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Prop Creation
This Workshop will cover various ZBrush features such as the ZModeler Brush, Gizmo3D, Live Boolean, Dynamesh, and Surface Noise to create a bladed weapon prop. Swords and knifes are often created to accessorize models. Using ZBrush these weapons can be easily created for use as props for character models, conceptual artwork, or even used with 3D Printing for Cosplay or Product Design.
Prop CreationLive Boolean
Welcome to the Live Boolean Workshop! Here you'll discover 3 Lessons including examples of hard surface and organic Live Booleans, a step by step follow-along, and lastly how to use the Show Coplanar and Show Issues buttons when creating your own meshes.
Live BooleanGizmo 3D
Welcome to the Gizmo 3D Workshop! Here Joseph will cover how to get started and how to use the Gizmo 3D.The Gizmo 3D is a simple yet powerful tool within ZBrush, learn this along with it's sibling Transpose to become a ZBrush master!
Gizmo 3DThe Basics of ZBrushCore
Welcome to ZClassroom! If this is your first time using ZBrushCore, your first time coming to ZClassroom, or you just need to brush up on your ZBrush fundimentals, this is a perfect series to check out.
The Basics of...Head Sculpting with Steve James
Welcome to a six part Workshop completely in ZBrushCore, hosted and taught by Steve James. This series will focus on a head bust from start to finish. Follow along or use Steve's workflow to create your own character.
Head Sculpting with...Changing Languages
English isn't your language of choice, no problem, follow this lesson to find out how to change ZBrushCore's language settings.
Changing Languages
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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1 Week Ago

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Hi, I just posted on my Artstation my Quin Pack which contains alpha/brushes for both organic and hardsurface work. It was made thinking in the users of ZBrushCore, like myself. Any question or suggestion don't hesitate to ask or comment . https://gumroad.com/heavyblazenight

11-21-17

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Hi, this are the final meshes that I obtained using the pack of alphas and brushes that I'm finally releasing. This pack of alphas and brushes was made thinking of my fellow ZBrushCore friends to add more resources to their actual palette, but should be used by ZBrush 4R8 users without problems. The pack contains: cracks, scratches, scales, noises for skin and more surfaces and simple textile patterns. I've also added a promo code for introduction: hbnorganic I really hope you enjoy it! https://gumroad.com/heavyblazenight

11-17-17

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Airquake Dragon
I'm getting more confortable using ZbrushCore, this is a dragon I named "Airquake", these BPR's are just to show the sculpture before getting into texturing. Hope you like it!

08-11-17

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I just made a render test of my character that I named Nukreo. It's already textured and looks pretty cool! My progress is slow but secure.

08-05-17

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I could just push it to 2million polygons, I wonder how it would be to work with the top 20million ? It's gonna have a grenade on the right hand and I will turn the left hand properly lol. Retopo and texture in the next couple of days.

07-21-17

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I'm adding a cartoon kaiju, and some other renders of my Kaiju/dragon sculpture, both done in ZBrushCore.

07-08-17

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It's been a while since my last post in ZBC that I had to check again how to upload my image, lol. Sculpture made in ZBCore. Looking to make a freemium version file in the future so I can save to buy ZBrush4r8.

03-15-17

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Another cool rendah!LOL I like this much more than the ones with metal shaders.

03-02-17

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My work, my pride. By HBN
Hi, this is my first original character. I may develop the character as I started to work on the story. The basic concept and the initial pose using Zspheres. It's basically a cartoonish model based on a teenager me. Final pose using the Transpose brush tool, some masking here and there and voilà. I struggle a little bit because it was the first time I used the transpose tool but after the first attempts I understood that if you move down, you also have to move up. Noise Plug was very useful for the floor tiling. After all the sculpture was done I used Affinity Photo to edit the ZBCore render. At the end I also added a little plaque or badge. All the sculpture was made within ZBrush Core with the exception of the helmet/head which I already sculpted in Blender. GuardarGuardar

02-10-17

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Astral One Stickers
Hi, I recently got the ZbrushCore bundle which I'm very excited to use. So this is my very first post on the image gallery. The illustration is based on the concept logo of AstralOne (Argentinian dubstep producer) and unmasks the master mind behind the machine. I'd like ZBCore had no size limitation since I'm working on a 13" laptop(and I love using Zbrush for illustration purposes), but yeah I pretty enjoy having this tool available, which I'd think all the Zbrush lovers should have. I also hope I can make myself with a complete version of Zbrush by having some commissions accomplished with ZBCore, wish me luck! ;D PS: I hope there's no problem on portraying a naked brain haha.