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Getting Started with Sculptris Pro
This 3 part Workshop hosted by Paul Gaboury will get you up and running on everything Sculptris Pro, from UI and usage, customization, and combining it with other ZBrush features.
Getting Started with...Using Tessimate
Learn to manipulate topology to your needs with the Tessimate feature. Your host Paul will show multiple examples of how to use this powerful feature with the addition of explaining the difference between Tessimate and Decimate.
Using TessimateThe Basics of PolyGroupIt
In this 2 part Workshop, Paul Gaboury will give you a full run down of how to use PolyGroupIt, then in part 2 we'll show you how PolyPaint and PolyGroupIt can be utilized together.
The Basics of...Using Elastic & Liquid Curve Mode
This Lesson will show multiple Curve Mode examples including IMM Curves, the elastic option, the liquid option, Lock Start, Lock End, Rotate Curve, and Smooth Curve. Now let's go make some Curves!
Using Elastic &...Discovering Groups by Normals
Creating PolyGroups can be very useful when modeling and or sculpting in ZBrush. In this Lesson, we'll demonstrate how to create new PolyGroups on a hard surface model using it's normals and edge degrees.
Discovering Groups by...Deformers
A Workshop focused on the powerful wide spectrum of ZBrush's Deformers. Buckle in as your host Solomon Blair takes you through each Deformer and their abilities.
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1 Week Ago




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60 Favorites and 54Followers.
Hi everyone! I wanted to share another artwork piece (Based on a photograph) I finished during my spare time. Also a great excuse to personally try out other tools out there, and getting to learn a bit of fluid and particle simulations within Maya. All sculpted inside Zbrush using one of the defaults basemesh for the boys base, and then sculpting on it. Hope you guys like. Cheers!

  • digital_3d
    5 Days Ago
    Very nice. Can you please share the pipeline with community.
  • AldoMartinez
    4 Days Ago
    @Digital_3d thank you and yes I forgot to add those. Zbrush for character and environment models. textured in Mari, with Megascans tile textures I used for the ground rendered in Maya/Arnold
  • Orome
    13 Hours Ago
    incredibly cool!




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60 Favorites and 54Followers.
Hi, I want to share my latest cg portrait with you guys. called Hitchhiker "based" on a photograph. the image was created using a basic female base model, and the rest from scratch, sculpting or modeling details as much as I could while staying close to the reference. thank yo0u so much and I hope you like.! Cheers! Software used: Maya | zbrushwith fibermesh | Xgen | nuke | mari |Arnoldfor Maya

  • Nearl
    Lovely work! One nitpicky comment, the resolution/compression of your backplate doesn't match the quality of your character. So, the two feel separate.
  • GladysBurgess
    What a talented work! I'm delighted, you're a real professional! I would like to know your opinion about this are you using a macbook?
  • CamilleKleinman
    Epic! Her face is so lifelike and the hair is beautiful!! Did you make the hair with fibermesh? It looks very real.



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60 Favorites and 54Followers.
Thanks guys!

  • Max33
    Amazing work! Well deserved TopRow.
  • desniCG
    damn,i would ask her out.




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60 Favorites and 54Followers.
Digital works
Hi guys, I wanted to share some of my recent digital work based on photo reference. Cheers have a good weekend @aldomartinezcalz Artstation Deviantart

  • Gnaws
    SWEET, feathery Jeebus!!!! "FANTASTIC" isn't strong enough!!