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Getting Started with Sculptris Pro
This 3 part Workshop hosted by Paul Gaboury will get you up and running on everything Sculptris Pro, from UI and usage, customization, and combining it with other ZBrush features.
Getting Started with...Using Tessimate
Learn to manipulate topology to your needs with the Tessimate feature. Your host Paul will show multiple examples of how to use this powerful feature with the addition of explaining the difference between Tessimate and Decimate.
Using TessimateThe Basics of PolyGroupIt
In this 2 part Workshop, Paul Gaboury will give you a full run down of how to use PolyGroupIt, then in part 2 we'll show you how PolyPaint and PolyGroupIt can be utilized together.
The Basics of...Using Elastic & Liquid Curve Mode
This Lesson will show multiple Curve Mode examples including IMM Curves, the elastic option, the liquid option, Lock Start, Lock End, Rotate Curve, and Smooth Curve. Now let's go make some Curves!
Using Elastic &...Discovering Groups by Normals
Creating PolyGroups can be very useful when modeling and or sculpting in ZBrush. In this Lesson, we'll demonstrate how to create new PolyGroups on a hard surface model using it's normals and edge degrees.
Discovering Groups by...Deformers
A Workshop focused on the powerful wide spectrum of ZBrush's Deformers. Buckle in as your host Solomon Blair takes you through each Deformer and their abilities.
Deformers
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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Caveman
Inspired by Aardman Studios Animation Film " Early Man " Rendered in Keyshot

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AARMAN STUDIOS: DUG CHARACTER from The Animation film EARLY MAN
I love Aardman Studios clay animation. So here is my digital clay version of their character style. Could this be Dug's cousin from Down Under ?

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Ranger
Ranger

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I will F**KING GO RIGHT THROUGH YOU!
I WILL F**KING GO RIGHT THROUGH YOU!I love this expression when your mad angry with someone ! Link to TURNTABLE animated GIF Production Note: I started this model as Dynamesh for the main two characters then I used the Decimation Master and ZRemesher and sub divisions for sculpting . I used ZModeler and subdivisions to box model the tongue, hat, eye tubes, eyes and winged reptile. The reptile I initially modeled with ZSpheres and the ZModeler brush. I used ZSphere topology to model the wings. I then created UV maps and Texture maps for each part ( although not used in Keyshot). I used the Transpose Master to pose the characters. I then linked via the ZBrush External Renderer option to Keyshot to add materials and environment lighting and to create the animated turntable. I used the PNG file sequence from this render to create the animated GIF in Photoshop. This model could be rigged and animated as it is all quad polygons with good topology with UV maps, texture maps, normal and displacement maps.

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I am all shoulders !
Keyshot render

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Take a Break !

11-13-17

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Stephen Kemmy's Sketchbook
ZBrush sculpting and modeling ________________________ Blocking Out From a Drawing: Graphite - Cat from Disnet's Bolt Concept Artist: Jin Kim is a South Korean animator ____________________________________________________________________________________________________________________________ Block out of Disney's Cute Pup Reference: Disney Drawing _________________________ The eyes are not to my liking. I would have to reflow the edges using the Zremesher guides brush and then ZRemesh again to sculpt the eye area in a different way. It is only a study in blocking out the form, using the drawing as reference. I blocked out the main body and head forms using an insert brush and moving around the shapes... spheres cylinders... Then I dyanmeshed the meshes ( 256 resolution) and sculpted in the primary and secondary forms I zremeshed ( default settings and a poly count of 5) from the dynamesh and reprojected the dynamesh on to several sub div levels. I saved the initial forms as obj. files so I can use them again if I was to block out this kind of dog again _______________________________________________________________________________________ Block Out of Disney's Goofy Goose _____________________________ A formidable beak to admire. Had fun sculpting out the beak of goofy goose ! Goofy Goose: The Ol' Sketchbook. Eric Scales Irvine, CA, United States Graphic artist specializing in illustration with traditional media.Goofy Goose: The Ol' Sketchbook. Eric Scales Irvine, CA, United States Graphic artist specializing in illustration with traditional media.