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Getting Started with Sculptris Pro
This 3 part Workshop hosted by Paul Gaboury will get you up and running on everything Sculptris Pro, from UI and usage, customization, and combining it with other ZBrush features.
Getting Started with...Using Tessimate
Learn to manipulate topology to your needs with the Tessimate feature. Your host Paul will show multiple examples of how to use this powerful feature with the addition of explaining the difference between Tessimate and Decimate.
Using TessimateThe Basics of PolyGroupIt
In this 2 part Workshop, Paul Gaboury will give you a full run down of how to use PolyGroupIt, then in part 2 we'll show you how PolyPaint and PolyGroupIt can be utilized together.
The Basics of...Using Elastic & Liquid Curve Mode
This Lesson will show multiple Curve Mode examples including IMM Curves, the elastic option, the liquid option, Lock Start, Lock End, Rotate Curve, and Smooth Curve. Now let's go make some Curves!
Using Elastic &...Discovering Groups by Normals
Creating PolyGroups can be very useful when modeling and or sculpting in ZBrush. In this Lesson, we'll demonstrate how to create new PolyGroups on a hard surface model using it's normals and edge degrees.
Discovering Groups by...Deformers
A Workshop focused on the powerful wide spectrum of ZBrush's Deformers. Buckle in as your host Solomon Blair takes you through each Deformer and their abilities.
Deformers
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I also been working on the Miniature for upcoming Theosis boardgame expansion Godslayer by the awesome team of Dreamcraft. I have to thank Vaggelis (https://www.artstation.com/ramhak) for the awesome concept art and direction. And Aiollus from Dreamcraft for this great opportunity. Without them this couldn't been made. The project is live on Kickstarter: https://www.kickstarter.com/projects/dreamcraftgames/theosis-godslayer

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Had the pleasure to sculpt some of the miniatures for the upcoming boardgame Skytear https://www.playskytear.com/ Developed by the amazing team of PVP Geeks https://pvpgeeks.com/it/ All of this would not be possible with the amazing support and feedback from Riccardo Neri and Riccardo Parmeggiani It was a great honor to work alongside Francesco Orrù who did a lot of the other sculptures. https://www.artstation.com/4theswarm And Kim Van Deun who did the amazing concept arts. https://www.artstation.com/eyesinthefores

07-12-18

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Valeera Sanguinar, Champion of the Crimson Ring
I'm so in love with Zbrush everyday more and more Latest personal project. Hope you guys like. Cheers.

12-14-16

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Eternal relics: Death dealer
ETERNAL RELICS: DEATH DEALER GameNotOver Studio https://www.fundable.com/gamenotover-studio http://gamenotoverstudio.com/

12-07-16

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ETERNAL RELICS: FIRE MALE SAGE GameNotOver Studio https://www.fundable.com/gamenotover-studio http://gamenotoverstudio.com/

12-06-16

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TROLLER PROJECT: Frog Modeling, Shading, Lighting and Rendering done by me. Retouching and Post Production by Flavio Albino Studio Platinum FMD Agency JWT - São Paulo Client Troller AD Diego Vieira Head of Art Humberto Fernandez Art Buyer Ana Mello

12-06-16

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Rafael Dioli Zbrush Works and Projects
Hi, my name is Rafael Dioli. I'm a Brazilian 3D character artist, I've been working with Zbrush for some time and its my main tool as a artist, and by far my favorite software. Here I will post some of the work I have been doing both for advertisement and for the game industry. I will also include some personal projects. Hope you guys like it. TROLLER PROJECT: Snake Modeling, Shading, Lighting and Rendering done by me. Retouching and Post Production by Flavio Albino Studio Platinum FMD Agency JWT - São Paulo Client Troller AD Diego Vieira Head of Art Humberto Fernandez Art Buyer Ana Mello