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Getting Started with Sculptris Pro
This 3 part Workshop hosted by Paul Gaboury will get you up and running on everything Sculptris Pro, from UI and usage, customization, and combining it with other ZBrush features.
Getting Started with...Using Tessimate
Learn to manipulate topology to your needs with the Tessimate feature. Your host Paul will show multiple examples of how to use this powerful feature with the addition of explaining the difference between Tessimate and Decimate.
Using TessimateThe Basics of PolyGroupIt
In this 2 part Workshop, Paul Gaboury will give you a full run down of how to use PolyGroupIt, then in part 2 we'll show you how PolyPaint and PolyGroupIt can be utilized together.
The Basics of...Using Elastic & Liquid Curve Mode
This Lesson will show multiple Curve Mode examples including IMM Curves, the elastic option, the liquid option, Lock Start, Lock End, Rotate Curve, and Smooth Curve. Now let's go make some Curves!
Using Elastic &...Discovering Groups by Normals
Creating PolyGroups can be very useful when modeling and or sculpting in ZBrush. In this Lesson, we'll demonstrate how to create new PolyGroups on a hard surface model using it's normals and edge degrees.
Discovering Groups by...Deformers
A Workshop focused on the powerful wide spectrum of ZBrush's Deformers. Buckle in as your host Solomon Blair takes you through each Deformer and their abilities.
Deformers
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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09-08-18

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Hey all, Here is a head a did yesterday, all low-res dynamesh - wanted to keep it quite loose. Rendered in Arnold Maya and Zbrush bpr. Will definitely take this sculpt forward, develop and refine him!

08-27-18

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Here are some updated renders. These are taken straight from Arnold in Maya. I've still yet to learn specularity maps etc. which I think will help improve my renders, however, I shall move on from this sculpt now and learn with new projects!

08-10-18

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Grotesque Alien WIP
Hi all, here are some shots of an Alien sculpt I have been working on recently. I haven't really tried my hand at creature/alien sculpts before so he is still quite human in some aspects but obviously exaggerated and grotesque in others. I've used this project to work on my retopology in Maya and polypainting in Zbrush. I have a Arnold Render of him however I'm not quite happy with the outcome so will keep working on that for now. Thanks for taking a look!

03-31-18

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Conniving Renaissance Man
Here is a sculpt I finished over the past couple of days. He is a conniving man from the renaissance period, I used red for the background to emphasize the evil in his nature. Thanks for looking!

03-26-18

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Here be more of baldy moustache man! Rendered with Arnold in Maya.

  • nebular
    03-26-18
    Very cool render. YOur digital skill grows really fast. Now do some sexy shapes If you don't mind
  • 3D You Need
    03-27-18
    Very cool guy. Love the mustache!
03-23-18

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Sculpts
Hey all, Here is a head I have been working on, main focus recently has been to improve on hair work so have sculpted his moustache and am in the process of sculpting his hair. After I want to look into going into more detail on the pores and skin texture. Adam Fisher has been a huge inspiration for hair, a lot of thanks go to his youtube videos. I have also played around a little bit with polypaint, not too bad at the moment however I will review this after reworking into the skin texture.

  • nebular
    03-24-18
    Hey man! I love your style. Very good structure and character. Great job.
  • SamSwan
    03-24-18
    Hey! Thanks very much, much appreciated
03-12-18

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Quick polypaint pass and brp render in Zbrush. Thinking of changing the vest lines, they're a little too prominent I think.

  • owlhowelll
    03-12-18
    Pretty cool! I like him! I do agree about the lines...
  • nebular
    03-13-18
    Great flow - I love the pose.
03-09-18

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Wilfred animated character
Hey all, This is my first full Zbrush character nearly complete. After posing him I have given him a simple test render in Maya and will now do some further adjustments before getting a render with colour! He is a sculpt based off one of my old concepts I did of a retired Sea Captain.

01-31-17

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New to Zbrush, here are a few progress pics of a head sculpt (WIP)
Hey guys, first of all - let me know if this is the right place to post this! I'm completely new to Zbrush and learning a lot as I go. Got a lot to read in these forums/tutorials. I'm a traditional sculptor moving over to digital, here's a head sculpt I've been working on to get use to figuring out which tool is good for what. (Pictures in order of progress) I figure I should have started the hair on another subtool(?) as it looks like that's what a lot of people do but I just went straight in with it. I guess I'll carry on as it's good to learn from mistakes/work with these method. It's difficult knowing when to divide my sculpt and go to the next level of detail. I'm Thinking I should block out the hair and beard and then divide and take the detailing further and then eventually test out some skin detail. Thanks for looking - advise, comments and criticisms all welcome!