More …
Live Boolean
Welcome to the Live Boolean Workshop! Here you'll discover 3 Lessons including examples of hard surface and organic Live Booleans, a step by step follow-along, and lastly how to use the Show Coplanar and Show Issues buttons when creating your own meshes.
Live BooleanGizmo 3D
Welcome to the Gizmo 3D Workshop! Here Joseph will cover how to get started and how to use the Gizmo 3D.The Gizmo 3D is a simple yet powerful tool within ZBrush, learn this along with it's sibling Transpose to become a ZBrush master!
Gizmo 3DThe Basics of ZBrushCore
Welcome to ZClassroom! If this is your first time using ZBrushCore, your first time coming to ZClassroom, or you just need to brush up on your ZBrush fundimentals, this is a perfect series to check out.
The Basics of...Head Sculpting with Steve James
Welcome to a six part Workshop completely in ZBrushCore, hosted and taught by Steve James. This series will focus on a head bust from start to finish. Follow along or use Steve's workflow to create your own character.
Head Sculpting with...Changing Languages
English isn't your language of choice, no problem, follow this lesson to find out how to change ZBrushCore's language settings.
Changing LanguagesA Key Chain for 3D Printing
Joseph Drust will take you through the basics of sculpting as well as optimizing your key chain for 3D printing.
A Key Chain for 3D...
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

Highlighted Forums

  1. Forum Actions:

    Forum Statistics:

    • Threads: 87
    • Posts: 14,582
  2. toprow threads with more than half a million views

    Forum Actions:

    Forum Statistics:

    • Threads: 28
    • Posts: 21,704
+ Create New Thread + Reply to My Thread
4 Weeks Ago

8

0

0

thread gallery
1 Favorites and 1Followers.
Liberty Belle nose art
I had about 2 weeks to make a WW2 aircraft nose-art 2 sided t-shirt design - most of which I spent refurbishing a free Liberty Bell model. The new 3D text and arc deform in 4r8 made this part of the project realizable. The figure is Genesis from DAZ Studio, as are the accessories, except for the weapon which is from free 3d models, likely ripped from a game. I have a more accurate model of an M2, but lacked the time to take it into Substance Painter for texturing - everything was rendered out in Zbrush with only the textures on the gun, hair, gold vest, boots and Liberty's face imported unaltered. I say only, but that's almost the majority of items, innit? Out of DAZ W/unaltered bell in DAZ after refurbish in Zbrush Layout WIP base render in Zbrush after all matcaps oriented towards main light source. After compositing with 15 different materials and light combos rendered in Zbrush Assets repositioned and light source + matcaps reoriented. Since lights aren't 3d objects in scene, shadows could not be matched exactly. Flipped pic of the front view on image plane used to best align camera to match front of shirt. After another 17 layers of compositing. Considering making this my first Marmoset Viewer piece...if I can find the time to learn that process. Thanks for viewing, Cafe Press has the shirts and other stuff with this design.

06-20-17

8

0

1

thread gallery
1 Favorites and 1Followers.
Captain Marvel and Adam Warlock
These were my first Zbrush human figure sculptures, made from Michael 7 in DAZ Studio - documented here: http://sta.sh/21swdzs321ts After Senior Member Etcher_Sketcher was good enough to concisely explain his process, I went back and, through trial and error, figured out how to get the illustrative look I was after - these are in order: Aside from the gradated background (and the tens of layers composited per picture) these are unaltered renders out of 4r8. Both were designed to be seen from one angle (specific drawings of Jim Starlin from the early 1970s) and so look a little odd in the different angles above - this is the KeyShot render in environment: Thanks for viewing!

06-16-17

3

0

0

thread gallery
1 Favorites and 1Followers.
I can change it for future cards to be sold at CafePress, but my dad's card is already shipped. Problem was, I was referencing golf trophies and the 2 best photos of golf trophies showed the club like this: But looking at the other trophies, photos and drawings, I see that you are correct. Well...you did notice that he missed the ball, right? The joke was that it was changed from a 'World's Greatest Golfer' trophy - maybe holding the club wrong enforces that. Maybe?

06-14-17

6

2

0

thread gallery
1 Favorites and 1Followers.
The Golf Father
Not my first work in Zbrush, but my last in 4r7 Michael 7 with clothing from a couple of different free clothing sets at ShareCG, as well as free objects from ShareCG, GrabCAD and SketchFab. Posed and GoZed from DAZ Studio, this was difficult to make because I've never played golf, and have no interest in it to speak of - so everything here is pure research. Made for a Father's day card I had printed up at CafePress for me dad. First time I've been somewhat satisfied with my efforts to sculpt clothing folds and drapery. The original objects from DAZ Studio: Now I need to figure out 4r8 - specifically how to use Shane Olson's custom UI (or replicate that layout) since I've grown so accustomed to it in 4r7

  • OutsideLane
    06-15-17
    Hey man! If you can still change it: the golf club is faceing the wrong direction, turn it in his hands by 180°