More …
Getting Started with Sculptris Pro
This 3 part Workshop hosted by Paul Gaboury will get you up and running on everything Sculptris Pro, from UI and usage, customization, and combining it with other ZBrush features.
Getting Started with...Using Tessimate
Learn to manipulate topology to your needs with the Tessimate feature. Your host Paul will show multiple examples of how to use this powerful feature with the addition of explaining the difference between Tessimate and Decimate.
Using TessimateThe Basics of PolyGroupIt
In this 2 part Workshop, Paul Gaboury will give you a full run down of how to use PolyGroupIt, then in part 2 we'll show you how PolyPaint and PolyGroupIt can be utilized together.
The Basics of...Using Elastic & Liquid Curve Mode
This Lesson will show multiple Curve Mode examples including IMM Curves, the elastic option, the liquid option, Lock Start, Lock End, Rotate Curve, and Smooth Curve. Now let's go make some Curves!
Using Elastic &...Discovering Groups by Normals
Creating PolyGroups can be very useful when modeling and or sculpting in ZBrush. In this Lesson, we'll demonstrate how to create new PolyGroups on a hard surface model using it's normals and edge degrees.
Discovering Groups by...Deformers
A Workshop focused on the powerful wide spectrum of ZBrush's Deformers. Buckle in as your host Solomon Blair takes you through each Deformer and their abilities.
Deformers
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

Highlighted Forums

  1. Forum Actions:

    Forum Statistics:

    • Threads: 23
    • Posts: 305
  2. toprow threads with more than half a million views

    Forum Actions:

    Forum Statistics:

    • Threads: 31
    • Posts: 23,615
+ Create New Thread + Reply to My Thread
06-19-18

0

0

thread gallery
3 Favorites and 2Followers.
Robot Sketchbook
I am going to model some robot concepts Here is the first ! We are the robots ! I started out box modeling the basic shapes with the zmodeler brush. I then poly grouped and split the parts and I used panel loops and the zmodeler brush to further model the different parts. Then over to keyshot for materials, hdri lighting and a quick render.

06-12-18

15

0

1

thread gallery
3 Favorites and 2Followers.
Mister Pyramid
Zbrush Modeling: Mister Pyramid Mister Pyramid is on the march Off to fight a war he can never win Marching on the white stripes through the circle of stars Sickle on one hand and torch of freedom in the other His capstone forever seeking union. Production Notes: All parts modeled with the ZModeler Brush and Sub Divisions. I also used Creasing, Deformations and some light sculpting with the Move, Inflate Brushes. I UV Mapped the parts using "work on clone" and polygroups. I then used transpose master to position the hands to hold the sickle and torch and legs and bots walking and to twist the stripes. I used an array mesh to generate instances of one star in a circle. Keyshot _ Materials,Camera, HDRI Environmental Lighting, Render. ZBrush model after using transpose master at Sub Division Level 1 Body Sub Division Level 1 - Modeled with the ZModeler Brush and Creasing Boots - The different poly groups allowed me to easily paint the boot at sub division level 6. Hand - After using Transpose Master to position the hand to hold the sickle Torch - ZModeler Brush and Creasing Bottom View of Torch Sickle Handle - ZModeler Brush Sickle Blade - ZModeler Brush I creased the center edge loop to define the blade Stars - The star has one triangle poly. I couldn't get it all quads ! I used an array mesh to create a circle of 12 star instances The stripes I created using an insert nano mesh brush ( First I modeled one stripe and converted it to an insert brush) along a planar strip of polygons. I used the 3d Gizmo to twist and arc the stripe steps. I used the 3d Gizmo and twist and taper deformations to create the flames. I also used other deformations from the deformations menu. Soles of the boots I poly painted the eye and boots. I exported the textures as jpegs. The other materials I added in Keyshot Before I used transpose master to pose the model I uv mapped ( using work on clone ) all the parts but I never used the uv maps in Keyshot !

05-30-18

8

0

1

thread gallery
3 Favorites and 2Followers.
Unicylcer - ZModeler brush model
Production Notes Modeled using only the ZModeler Brush and sub divisions and with some light details sculpted at the higher sub division levels. Then I T posed the model, mostly to fit the feet on the pedals. Materials, lighting and still image render in Luxion Keyshot. The eyes were poly painted by poly groups in Zbrush and saved as a texture map. All parts have UV maps and normal maps.

05-22-18

0

0

thread gallery
3 Favorites and 2Followers.
Caveman
Inspired by Aardman Studios Animation Film " Early Man " Rendered in Keyshot

05-20-18

0

0

thread gallery
3 Favorites and 2Followers.
AARMAN STUDIOS: DUG CHARACTER from The Animation film EARLY MAN
I love Aardman Studios clay animation. So here is my digital clay version of their character style. Could this be Dug's cousin from Down Under ?

05-16-18

3

0

0

thread gallery
3 Favorites and 2Followers.
Ranger
Ranger

05-11-18

3

0

0

thread gallery
3 Favorites and 2Followers.
I will F**KING GO RIGHT THROUGH YOU!
I WILL F**KING GO RIGHT THROUGH YOU!I love this expression when your mad angry with someone ! Link to TURNTABLE animated GIF Production Note: I started this model as Dynamesh for the main two characters then I used the Decimation Master and ZRemesher and sub divisions for sculpting . I used ZModeler and subdivisions to box model the tongue, hat, eye tubes, eyes and winged reptile. The reptile I initially modeled with ZSpheres and the ZModeler brush. I used ZSphere topology to model the wings. I then created UV maps and Texture maps for each part ( although not used in Keyshot). I used the Transpose Master to pose the characters. I then linked via the ZBrush External Renderer option to Keyshot to add materials and environment lighting and to create the animated turntable. I used the PNG file sequence from this render to create the animated GIF in Photoshop. This model could be rigged and animated as it is all quad polygons with good topology with UV maps, texture maps, normal and displacement maps.

04-27-18

0

0

thread gallery
3 Favorites and 2Followers.
I am all shoulders !
Keyshot render

04-27-18

1

0

thread gallery
3 Favorites and 2Followers.
Take a Break !

11-13-17

6

1

1

thread gallery
3 Favorites and 2Followers.
Stephen Kemmy's Sketchbook
ZBrush sculpting and modeling ________________________ Blocking Out From a Drawing: Graphite - Cat from Disnet's Bolt Concept Artist: Jin Kim is a South Korean animator ____________________________________________________________________________________________________________________________ Block out of Disney's Cute Pup Reference: Disney Drawing _________________________ The eyes are not to my liking. I would have to reflow the edges using the Zremesher guides brush and then ZRemesh again to sculpt the eye area in a different way. It is only a study in blocking out the form, using the drawing as reference. I blocked out the main body and head forms using an insert brush and moving around the shapes... spheres cylinders... Then I dyanmeshed the meshes ( 256 resolution) and sculpted in the primary and secondary forms I zremeshed ( default settings and a poly count of 5) from the dynamesh and reprojected the dynamesh on to several sub div levels. I saved the initial forms as obj. files so I can use them again if I was to block out this kind of dog again _______________________________________________________________________________________ Block Out of Disney's Goofy Goose _____________________________ A formidable beak to admire. Had fun sculpting out the beak of goofy goose ! Goofy Goose: The Ol' Sketchbook. Eric Scales Irvine, CA, United States Graphic artist specializing in illustration with traditional media.Goofy Goose: The Ol' Sketchbook. Eric Scales Irvine, CA, United States Graphic artist specializing in illustration with traditional media.