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Dynamic Subdivision
Dynamic Subdivisions give you the capability to preview a model at various levels of preview resolution, while respecting additional functionality like creases, without subdividing your mesh.
Dynamic SubdivisionZBrush for Concepting
Welcome to our ZBrush for Concepting six part series, featuring Joseph Drust and Andrew Bosley. Watch as we start with quickly produced 3D models and finish with a beautiful 2D concept piece. Throughout the six part series you'll learn features that include ZBrush's ZModeler Brush, 2.5D features, Alpha creation, Surface Noise, The Zbrush to Keyshot Bridge, KeyShot Rendering, and lastly a Photoshop paint over and texture overview. An amazing collaboration between Joseph Drust and Andrew Bosley. For more tutorials from Joseph visit here and for concepts by Andrew visit
ZBrush for ConceptingCreating a Character with IMM Brushes & Gizmo 3D
A three part Workshop that will focus on creating a character with three key features offered in ZBrushCore.
Creating a Character...ZModeler Introduction
Introducing, the latest tool to be added in your modeling pipeline, ZModeler Brush! This brush is geared specifically towards low polygon modeling, but not limited to. Adding-on to the standard methods of low polygon modeling, we have developed an all in one Brush that will allow you not only access all low poly modeling functions, but also intuitively develops a brush workflow. Some of the features in this brush include adding and removing multiple edge loops, beveling, extruding multiple surfaces, smooth subdivision modifiers, bridging holes and surfaces, and more. Jump into this classroom to learn all you will need to begin using this brush!Featuring 4 introductory videos to help get started before you dive into more advanced ZModeler Actions.
ZModeler IntroductionArrayMesh
ArrayMesh is an advanced array system in ZBrush that will allow you to create duplicate instances of geometry in varying patterns and shapes. This feature operates in real-time as you edit the structure of the original mesh or adjust the modifiers of the array. Using the sliders located in the ArrayMesh sub-palette or simply using ArrayMesh with Transpose can quickly generate complex instanced geometry. The ArrayMesh system also incorporates a multi-stage approach that allows you to nest multiple arrays within each other. With this system you can easily create instanced shapes such as tank treads or full buildings!
ArrayMeshRadial Symmetry
Joseph Drust will show you how Radial Symmetry works in ZBrushCore.
Radial Symmetry
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Maya 2018 Primitives IMM Brush
This Insert Multi Mesh brush contains 24 basic primatives created with and imported from Maya 2018, to aid in suclpting and hardsurface modeling workflow. The brush works like any ZBrush IMM brush. You must first have a 3D Ploymesh as a subtool, then you drag on its surface the selected primative from the list after pressing M or from the top bar. To quickly open the brush, you may press the shortcut (B) then (I) on the keyboard and it will be amongst IMM brushes list. To load the brush automatically everytime you launch ZBrush, copy the brush file (IMM_Maya.ZBP) to C:\Program Files\Pixologic\ZBrush 4R8\ZStartup\BrushPresets, that's for Windows based systems. I didn't try it on ZBrush 4.7, but it should work fine. Happy modeling and sculpting




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ZModeler Wishlist
This is my very first Zmodeler project, a Camaro 68. Although I primarily use Maya for my modeling work, I wanted this time to explore ZModeler. The car model is far from perfect, and I really couldn't enhance it further as I badly missed basic tools that would have made my work more precise and easier, such as: 1. The ability to manually select a group of points and edges to move/manipulate them. I did use masking and ZM points/edges move tool as much as I can, but there is a limitation and inadequate control in such tools. 2. Edge extrusion (extending edges like Maya for example). I overcome this missing tool by adding an edge loop to the end of a poly for example and then move the added edge to where I want, but it would be nice to simply have an edge extrusion that extends/make another poly of a plane geo for example. 3. Edge cut tool (adding edges manually/connecting edges between points manually). This is by far the most missed tool and I did struggle a lot in modeling the car absent such a tool and ended up with lots of unneeded polys because I couldn't manually change the topo of many of the model parts. So, those are basically my ZModeler wishlist that I truly hope they will be added in future releases. I understand that ZBrush is essentially a sculpting software that recently has added more controlled hard surface modeling tools like ZModeler, just like Maya for example is essentially a modeling software that in the past years began introducing sculpting tools. The idea basically is to have a full 3D sculpting/modeling package rather than jumping from software to another, which is a great idea. This becomes even more practical in ZB where we can create base hard surface models within the software to expand them further with its powerful sculpting tools.

  • ilel david
    Great start! and I wish zbrush on the upcoming release take into account the points you mention edge extend would be a time saver also as edge cut tool.