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Prop Creation
This Workshop will cover various ZBrush features such as the ZModeler Brush, Gizmo3D, Live Boolean, Dynamesh, and Surface Noise to create a bladed weapon prop. Swords and knifes are often created to accessorize models. Using ZBrush these weapons can be easily created for use as props for character models, conceptual artwork, or even used with 3D Printing for Cosplay or Product Design.
Prop CreationLive Boolean
Welcome to the Live Boolean Workshop! Here you'll discover 3 Lessons including examples of hard surface and organic Live Booleans, a step by step follow-along, and lastly how to use the Show Coplanar and Show Issues buttons when creating your own meshes.
Live BooleanGizmo 3D
Welcome to the Gizmo 3D Workshop! Here Joseph will cover how to get started and how to use the Gizmo 3D.The Gizmo 3D is a simple yet powerful tool within ZBrush, learn this along with it's sibling Transpose to become a ZBrush master!
Gizmo 3DThe Basics of ZBrushCore
Welcome to ZClassroom! If this is your first time using ZBrushCore, your first time coming to ZClassroom, or you just need to brush up on your ZBrush fundimentals, this is a perfect series to check out.
The Basics of...Head Sculpting with Steve James
Welcome to a six part Workshop completely in ZBrushCore, hosted and taught by Steve James. This series will focus on a head bust from start to finish. Follow along or use Steve's workflow to create your own character.
Head Sculpting with...Changing Languages
English isn't your language of choice, no problem, follow this lesson to find out how to change ZBrushCore's language settings.
Changing Languages
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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Maya 2018 Primitives IMM Brush
This Insert Multi Mesh brush contains 24 basic primatives created with and imported from Maya 2018, to aid in suclpting and hardsurface modeling workflow. The brush works like any ZBrush IMM brush. You must first have a 3D Ploymesh as a subtool, then you drag on its surface the selected primative from the list after pressing M or from the top bar. To quickly open the brush, you may press the shortcut (B) then (I) on the keyboard and it will be amongst IMM brushes list. To load the brush automatically everytime you launch ZBrush, copy the brush file (IMM_Maya.ZBP) to C:\Program Files\Pixologic\ZBrush 4R8\ZStartup\BrushPresets, that's for Windows based systems. I didn't try it on ZBrush 4.7, but it should work fine. Happy modeling and sculpting

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ZModeler Wishlist
This is my very first Zmodeler project, a Camaro 68. Although I primarily use Maya for my modeling work, I wanted this time to explore ZModeler. The car model is far from perfect, and I really couldn't enhance it further as I badly missed basic tools that would have made my work more precise and easier, such as: 1. The ability to manually select a group of points and edges to move/manipulate them. I did use masking and ZM points/edges move tool as much as I can, but there is a limitation and inadequate control in such tools. 2. Edge extrusion (extending edges like Maya for example). I overcome this missing tool by adding an edge loop to the end of a poly for example and then move the added edge to where I want, but it would be nice to simply have an edge extrusion that extends/make another poly of a plane geo for example. 3. Edge cut tool (adding edges manually/connecting edges between points manually). This is by far the most missed tool and I did struggle a lot in modeling the car absent such a tool and ended up with lots of unneeded polys because I couldn't manually change the topo of many of the model parts. So, those are basically my ZModeler wishlist that I truly hope they will be added in future releases. I understand that ZBrush is essentially a sculpting software that recently has added more controlled hard surface modeling tools like ZModeler, just like Maya for example is essentially a modeling software that in the past years began introducing sculpting tools. The idea basically is to have a full 3D sculpting/modeling package rather than jumping from software to another, which is a great idea. This becomes even more practical in ZB where we can create base hard surface models within the software to expand them further with its powerful sculpting tools.

  • ilel david
    1 Week Ago
    Great start! and I wish zbrush on the upcoming release take into account the points you mention edge extend would be a time saver also as edge cut tool.