs with the Tessimate feature. Your host Paul will show multiple examples of how to use this powerful feature with the addition of explaining the difference between Tessimate and Decimate.
Using TessimateThe Basics of PolyGroupIt
In this 2 part Workshop, Paul Gaboury will give you a full run down of how to use PolyGroupIt, then in part 2 we'll show you how PolyPaint and PolyGroupIt can be utilized together.
The Basics of...Using Elastic & Liquid Curve Mode
This Lesson will show multiple Curve Mode examples including IMM Curves, the elastic option, the liquid option, Lock Start, Lock End, Rotate Curve, and Smooth Curve. Now let's go make some Curves!
Using Elastic &...Discovering Groups by Normals
Creating PolyGroups can be very useful when modeling and or sculpting in ZBrush. In this Lesson, we'll demonstrate how to create new PolyGroups on a hard surface model using it's normals and edge degrees.
Discovering Groups by...Deformers
A Workshop focused on the powerful wide spectrum of ZBrush's Deformers. Buckle in as your host Solomon Blair takes you through each Deformer and their abilities.
Deformers
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

Highlighted Forums

  1. Forum Actions:

    Forum Statistics:

    • Threads: 24
    • Posts: 306
  2. toprow threads with more than half a million views

    Forum Actions:

    Forum Statistics:

    • Threads: 31
    • Posts: 23,652
+ Create New Thread + Reply to My Thread
2 Weeks Ago

4

3

8

thread gallery
88 Favorites and 72Followers.
Hi everyone, wanted to share "Autumn". very fun but difficult to find spare time to be able to finish it :P. I hope you guys like the finish result. programs. Zbrush( of course) for sculpting and polypainting the base color layer for the hues of the skin MAya - XGEN-Arnold render Mari for further textures (hand painted) thanks! instagram @aldomartinezcalz

  • Astjid
    2 Weeks Ago
    Great work : )
  • Dilated Pupil
    2 Weeks Ago
    Reminds me of a 90s alternative song: morehumanthanhumanmoreHUM A N thanhumanMORE HU MAN than human!!!
  • AldoMartinez
    2 Weeks Ago
    @Astjid thank you! @Dilated Pupil: haha thanks man!
08-25-18

4

15

17

thread gallery
88 Favorites and 72Followers.
New work in progress...
Hi everyone, I started this project a few weeks ago and I have been sharing updates on this model from the blocking stages to an early lookdev test. here are the 3 updates done so far. which as I have reached a mid point with the progress for this project, The model pose, sculpt and current texture done in zbrush by hand... insta @aldomartinezcalz https://www.facebook.com/AldoKromnzArt WIP 03 latest udpate. testing a rough polypainting map from zbrush first pass, eyelashes and peachfuzz with xgen first pass shader wip 02 did a first Over all high resolution detail sculpt -updated the lighting I did not have much time, so I took some screenshots with my phone and posted these :P first blocking pass, posing and light test

  • Vamptacus
    09-01-18
    u have no idea how inspiring this is. Great job
  • naghi
    09-13-18
    Nice job.is it arnold renderer?
07-08-18

3

12

11

thread gallery
88 Favorites and 72Followers.
Sheltered
Hi everyone! I wanted to share another artwork piece (Based on a photograph) I finished during my spare time. Also a great excuse to personally try out other tools out there, and getting to learn a bit of fluid and particle simulations within Maya. All sculpted inside Zbrush using one of the defaults basemesh for the boys base, and then sculpting on it. Hope you guys like. Cheers!

  • digital_3d
    07-11-18
    Very nice. Can you please share the pipeline with community.
  • AldoMartinez
    07-11-18
    @Digital_3d thank you and yes I forgot to add those. Zbrush for character and environment models. textured in Mari, with Megascans tile textures I used for the ground rendered in Maya/Arnold
  • Orome
    07-16-18
    incredibly cool!
11-20-17

4

16

26

thread gallery
88 Favorites and 72Followers.
HitchHiker
Hi, I want to share my latest cg portrait with you guys. called Hitchhiker "based" on a photograph. the image was created using a basic female base model, and the rest from scratch, sculpting or modeling details as much as I could while staying close to the reference. thank yo0u so much and I hope you like.! Cheers! Software used: Maya | zbrushwith fibermesh | Xgen | nuke | mari |Arnoldfor Maya

  • Nearl
    11-29-17
    Lovely work! One nitpicky comment, the resolution/compression of your backplate doesn't match the quality of your character. So, the two feel separate.
  • GladysBurgess
    01-03-18
    What a talented work! I'm delighted, you're a real professional! I would like to know your opinion about this https://damagedphotorestoration.com/blog/trends-and-ideas/edit-photos-on-macbook.html are you using a macbook?
  • CamilleKleinman
    02-01-18
    Epic! Her face is so lifelike and the hair is beautiful!! Did you make the hair with fibermesh? It looks very real.
05-01-17

12

7

thread gallery
88 Favorites and 72Followers.
Thanks guys!

  • Max33
    05-05-17
    Amazing work! Well deserved TopRow.
  • desniCG
    06-27-17
    damn,i would ask her out.
04-30-17

10

5

19

thread gallery
88 Favorites and 72Followers.
Digital works
Hi guys, I wanted to share some of my recent digital work based on photo reference. Cheers have a good weekend @aldomartinezcalz Artstation Deviantart

  • Gnaws
    05-01-17
    SWEET, feathery Jeebus!!!! "FANTASTIC" isn't strong enough!!