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Getting Started with Sculptris Pro
This 3 part Workshop hosted by Paul Gaboury will get you up and running on everything Sculptris Pro, from UI and usage, customization, and combining it with other ZBrush features.
Getting Started with...Using Tessimate
Learn to manipulate topology to your needs with the Tessimate feature. Your host Paul will show multiple examples of how to use this powerful feature with the addition of explaining the difference between Tessimate and Decimate.
Using TessimateThe Basics of PolyGroupIt
In this 2 part Workshop, Paul Gaboury will give you a full run down of how to use PolyGroupIt, then in part 2 we'll show you how PolyPaint and PolyGroupIt can be utilized together.
The Basics of...Using Elastic & Liquid Curve Mode
This Lesson will show multiple Curve Mode examples including IMM Curves, the elastic option, the liquid option, Lock Start, Lock End, Rotate Curve, and Smooth Curve. Now let's go make some Curves!
Using Elastic &...Discovering Groups by Normals
Creating PolyGroups can be very useful when modeling and or sculpting in ZBrush. In this Lesson, we'll demonstrate how to create new PolyGroups on a hard surface model using it's normals and edge degrees.
Discovering Groups by...Deformers
A Workshop focused on the powerful wide spectrum of ZBrush's Deformers. Buckle in as your host Solomon Blair takes you through each Deformer and their abilities.
Deformers
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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1 Week Ago

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3 Favorites and 2Followers.
Airquake dragon
I decided to try the ZBrushCore to Keyshot Bridge, with the Airquake, a dragon I made some months ago.

4 Weeks Ago

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3 Favorites and 2Followers.
Made this model to enter the Female Character challenge. Was sculpted with ZBrushCore, optimized and rendered in ZBrush. It was a one day project, around 6 hours. Concept is also by me. Nadia is a punk girl, she's a physicist who fights for human rights, she likes science, hard rock, metal and dubstep and occasionally plays video games. It's also the counterpart of the last male bust I did.

04-10-18

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3 Favorites and 2Followers.
HBN's Sketchbook
Hi, gonna keep updating with my recent work in here. The first one is a stylized character I've given away, made in and for ZBrushCore users. It's a pretty customizable head as shown with polygroups in the last images each section is a separate subtool. I decided to maintain a stylized hair and added the image of his evil twin lol.

03-06-18

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3 Favorites and 2Followers.
A character is not complete without feet lol. https://www.artstation.com/artwork/okKXL

03-02-18

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Hi, I just added this free project to my gumroad. It's a customizable head so you can sculpt eyebrows, eyelids, nose, eyes and ears as you wish, as they're in separate subtotals. https://www.artstation.com/artwork/94k6O https://gum.co/hbnhead

02-28-18

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HBN Freebies
Hi guys I made this hand armature to easily pose a hand in ZBrushCore, the folder includes: A hand armature to pose it. 3 project files with different hands you can import into your own projects. And the obj files. Download link: https://gumroad.com/l/TQZcHN Artstation link: https://www.artstation.com/artwork/32o2A If you find it useful, share it and leave a comment or a like. Cheers. PS: I'll be uploading more free projects soon.

01-06-18

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Hi, I just posted on my Artstation my Quin Pack which contains alpha/brushes for both organic and hardsurface work. It was made thinking in the users of ZBrushCore, like myself. Any question or suggestion don't hesitate to ask or comment . https://gumroad.com/heavyblazenight

11-21-17

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Hi, this are the final meshes that I obtained using the pack of alphas and brushes that I'm finally releasing. This pack of alphas and brushes was made thinking of my fellow ZBrushCore friends to add more resources to their actual palette, but should be used by ZBrush 4R8 users without problems. The pack contains: cracks, scratches, scales, noises for skin and more surfaces and simple textile patterns. I've also added a promo code for introduction: hbnorganic I really hope you enjoy it! https://gumroad.com/heavyblazenight

11-17-17

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Airquake Dragon
I'm getting more confortable using ZbrushCore, this is a dragon I named "Airquake", these BPR's are just to show the sculpture before getting into texturing. Hope you like it!

08-11-17

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I just made a render test of my character that I named Nukreo. It's already textured and looks pretty cool! My progress is slow but secure.

08-05-17

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3 Favorites and 2Followers.
I could just push it to 2million polygons, I wonder how it would be to work with the top 20million ? It's gonna have a grenade on the right hand and I will turn the left hand properly lol. Retopo and texture in the next couple of days.

07-21-17

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I'm adding a cartoon kaiju, and some other renders of my Kaiju/dragon sculpture, both done in ZBrushCore.

07-07-17

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It's been a while since my last post in ZBC that I had to check again how to upload my image, lol. Sculpture made in ZBCore. Looking to make a freemium version file in the future so I can save to buy ZBrush4r8.

03-15-17

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Another cool rendah!LOL I like this much more than the ones with metal shaders.

03-02-17

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My work, my pride. By HBN
Hi, this is my first original character. I may develop the character as I started to work on the story. The basic concept and the initial pose using Zspheres. It's basically a cartoonish model based on a teenager me. Final pose using the Transpose brush tool, some masking here and there and voilà. I struggle a little bit because it was the first time I used the transpose tool but after the first attempts I understood that if you move down, you also have to move up. Noise Plug was very useful for the floor tiling. After all the sculpture was done I used Affinity Photo to edit the ZBCore render. At the end I also added a little plaque or badge. All the sculpture was made within ZBrush Core with the exception of the helmet/head which I already sculpted in Blender. GuardarGuardar

02-10-17

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3 Favorites and 2Followers.
Astral One Stickers
Hi, I recently got the ZbrushCore bundle which I'm very excited to use. So this is my very first post on the image gallery. The illustration is based on the concept logo of AstralOne (Argentinian dubstep producer) and unmasks the master mind behind the machine. I'd like ZBCore had no size limitation since I'm working on a 13" laptop(and I love using Zbrush for illustration purposes), but yeah I pretty enjoy having this tool available, which I'd think all the Zbrush lovers should have. I also hope I can make myself with a complete version of Zbrush by having some commissions accomplished with ZBCore, wish me luck! ;D PS: I hope there's no problem on portraying a naked brain haha.