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Dynamic Subdivision
Dynamic Subdivisions give you the capability to preview a model at various levels of preview resolution, while respecting additional functionality like creases, without subdividing your mesh.
Dynamic SubdivisionZBrush for Concepting
Welcome to our ZBrush for Concepting six part series, featuring Joseph Drust and Andrew Bosley. Watch as we start with quickly produced 3D models and finish with a beautiful 2D concept piece. Throughout the six part series you'll learn features that include ZBrush's ZModeler Brush, 2.5D features, Alpha creation, Surface Noise, The Zbrush to Keyshot Bridge, KeyShot Rendering, and lastly a Photoshop paint over and texture overview. An amazing collaboration between Joseph Drust and Andrew Bosley. For more tutorials from Joseph visit here and for concepts by Andrew visit bosleyart.com
ZBrush for ConceptingCreating a Character with IMM Brushes & Gizmo 3D
A three part Workshop that will focus on creating a character with three key features offered in ZBrushCore.
Creating a Character...ZModeler Introduction
Introducing, the latest tool to be added in your modeling pipeline, ZModeler Brush! This brush is geared specifically towards low polygon modeling, but not limited to. Adding-on to the standard methods of low polygon modeling, we have developed an all in one Brush that will allow you not only access all low poly modeling functions, but also intuitively develops a brush workflow. Some of the features in this brush include adding and removing multiple edge loops, beveling, extruding multiple surfaces, smooth subdivision modifiers, bridging holes and surfaces, and more. Jump into this classroom to learn all you will need to begin using this brush!Featuring 4 introductory videos to help get started before you dive into more advanced ZModeler Actions.
ZModeler IntroductionArrayMesh
ArrayMesh is an advanced array system in ZBrush that will allow you to create duplicate instances of geometry in varying patterns and shapes. This feature operates in real-time as you edit the structure of the original mesh or adjust the modifiers of the array. Using the sliders located in the ArrayMesh sub-palette or simply using ArrayMesh with Transpose can quickly generate complex instanced geometry. The ArrayMesh system also incorporates a multi-stage approach that allows you to nest multiple arrays within each other. With this system you can easily create instanced shapes such as tank treads or full buildings!
ArrayMeshRadial Symmetry
Joseph Drust will show you how Radial Symmetry works in ZBrushCore.
Radial Symmetry
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3 Weeks Ago

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28 Favorites and 16Followers.
The Hunt
Finally got time to finish Highpoly.Now moving to Texturing.. hope u guys like it

  • nebular
    3 Weeks Ago
    Great shots of amazing scene. You got some skills Bravo!
11-23-16

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28 Favorites and 16Followers.
Retired Spartan !
Hi everyone, This is my first post in the Zbrush Central , and I'm really excited to show my work to all. I have sculpted almost everything in Zbrush including sculpting, polypainting, and rendering. And the final composition has been done in Photoshop. Hope you all like it.

  • Alex1989
    11-24-16
    A Really nice concept nd sclupt. The Feel of the character is coming out nice nd strong. TOP ROW Stuff. Best of luck
  • Sanjay1993
    11-24-16
    Thanku so much for such kind words
  • artbits
    09-13-17
    Fantastic concept. Never thought of Spartans this way. Maybe you could detail it more ? Detail in the skin pores and increase the resolution?
01-21-17

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28 Favorites and 16Followers.
WWE - The Great Khali
Hello friends, this is my latest nd first work in likness. I used Zbrush for all the high poly and rendering nd composited in photoshop. Had a lot of fun, and learnt a lot of new things. I hope you all like

  • sachinhit006
    01-24-17
    Very well done Sanjay. Keep it up !!!