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Live Boolean
Welcome to the Live Boolean Workshop! Here you'll discover 3 Lessons including examples of hard surface and organic Live Booleans, a step by step follow-along, and lastly how to use the Show Coplanar and Show Issues buttons when creating your own meshes.
Live BooleanGizmo 3D
Welcome to the Gizmo 3D Workshop! Here Joseph will cover how to get started and how to use the Gizmo 3D.The Gizmo 3D is a simple yet powerful tool within ZBrush, learn this along with it's sibling Transpose to become a ZBrush master!
Gizmo 3DThe Basics of ZBrushCore
Welcome to ZClassroom! If this is your first time using ZBrushCore, your first time coming to ZClassroom, or you just need to brush up on your ZBrush fundimentals, this is a perfect series to check out.
The Basics of...Head Sculpting with Steve James
Welcome to a six part Workshop completely in ZBrushCore, hosted and taught by Steve James. This series will focus on a head bust from start to finish. Follow along or use Steve's workflow to create your own character.
Head Sculpting with...Changing Languages
English isn't your language of choice, no problem, follow this lesson to find out how to change ZBrushCore's language settings.
Changing LanguagesA Key Chain for 3D Printing
Joseph Drust will take you through the basics of sculpting as well as optimizing your key chain for 3D printing.
A Key Chain for 3D...
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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Captain Marvel and Adam Warlock
These were my first Zbrush human figure sculptures, made from Michael 7 in DAZ Studio - documented here: http://sta.sh/21swdzs321ts After Senior Member Etcher_Sketcher was good enough to concisely explain his process, I went back and, through trial and error, figured out how to get the illustrative look I was after - these are in order: Aside from the gradated background (and the tens of layers composited per picture) these are unaltered renders out of 4r8. Both were designed to be seen from one angle (specific drawings of Jim Starlin from the early 1970s) and so look a little odd in the different angles above - this is the KeyShot render in environment: Thanks for viewing!

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I can change it for future cards to be sold at CafePress, but my dad's card is already shipped. Problem was, I was referencing golf trophies and the 2 best photos of golf trophies showed the club like this: But looking at the other trophies, photos and drawings, I see that you are correct. Well...you did notice that he missed the ball, right? The joke was that it was changed from a 'World's Greatest Golfer' trophy - maybe holding the club wrong enforces that. Maybe?

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The Golf Father
Not my first work in Zbrush, but my last in 4r7 Michael 7 with clothing from a couple of different free clothing sets at ShareCG, as well as free objects from ShareCG, GrabCAD and SketchFab. Posed and GoZed from DAZ Studio, this was difficult to make because I've never played golf, and have no interest in it to speak of - so everything here is pure research. Made for a Father's day card I had printed up at CafePress for me dad. First time I've been somewhat satisfied with my efforts to sculpt clothing folds and drapery. The original objects from DAZ Studio: Now I need to figure out 4r8 - specifically how to use Shane Olson's custom UI (or replicate that layout) since I've grown so accustomed to it in 4r7

  • OutsideLane
    1 Week Ago
    Hey man! If you can still change it: the golf club is faceing the wrong direction, turn it in his hands by 180°